Because "muh playstyle" doesn't mean you can min-max without the negative consequences when you come up against what you minned.
Negative consecuences are fine, in fact, I think they are great.
This consecuences however, shouldn't be more grind.
Because "muh playstyle" doesn't mean you can min-max without the negative consequences when you come up against what you minned.
Look, if you want more missions available everywhere that's great. I want it too. But please don't tell me that your best argument is that the game was advertised as blaze your own trail and therefore the game should offer everything you want all the time and everywhere because that's simply ridiculous.
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Let's go a step further. If you do happen to land in a low pop system, and happen to be a passenger hauler or let's say a miner where no work is available- would it be unreasonable to have the mission board point you to a system where you might find work? We might reasonably disagree that this would make using the Mission Board to easy to find work, but that would be a matter of tuning right?
But that isn't the function of the mission board, the board is there solely for the factions at that station to advertise job offers for the commanders, not to advertise job offers for other stations. Faction XYZ on Station ABC doesn't care that you want to go mining but the system doesn't have any rings, they are a High Tech system. They want you to support their faction, their station, their system, and if you can't find anything there to meet your needs, tough luck! If you want to go mining or whatever specific 'profession' you desire, it is up to you to firstly select the right system that utilises your profession and you can do that very easily via the GalMap!
General comments on the topic:
More missions isn't the answer as there is no guarantee that the players will get the missions they want.
Increasing the payout for missions isn't the answer either, as it will quickly become the new norm and we will again have to endure endless posts of people complaining that all they are seeing is Cr10m missions, where are the Cr25m missions.
Profession focused missions will only work for those that only do one profession, so for them it is good. For the rest of us who might like to change things up, do something different each playing session instead of the one thing, it would result in a new type of board flipping, the continuous flipping between each 'profession' to find something interesting.
There are two things to unpack here.
1) No, you are not forced to submit to the BGS. You are allowed not to use board at all. Do as you will. Ohhh, you want to do lucrative missions for your role? Then you have to submit yes;
2) Scaling of number of missions is something I wish they improve, and I think no one wants to say no to that;
You are allowed to do whatever you want in this game. Just this game world has it's rules and cycles to whom you either submit or whine.
Idea is that you have to be creative, decisive and you have to change roles now and then if you want to maximize your profits. That's whole idea behind freelancer commander in this universe.
Be what you want to be in Elite Dangerous - trader, explorer, bounty hunter, pirate, smuggler etc., but the Mission Board is not organized by profession, it is organized by faction.
The core structure of the Mission Board is an expression of the BGS, it is organized by faction, the types and numbers of each mission are dictated by the system and faction state at the time.
Whether or not you choose to pursue a profession, you will be forced to submit to the BGS. There might be 10 billion people in the system, but it is entirely possible that the only task available to a player is the massacre mission.
Clearly, there is a fundamental disconnect between what the game promises (be what you want to be), and the primary vehicle to allow the player to pursue that profession - the Mission Board.
The single server will reduce mission generation times, but the organizational structure is still going to be BGS /faction based.
Until there is a commitment by FDEV to organize the Mission Board by profession-related missions, and offer missions for all stated professions at every station, the game fails to meet its fundamental stated goal.
Disagree on just about every word.
You are a lone pilot seeking work from those able to provide it. Take your pick, or not. Someone else will be along soon who will take the mission.
Disagree on just about every word.
You are a lone pilot seeking work from those able to provide it. Take your pick, or not. Someone else will be along soon who will take the mission.
This is true, no argument. However... I would think by now that someone would have set up shop on stations and installations across the galaxy to match up pilots looking for one type of work or another with the jobs needing done... a Job Broker, for a price, they'll tell you who needs what done, and where.
Mining Jobs, Haulage Jobs, Mercenary Jobs, Bounty-Hunting Jobs... all the legitimate work and where it can be found... as for the more questionable occupations, a Black Market contact can provide lists of Employers seeking Employees... for a price.
Maybe we should start a thread about which mission types should be available where under which circumstances.
Mining missions for example should only be available in extraction / refinery economies.
The AI has improved a lot since FFE, but yes, they might need to make more use of ground turrets, mega-skimmers which can be engaged from a ship but can't crash, etc.I never played the camera issions in FE2. I did play them in FFE, and was somewhat meh about them. Sure it was fun trying to line up the shot whist 10+ ships shot at you, well as long as you were in the right ship! I always scouted and then attacked from low, make the launching ships take off and crash. I was never sure if this was game design or poor implementation, and I was exploiting.
It's too bad there's only one system and one station in the game. If there were multiple systems with multiple stations in each one of them, you could always travel to different locations until you found a place that was hiring people to do the job that you want to do. But since there is only one system and only one station, I agree that our one and only mission board should always contain every single mission type on it at all times, rather than be subject to the horrible arbitrary cruelty of the BGS.
Be what you want to be in Elite Dangerous - trader, explorer, bounty hunter, pirate, smuggler etc., but the Mission Board is not organized by profession, it is organized by faction.
The core structure of the Mission Board is an expression of the BGS, it is organized by faction, the types and numbers of each mission are dictated by the system and faction state at the time.
Whether or not you choose to pursue a profession, you will be forced to submit to the BGS. There might be 10 billion people in the system, but it is entirely possible that the only task available to a player is the massacre mission.
Clearly, there is a fundamental disconnect between what the game promises (be what you want to be), and the primary vehicle to allow the player to pursue that profession - the Mission Board.
The single server will reduce mission generation times, but the organizational structure is still going to be BGS /faction based.
Until there is a commitment by FDEV to organize the Mission Board by profession-related missions, and offer missions for all stated professions at every station, the game fails to meet its fundamental stated goal.
10 billion people is irrelevant. That's funny. So despite the fact that there is a HUGE population, where people want food, drugs, slaves, assassinations, etc., you can't get a job doing anything but source and return. This makes no sense on its face.
The Mission Board fails to meet the core game premise.
Now that is truly funny. A totally different topic of course.
Hmm. If the mission board always had every single mission type available no matter which faction was in control or what the system state was, then there may as well only be one system with two stations in the whole game. You could just run deliveries between those two points and do every other mission type in the single system you found yourself in at the start of the game. The BGS is there to simulate the structure of a galactic economy. If we never had to leave our home system to find missions of different types then there's no galactic economy. We'd just be picking random systems to repeat any mission type we wanted at any time we wanted, maybe we'd base the location we did the missions on arbitrary factors like our preferences on star or planet colors.
We have a simulation of a living galaxy where the players can influence what factions are in control, and what states the systems are in. The downside is that we can't just get any particular kind of mission we want at any random location we happen to be. But it's at least somewhat realistic, it's what one might expect to happen if resources have to be shipped around from systems light years apart into regions controlled by different factions that each have different motivations and needs from time to time. Sorry that you'll have to deal with the economic simulation as is, unless FD decides to convert ED into a fully arcade style space shoot'm up.
You can have as much respect as you want (and you get it from ATC) but if you show up in a poor agricultural system with 3000 inhabitants, being Elite shouldn't entitle you to fill up a VIP passenger ship with people who want to spend millions of credits on sightseeing trips.![]()
Isn't this how things work?
I'd love to see governance truly serving us the people, Plummer's, workers alike, individually though its probably a pipe-dream even in 3304.
They have an overview which serves the perceived masses over the individual, and the power interests to boot.
It's too bad there's only one system and one station in the game. If there were multiple systems with multiple stations in each one of them, you could always travel to different locations until you found a place that was hiring people to do the job that you want to do. But since there is only one system and only one station, I agree that our one and only mission board should always contain every single mission type on it at all times, rather than be subject to the horrible arbitrary cruelty of the BGS.
We're talking systems with 10 billion people though...
Aye. Now all we need is seedy backwater bars with a well dressed Fed sitting in a booth offering to pay for your drinks if you'd listen to their 'job opportunity'.Disagree on just about every word.
You are a lone pilot seeking work from those able to provide it. Take your pick, or not. Someone else will be along soon who will take the mission.
Nah,
I'd like to see the black-market get it's own mission-board, specifically for doing dodgy things, and I'd also like to see some kind of "Mos Eisley Cantina" which'd be where you'd be able to pick up various random, unique missions.
In my daydreams, where ED actually has space-legs, you'd enter some fancy building to talk with faction liaisons to get the "official" work and then you'd take an elevator down into the slums to find the more questionable opportunities.
Aye. Now all we need is seedy backwater bars with a well dressed Fed sitting in a booth offering to pay for your drinks if you'd listen to their 'job opportunity'.
"Well, that's just it kid; this isn't strictly legal. It's why I need your particular skill set."
"The pay?"
"Enough to set us both up for life."