I posted this to reddit so figure I would post this here.
I do not care for the way they are handling fleet carriers. There I said it. Here's my opinion(and I know that's just what it is. An opinion).
Fleet carriers should not be personal. I know it's cool to have a giant battlecruiser for all your ships but I do not think these epic starships should just be our personal garage.
Here is my ideas:
1) Make fleet carriers squadrons ships. Get rid of the different kinds, like bountyhunter/trader/miner/etc, and make it a single customizable ship on the outside. Make it so your squadron can actually be engaged with this ship. Have it cost a good amount but all the squadron members can pitch in towards the goal.
2) With fleet carriers being squadron based, designed them to be requiring some upkeep. Besides fuel needed to jump, have them need different materials for things. Specifically for refuel, repair, and restock(Triple R). Example: say your hydrogen fuel reserves are low for refueling. Require the squadron to gather some hydrogen from markets or deposit from fuel tanks. Make it so outfitting your squadron carrier is a task. Such as bringing in materials to unlock outfitting, certain modules, different skins/aesthetics, and other things. Then with a cargo bay it can be a sort of squadron bank that allows your group to store some engineering mats(not too many) and also some commodities like void opals for the rare occasion that a squad mate is getting dangerously low on credits. Maybe separate tabs for engineering mats, commodities, and commodities/mats needed for jumping/triple R.
3) CREATE A PERSONAL CARRIER! I do like the idea of a personal carrier but not this big battleship that is more realistically for squadrons. Make it a small outpost sized ship with 1 large, 2 medium, and 3 small landing pads. Drop the lightyear jumprange by half or even to 200lys. Make this the different kind of carrier for bounty hunters, traders, miners, pirates, etc. Too make it more balanced, allow Triple R at this carrier without needing the upkeep. Have it just a simple carrier that we can design aesthetically and then put the different carrier types listed above that you plan on using for the fleet carriers already onto this type of carrier. We could use this carrier as you have already laid out in the fleet carriers you announced, however it will be more of a convenience than a fully functional battle station for staging pve/pvp attacks on other factions/squadrons. Allow it to be accessible just like the fleet carrier announced, while the squadron carrier only for the squadron.
4) If implemented, create a sort of balance with the two. Maybe not allowing outfitting in the personal carrier but allowing it in the squadron carrier. Perhaps making it so the personal carrier can only hold one ship for each pad per character while the fleet carrier can hold a couple more. How about working around the different kind of personal carriers to incentivize using it for certain things, such as interstellar factor for pirate/bounty hunters, bounty hunters get a higher reward for using their carrier to turn in bounties, pirates get some cargo space, explorers can turn in their exploration data and get another 50ly boost on their carrier jump, etc. Add ways to work around both and make players want to balance between the two for small scale on personal carriers and large scale operations with squadron carriers.
Well guys that's my little rant sort of. I know it's just a rambling of opinion but honestly I thought that would be a much better idea than just these large starport battleships just for ourselves. If you guys have any ideas that would compliment this, just post them below! Or if valid criticism on why it shouldn't be the way I said, or a different way, then post that as well!
I do not care for the way they are handling fleet carriers. There I said it. Here's my opinion(and I know that's just what it is. An opinion).
Fleet carriers should not be personal. I know it's cool to have a giant battlecruiser for all your ships but I do not think these epic starships should just be our personal garage.
Here is my ideas:
1) Make fleet carriers squadrons ships. Get rid of the different kinds, like bountyhunter/trader/miner/etc, and make it a single customizable ship on the outside. Make it so your squadron can actually be engaged with this ship. Have it cost a good amount but all the squadron members can pitch in towards the goal.
2) With fleet carriers being squadron based, designed them to be requiring some upkeep. Besides fuel needed to jump, have them need different materials for things. Specifically for refuel, repair, and restock(Triple R). Example: say your hydrogen fuel reserves are low for refueling. Require the squadron to gather some hydrogen from markets or deposit from fuel tanks. Make it so outfitting your squadron carrier is a task. Such as bringing in materials to unlock outfitting, certain modules, different skins/aesthetics, and other things. Then with a cargo bay it can be a sort of squadron bank that allows your group to store some engineering mats(not too many) and also some commodities like void opals for the rare occasion that a squad mate is getting dangerously low on credits. Maybe separate tabs for engineering mats, commodities, and commodities/mats needed for jumping/triple R.
3) CREATE A PERSONAL CARRIER! I do like the idea of a personal carrier but not this big battleship that is more realistically for squadrons. Make it a small outpost sized ship with 1 large, 2 medium, and 3 small landing pads. Drop the lightyear jumprange by half or even to 200lys. Make this the different kind of carrier for bounty hunters, traders, miners, pirates, etc. Too make it more balanced, allow Triple R at this carrier without needing the upkeep. Have it just a simple carrier that we can design aesthetically and then put the different carrier types listed above that you plan on using for the fleet carriers already onto this type of carrier. We could use this carrier as you have already laid out in the fleet carriers you announced, however it will be more of a convenience than a fully functional battle station for staging pve/pvp attacks on other factions/squadrons. Allow it to be accessible just like the fleet carrier announced, while the squadron carrier only for the squadron.
4) If implemented, create a sort of balance with the two. Maybe not allowing outfitting in the personal carrier but allowing it in the squadron carrier. Perhaps making it so the personal carrier can only hold one ship for each pad per character while the fleet carrier can hold a couple more. How about working around the different kind of personal carriers to incentivize using it for certain things, such as interstellar factor for pirate/bounty hunters, bounty hunters get a higher reward for using their carrier to turn in bounties, pirates get some cargo space, explorers can turn in their exploration data and get another 50ly boost on their carrier jump, etc. Add ways to work around both and make players want to balance between the two for small scale on personal carriers and large scale operations with squadron carriers.
Well guys that's my little rant sort of. I know it's just a rambling of opinion but honestly I thought that would be a much better idea than just these large starport battleships just for ourselves. If you guys have any ideas that would compliment this, just post them below! Or if valid criticism on why it shouldn't be the way I said, or a different way, then post that as well!