Thanks for speaking for me on my behalf, but you've got that completely wrong. The introduction of guilds and player-owned stations would completely spoil my enjoyment of the game, as it would no longer be "Elite".
I don't see how I spoke on your behalf. I stated what I believe to be a fact - that giving player groups, which already exist in great numbers - guild rosters and other basic in-game functionality could not possibly spoil the fun of others, unless perhaps you'll be seriously upset by the guild being able to organise themselves a little easier. But please, do explain how this would spoil Elite for you.
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I see you conducted a target customer study.
Care to post a link to it?
Are we going to really do this? Should we require scholarly citations when somebody says things like "player organisation will lead to griefing"? Obviously what I said is an assumption, but it's not an assumption based on nothing. The trend in just about every MMO is that the majority of players join guilds. I don't see the potential Elite customers as a fundamentally different crowd.
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