Very true - and with that comes the associated nonsense of saluting, chain of command, following orders, meeting quotas, designated ship and loadout, specific playtimes, real contact numbers, in-game guild fees, real money forum fees, backstabbing, doxing, DDoSing, all that fun stuff.
And the, the worst of all, Guild Content. They would eventually need content that lets them form up and make use of all those members. That is my bottom line issue with guilds. Their introduction would be a straight line to the demand for large group focused activities. Taking time, money, and attention from content that would benefit all.
Better communications tools would benefit all players. Creating UI's, identifications, and all of the minute associated with the classic implementation of guilds directs valuable FD resources towards features that are not universally, or should I say Galaxy wide, beneficial.
I am still curious, isn't there a plan to associate players groups, Guilds, with minor factions? That was the last I heard from FD on the subject. Is that not enough for the pro-guild guys, and why not?
Funny you should mention that, I started compiling a list of core aspects of the game that Guilds would probably be asking to be changed:
Better Communication – well everyone has agreed to this, it is a no-brainer
Larger instances – cos 32 just isn’t enough
Name tags – how else will they instil fear in those they meet
Unique Guild Skins for all ships – they have to be pretty don’t they
Player owned stations – where else are they going to hang their trophies and an asteroid just won’t be big enough
Guild owned ships – cos not everyone can afford a Python or Anaconda
Guild controlled systems – cos one station just isn’t enough
NPC Control – how dare the NPC security force not obey the Guild leader’s instructions?
Transfer of credits – the boyz have to pay their dues to the Guild
Ability to grant or deny access to a station – how else will they keep the common folk out
Ability to set or modify commodity prices – hey a Guild has to make credits right, how else will they afford the next item
Ownership of Capital Ships – need to protect those precious Guild owned stations
Ability to destroy Stations – well what else are they going to use those Captial ships on, destroying Eagles and Sidewinders?
In fact we should start compiling a decent list of changes, could be fun
