The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
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Because most releases are made to be just like the rest. FD has staked out a whole new outlook. The path for player groups is Elite will go through minor factions, and the BGS. Along the way most players posting in this thread have gotten behind improved communications tools. Let's see what FD offer on the subject in the coming weeks. I'm confident that FD can thread this needle.

I believe most players will contend that the BGS needs a lot of work. Heck, they change the PowerPlay rules every week. Forgive me for being skeptical of this particular strategy.
 
A lot of people probably assumed it was an unsaid feature, much like how you don't advertise that the game has music or the ability to access the options menu.

They only had to look on the forums - or reddit - to see the endless controversy over guilds and all the other stuff.

Unfortunate that people who can produce studies and evidence at the drop of a hat somehow failed to discover this vital piece of information pre-purchase.
 
Because they're screwing up their core gameplay in a huge way, and not listening to the player base when they tell them that things are broken and need to be fixed. They are literally ripping the guts out of the game. Next question?

It's just your opinion that the core gameplay is screwed up, I disagree the core games great the best thing on the market now and for about the last 5 years (and it improves all the time).

They are offering players the opportunity to support minor factions, active improvements without full guilds. They are listening to the whole player base not immediately kowtowing to one niche-group. By appealing to all players they maximize their potential player base.
 
Yes, that is the end all be all of all my feelings and emotional development.



His post discarded pages of opinion, well presented and not so well in some cases, out of hand and went on to call the people who held those opinions stupid. How is that not a boat of negativity?



<snip>

Do you guys not read? I mean really? You keep posting as if no one has presented, in almost 3000 posts, any kind of rebuttal or opinion as valid as yours (which yours is just opinion, backed by whatever research whichever special interest group paid for or whatever, doesn't change the hole it's coming from or the scent it carries).

In the end you think there should be guilds, in the end a lot of us don't, right now FD think they don't. Your "proof" is as valid as our experience. Try to redefine whatever element you can in the game to make it appear as if guilds exist in an attempt to get a foot in the door, but the wool you're using isn't thick enough. Try harder, maybe use more colors?

Good, let the ad hominem flow... but I don't care, i have thick skin. I stood up to the bullies, in the secret clubhouse.
 
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A lot of people probably assumed it was an unsaid feature, much like how you don't advertise that the game has music or the ability to access the options menu.

Research all your gaming purchases first, and preferably play the demo. That way you never find out you dislike a game after buying it.
 
It's just your opinion that the core gameplay is screwed up, I disagree the core games great the best thing on the market now and for about the last 5 years (and it improves all the time).

They are offering players the opportunity to support minor factions, active improvements without full guilds. They are listening to the whole player base not immediately kowtowing to one niche-group. By appealing to all players they maximize their potential player base.

That comment was about Eve Online, not Elite: Dangerous.
 
They only had to look on the forums - or reddit - to see the endless controversy over guilds and all the other stuff.

Unfortunate that people who can produce studies and evidence at the drop of a hat somehow failed to discover this vital piece of information pre-purchase.
Reddit at a glance is nothing but people showing off their pretty screenshots, battlestations or complaining about getting ganked by pirates. Coming here to the forums, well you'd have to be specifically looking to find out that there is a guild controversy. Even the title of this thread suggests it's something that's already in game and looks like somewhere you'd go to read up on recruitment rather then a bitter, tired argument.
 

Robert Maynard

Volunteer Moderator
And don't forget that people immediately started recruiting for guilds after the alpha started, on their own accord. 6 months before the alpha started people were asking for support for it on the forums.

https://forums.frontier.co.uk/showthread.php?t=6524

Indeed - the poll didn't go too well for the proposal. Of course people have *assumed* that Frontier wouldchange their stance and got all excited about Guilds in the game - assumptions are dangerous though - and Frontier haven't yet changed their stance on player run large groups (in the two years since 6 months before the Alpha).
 
Yes, that is the end all be all of all my feelings and emotional development.



His post discarded pages of opinion, well presented and not so well in some cases, out of hand and went on to call the people who held those opinions stupid. How is that not a boat of negativity?



Ladies and gentlemen, bow down, the great Smudge has spoken, blessed be his name, Malpherion sits on his right hand and Arcadius on his left and truth doth proceed forth from their bottoms, Amen!


Do you guys not read? I mean really? You keep posting as if no one has presented, in almost 3000 posts, any kind of rebuttal or opinion as valid as yours (which yours is just opinion, backed by whatever research whichever special interest group paid for or whatever, doesn't change the hole it's coming from or the scent it carries).

In the end you think there should be guilds, in the end a lot of us don't, right now FD think they don't. Your "proof" is as valid as our experience. Try to redefine whatever element you can in the game to make it appear as if guilds exist in an attempt to get a foot in the door, but the wool you're using isn't thick enough. Try harder, maybe use more colors?

In the end there has been nothing to substantiate one side's opinion, and decades of historic evidence for the others'.
 
Isealy, I honestly wish this were the case, but unfortunately, Plenty of other games have tried, repeatedly.. and failed. As was pointed out earlier. It's not like FD is the first "Scion of the Bastion, Leader of the Guild-less Games and Conqueror of the MMO reform"--- Cough...

No there were plenty before ED that tried, and all of them without exception had to drop into almost needing to file bankruptcy and losing their company before they relented and added guilds. Some.. well.. some didn't make it anyway.

It has nothing to do with being brave. It has everything to do with what people will buy and invest in. This is an MMO, period. If it does not start displaying the features, and the types of interests it's consumers and Investors want to see (within a reasonable amount of time whatever that may be), they will pull out. Period. That's a fact of the Industry, and the market.

So while I applaud ED for it's bravery:

- If they go out in a blaze of glory.. (More likely a turning off of the lights and a flip of a switch to shut the server down), they wont be the first, nor the last.

- Or maybe they keep their Small fan base and struggle on failing to make any real headway with sales because they do not offer the main feature of an MMO, limping through the 10 year plan in Obscurity as a C listed game for 9.99 on steam.... Great, They wont be the first, nor the last to do that either (Even in this Genre).

FD has built this game on the basis of what it's market wants. It asked it's customers, directly, what it wanted, and it has been following that path since, with notable success. There is no reason to believe FD have any financial trouble.

MMO, that phrase means many things to many people. It does not mean a game which includes guilds, just because that's part of the most popular recipe. FD has mentioned, and reiterated, a plan to integrate player groups with minor factions. Sidestepping the same old approach, and offering a different approach. This is the kind of thinking I have come to expect from FD.

Lets move towards discussing the new approach, and how it can succeed rather than treading over ground that does not seem to be in the cards.
 
Good, let the ad hominem flow... but I don't care, i have thick skin. I stood up to the bullies, in the secret clubhouse.

I don't think that word means what you think it means. How could you take personal offense (implied by your acussation of ad hominem) to a commentary about the general opinions of two groups and their validity? I have no qualm about replying in kind to a ridiculous assumption about a statement I made, or in the same attitude. Lets not mention that your entire reply here is a passive aggressive ad hominem statement (again not sure if you know what that really means...).

My statement stands, you want them, I don't, it's a tie. Well, except the devs don't too, so it isn't.
 
Reddit at a glance is nothing but people showing off their pretty screenshots, battlestations or complaining about getting ganked by pirates. Coming here to the forums, well you'd have to be specifically looking to find out that there is a guild controversy. Even the title of this thread suggests it's something that's already in game and looks like somewhere you'd go to read up on recruitment rather then a bitter, tired argument.

Well you know next time then to be a bit more careful.

It wasn't just in the forums it was in the dev videos as well - from the mouth of David Braben himself - you know, stuff you might look at as a potential buyer - especially if it means that much to you.

Have you really never heard of buyer beware? The idea that somebody selling something might exaggerate or omit stuff when they're trying to sell you something?

Seriously?
 
Maynard, it should be noted that your not talking to some amateur individuals here, we know the industry and we know business. Were not saying what were saying because we want guilds or at least not solely because of that. Were saying what we are saying because we want ED to succeed. As I said earlier which most of you seem to have ignored, I play almost exclusively in solo mode. Yea.. That's right.

But I understand the value of Guilds, and having them create content, such as Guild stations, and custom missions, crafted ships and weapons I might be able to barter for or whatever. Even in solo mode all of the content they create will be available for me. And hey I might even pop in to open at that point.

I play in solo mainly because I see no reason to play solo in an "Open" mode in an MMO..... When I have to play solo anyway. So.. I simply stay in SOLO mode. If I had a guild, with people I could interact with, have fun with and socialize with in game, and even our own base or area... Then at that point I'd probably stay in open, because at that point Open would be different then solo and offer something solo doesn't, "Real Continual Social interaction and Content".

Name one thing I can do in open, that I can't do in solo? Since everyone wants us to use 3rd party programs for guilds, the answer is Nothing. Wings? I don't need open for that we got Group mode so that doesn't count.

Griefing and Ganking... Ok.. Maybe this. But ganking people never really interested me.

Just saying
 
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FD has built this game on the basis of what it's market wants. It asked it's customers, directly, what it wanted, and it has been following that path since, with notable success. There is no reason to believe FD have any financial trouble.

MMO, that phrase means many things to many people. It does not mean a game which includes guilds, just because that's part of the most popular recipe. FD has mentioned, and reiterated, a plan to integrate player groups with minor factions. Sidestepping the same old approach, and offering a different approach. This is the kind of thinking I have come to expect from FD.

Lets move towards discussing the new approach, and how it can succeed rather than treading over ground that does not seem to be in the cards.

It asked a small handful of customers behind a steep paywall, and then sold it's product to the general public. There is going to be a bit of a discrepancy there.
 
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