If FD have such a problem with large player groups, why are they pushing guilds through the backdoor with minor factions? Surely Powerplay would be enough for a community dead set against ANY guilds? So I can maybe name a minor faction (call it KoS, like my guild), and then promote its expansion (like expanding my guild), and then mess with other players. To be honest, I WOULD like to control systems. I WOULD like to shoot other players who get in the way. I can do it now as well, but in the future, it appears their new mechanics will allow me and my friends to dominate even further. Hats off to FD in this regard, I look forward to it. The more research I did on these new features, the more redundant the anti-guild argument seems to get. So enough forum trash talk, tonight two wings of KoS A rated killers will go out, and do some deadheading of the roses. We will be sure to message EVERY kill, letting them know it was KoS, just so they can be reminded that guilds do, and always will, exist 
To add, I remember CQC being the kind of things ED fans laughed at about Star Citizen. Then all of a sudden..Oh yeah wow, cool... must have been in "the vision" all along.
To add, I remember CQC being the kind of things ED fans laughed at about Star Citizen. Then all of a sudden..Oh yeah wow, cool... must have been in "the vision" all along.
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