The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
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Thread Closed: Not open for further replies.
If FD have such a problem with large player groups, why are they pushing guilds through the backdoor with minor factions? Surely Powerplay would be enough for a community dead set against ANY guilds? So I can maybe name a minor faction (call it KoS, like my guild), and then promote its expansion (like expanding my guild), and then mess with other players. To be honest, I WOULD like to control systems. I WOULD like to shoot other players who get in the way. I can do it now as well, but in the future, it appears their new mechanics will allow me and my friends to dominate even further. Hats off to FD in this regard, I look forward to it. The more research I did on these new features, the more redundant the anti-guild argument seems to get. So enough forum trash talk, tonight two wings of KoS A rated killers will go out, and do some deadheading of the roses. We will be sure to message EVERY kill, letting them know it was KoS, just so they can be reminded that guilds do, and always will, exist :)

To add, I remember CQC being the kind of things ED fans laughed at about Star Citizen. Then all of a sudden..Oh yeah wow, cool... must have been in "the vision" all along.
 
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Well you know next time then to be a bit more careful.

It wasn't just in the forums it was in the dev videos as well - from the mouth of David Braben himself - you know, stuff you might look at as a potential buyer - especially if it means that much to you.

Have you really never heard of buyer beware? The idea that somebody selling something might exaggerate or omit stuff when they're trying to sell you something?

Seriously?

So you're saying Braben is a scam artist now? Maybe you should rethink that response dude.
 
Internet Game Dev Experts never cease to amaze me. Internet credentials mean nothing, as they cannot be verified.

Which of these three is untrue?

A: I have an MCSE
B: I had a beer with Lemmy
C: I ran a fun and successful PvP Guild for many years
 
That comment was about Eve Online, not Elite: Dangerous.

Thanks for pointing that out, in my defense you have been slating ED for page after page whilst extolling the virtues of EVE.

But anyway, back to the point. You don't like EVE anymore because they ignored your demands that they remake the game in your image, so you've come to ED to demand that they do it instead.

The issue might be that what you want isn't all that popular with players or with dev's, or that you are buying the wrong games.

I buy games I know I'll enjoy then I play them for a while, then I move on, and regularly return to my favorites. I always research my purchases thoroughly, I'm a happy gamer. You should try it, you might enjoy it.
 

Robert Maynard

Volunteer Moderator
Maynard, it should be noted that your not talking to some amateur individuals here, we know the industry and we know business. Were not saying what were saying because we want guilds or at least not solely because of that. Were saying what we are saying because we want ED to succeed. As I said earlier which most of you seem to have ignored, I play almost exclusively in solo mode. Yea.. That's right.

But I understand the value of Guilds, and having them create content, such as Guild stations, and custom missions, crafted ships and weapons I might be able to barter for or whatever. Even in solo mode all of the content they create will be available for me. And hey I might even pop in to open at that point.

I play in solo mainly because I see no reason to play solo in an "Open" mode in an MMO..... When I have to play solo anyway. So.. I simply stay in SOLO mode. If I had a guild, with people I could interact with, have fun with and socialize with in game, and even our own base or area... Then at that point I'd probably stay in open, because at that point Open would be different then solo and offer something solo doesn't, "Real Continual Social interaction and Content".

Name one thing I can do in open, that I can't do in solo? Since everyone wants us to use 3rd party programs for guilds, the answer is Nothing. Wings? I don't need open for that we got Group mode so that doesn't count.

Griefing and Ganking... Ok.. Maybe this. But ganking people never really interested me.

Just saying

Given the anonymity of the internet it's difficult to prove or disprove claims of experience without revealing far too much information regarding an individual's identity.

You like Guilds - that's clear - and you don't like Wings so see no point in moving out of Solo - that's you choice - Frontier have encouraged every player to "play the game how you want to".

As to what can you do in Open that you cannot do in Solo (or Private Groups for that matter) - chat to strangers in your instance.
 
If FD have such a problem with large player groups, why are they pushing guilds through the backdoor with minor factions? Surely Powerplay would be enough for a community dead set against ANY guilds? So I can maybe name a minor faction (call it KoS, like my guild), and then promote its expansion (like expanding my guild), and then mess with other players. To be honest, I WOULD like to control systems. I WOULD like to shoot other players who get in the way. I can do it now as well, but in the future, it appears their new mechanics will allow me and my friends to dominate even further. Hats off to FD in this regard, I look forward to it. The more research I did on these new features, the more redundant the anti-guild argument seems to get. So enough forum trash talk, tonight two wings of KoS A rated killers will go out, and do some deadheading of the roses. We will be sure to message EVERY kill, letting them know it was KoS, just so they can be reminded that guilds do, and always will, exist :)

To add, I remember CQC being the kind of things ED fans laughed at about Star Citizen. Then all of a sudden..Oh yeah wow, cool... must have been in "the vision" all along.

Remember, minor factions are part of the BGS. Any pretend guild players have to play this PvE side of the game (i.e. the BGS). There is nothing "backdoor" about this, and anyone who has been in from Kickstarter right up to before release knew this was the way FDEV were coding the game.

With regards to CQC, I suspect something like that has been part of FDEV's plan since well before release - as it was a natural addition to cater for the Xbox release - which again, has to have been in their plans well before release.

These decisions don't just pop up out of panic and implemented in weeks.
 
Oh no, CQC took a good 6-8 months to cook up. It would have started right after FD saw the initial release sales and customer retention, which weren't good.

I'm going to guess that initial sales were ok, but retention tanked. I know I stopped playing in April, despite wanting desperately to be able to love this games (hence why I'm still here reading ubout updates and Horizons)
 
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If FD have such a problem with large player groups, why are they pushing guilds through the backdoor with minor factions? Surely Powerplay would be enough for a community dead set against ANY guilds? So I can maybe name a minor faction (call it KoS, like my guild), and then promote its expansion (like expanding my guild), and then mess with other players. To be honest, I WOULD like to control systems. I WOULD like to shoot other players who get in the way. I can do it now as well, but in the future, it appears their new mechanics will allow me and my friends to dominate even further. Hats off to FD in this regard, I look forward to it. The more research I did on these new features, the more redundant the anti-guild argument seems to get. So enough forum trash talk, tonight two wings of KoS A rated killers will go out, and do some deadheading of the roses. We will be sure to message EVERY kill, letting them know it was KoS, just so they can be reminded that guilds do, and always will, exist :)

That's nice of you! Let's hope your two wings leave enough room for your victims to be instanced with you so you don't end up playing with each other! Also that any victims don't know how to high wake or even - combat log! :O


To add, I remember CQC being the kind of things ED fans laughed at about Star Citizen. Then all of a sudden..Oh yeah wow, cool... must have been in "the vision" all along.

Quite a few of us wanted something like this but actually in game. Nice try though!
 
Oh no, CQC took a good 6-8 months to cook up. It would have started right after FD saw the initial release sales and customer retention, which weren't good.

We also see how the game trailers were marketed. The Power-play trailer, with the Heavy Metal music, was VERY out of character with the style of the game. They did not even feature its own music. Then they made a trailer for "Horizons" that looked exactly like a mass effect cut-scene, again misrepresenting the feel of what this game is. They even say "Holiday 2015". These are the investors that matter, the future customers. Those people are very different from the Alpha Backers.
 

Robert Maynard

Volunteer Moderator
So enough forum trash talk, tonight two wings of KoS A rated killers will go out, and do some deadheading of the roses. We will be sure to message EVERY kill, letting them know it was KoS, just so they can be reminded that guilds do, and always will, exist :)

That would seem to be counter-productive - you'll probably create a few more players who won't want Guilds to be facilitated in the game.
 
I don't think that word means what you think it means. How could you take personal offense (implied by your acussation of ad hominem) to a commentary about the general opinions of two groups and their validity? I have no qualm about replying in kind to a ridiculous assumption about a statement I made, or in the same attitude. Lets not mention that your entire reply here is a passive aggressive ad hominem statement (again not sure if you know what that really means...).

My statement stands, you want them, I don't, it's a tie. Well, except the devs don't too, so it isn't.

Except the devs are giving us that kind of power and influence anyway, but calling it something else so as to make it palatable to the fundamentalist crowds. Oh, and in case you forgot, or are just willfully ignorant you said "Ladies and gentlemen, bow down, the great Smudge has spoken, blessed be his name, Malpherion sits on his right hand and Arcadius on his left and truth doth proceed forth from their bottoms, Amen!".. This is quite irrelevant to the argument, and nothing more than a vulgar toilet joke involving your debate opponents. It is quite telling of how you deal with disagreement. You obviously came to this battle of wits unarmed..
 
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A record-breaking games series which has run for the last 30 years would like to contradict that.

Let me correct you here:

Elite: Dangerous - A game that, me a gamer that's been playing games for over 25 years... never heard of until it was announced. Actually unless you were already a fan of Elite, there's a good bet you NEVER heard of it either, in addition the 80's and 90's releases were "single player" ED, is an MMO.

The series as a whole is:

" A record breaking barely heard of game series which has had every record it broke, (in the 80s and 90s) broken (Actually completely smashed and obliterated) by other games continuously, and hasn't sold more copies then Entropy."

So your Aware the game that receives the awards every year (In this Genre) for the last 13 years has been EvE Online. So don't come here with that garbage.

That being said,

Elite: Dangerous may receive some awards. Those awards wont be for: Best Game, Highest Pop, Highest Sales, Most Creative, Most interactive.

For 2015, those have already been awarded to.. EvE Online, Star Citizen and a few others.

For 2016: Maybe.. well see. Depends on what the devs do.


ED may have been the bees knees back in the day (Actually it wasn't, Last Star-Fighter and Zelda was.... But we wont go there), but this isn't 30 years ago and if ED want's to come up and compete with the big boys, they have a VERY long way to go. And Elite and it's predecessor though I am sure being great games back then, are a small genre of miner games now with a dwindling fan base. It's not a tradition, it did not run for 30 years, each game ran for about 2-5, before being replaced with another for the (Average) Consumer. I'm sure fans with floppy drives and ataries still have some. But how many people actually own a computer with a floppy drive or an atari these days? Maybe .... 100 in the entire US?

Please, Just stop.


So stop living in the past and get with the times. The future isn't going to wait on you, and neither will Elite: Dangerous The MMO.
 
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Except the devs are giving us that kind of power and influence anyway, but calling it something else so as to make it palatable to the fundamentalist crowds. Oh, and in case you forgot, or are just willfully ognorant you said "Ladies and gentlemen, bow down, the great Smudge has spoken, blessed be his name, Malpherion sits on his right hand and Arcadius on his left and truth doth proceed forth from their bottoms, Amen!".. This is quite irrelevant to the argument, and nothing more than a vulgar toilet joke involving your debate opponents. It is quite telling of how you deal with disagreement. You obviously came to this battle of wits unarmed..

Saying "we won the argument" lots of times does not win you the argument. :)
 
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