The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
They are associating player groups with minor factions so those folks could have an outlet, that functions through the BSG, and is curated by themselves. Listening to their customers, without falling into the traps their competitors have. I have never associate PP with guilds or player groups. No one can complain about empire building through the BSG. All of the included activities are available and doable by the individual.

The rest of this post is just evidence of exactly why guilds are considered a toxic influence by many. It smacks of a temper tantrum. With the minor faction approach anyone will just be able to avoid your ire, and counter you in group.

This all sounds very good, but it sounds like management double talk for "we are giving players control of assets ingame". As for the rest of the post being toxic to you, I think you will find this is actually the attitude of someone who enjoys group based PvP, and being a meaningful part of a dynamic universe. Those who say they just want to be cogs in the machine can continue to do so. How also, can the "minor faction system" (we can call it guilds lol) help other players any more than powerplay can? I mean, I don't see loyal groups of players flying around to protect other followers of Mahon. Try it next time you are in trouble. However if you have friends, in a group, coordinating via TS, then that is going to be worth more than some arbitrary tag.
 
FD has built this game on the basis of what it's market wants. It asked it's customers, directly, what it wanted, and it has been following that path since, with notable success. There is no reason to believe FD have any financial trouble.

MMO, that phrase means many things to many people. It does not mean a game which includes guilds, just because that's part of the most popular recipe. FD has mentioned, and reiterated, a plan to integrate player groups with minor factions. Sidestepping the same old approach, and offering a different approach. This is the kind of thinking I have come to expect from FD.

Lets move towards discussing the new approach, and how it can succeed rather than treading over ground that does not seem to be in the cards.

If you count a few 1000 people it's customers "At that time" sure. But once it released it's customers became A LOT MORE. With a lot of varied opinions on what Elite should have, So what FD is just supposed to ignore the 100's of thousands of new customers and keep exclusively to what the couple thousand founders wanted? That's a good way to go out of business....

Don't get me wrong I think it's important to honor your founders, but those founders need to understand that this game was not made soley and just for them, and that other people play it also and have wants and desires of their own, and for FD to succeed as a business, and for ED to actually reach it's 10 year goal (No small feat), Changes, and exceptions will have to be made, as well as sacrifices to the founders wants and desires.

If the founders do not understand this, then their opinion is pretty worthless in my opinion, as it means they rather have what they want, and see the company fail, then see a great game created, and the company and game, succeed.
 
Sorry, I also saw your comment and would like to know how you came to that conclusion. The debate at hand aside, it sounded to a lot to me like an opinion masquerading as fact with no factual basis.

That's exactly what it is. Eve has over 400,000 paid subscribers, and while ED has 650k sales, less than a third are still playing the game that is paid for in full.
 
Sorry, I also saw your comment and would like to know how you came to that conclusion. The debate at hand aside, it sounded to a lot to me like an opinion masquerading as fact with no factual basis.

The stats are a few tens of pages back, ED's roughly twice the numbers of EVE.

I think one of the mods posted them.
 
That would seem to be counter-productive - you'll probably create a few more players who won't want Guilds to be facilitated in the game.

I honestly could care less. They can go to another star system, or play in solo. It is all legitimate gameplay. You think "The Code" and "The Cosmic State" got mentioned on Galnet by winning forum debates?
 
Yeah, 12 years of heavy development and constant expansions created a ruleset for that game that takes a set of encyclopedias to understand, and it caters just as much to the individual as the group. When CCP started going against the grain of what they've been building since 2003, people started walking, and it has nothing to do with the corps because nothing has changed about the corps.

You are ignoring 99% of the game and saying that it's failing because of the 1% you have heard about, but never experienced, and have as much of a chance of hitting the mark on what that 1% actually is as a blind man groping for a candle in the Coliseum.

That's actually an excellent (and humorous though sad) analogy...
 
The stats are a few tens of pages back, ED's roughly twice the numbers of EVE.

I think one of the mods posted them.

Yes, but those figures weren't believed by some because, well how can ED be more popular than Eve, it doesn't have GUILDS!
 
Try harder lol

Sorry, I could not help. As a not native english speaker, I must really admire your diction. It is almost as good as a famous scene from one of my most admired movies "The Final Countdown", in some countries also known as "Nimitz" or "Storm at Pacific".

You know - "... Tomorrow, at the day dawn 387 airplanes will attack Pearl Harbor. The code for this action is Niitaka Yama Nobore". Stuff like that. Nice, pathetic and totally useless.

:) Have a nice day Commander. When I will meet you in my Solo, I will surrender, I promise.
 
I honestly could care less. They can go to another star system, or play in solo. It is all legitimate gameplay. You think "The Code" and "The Cosmic State" got mentioned on Galnet by winning forum debates?

You Sir, make me lulz moar than is healthy for this time of day. They got mentioned on Galnet by submitting content to Galnet.

Where is your A-rated gang of KoS* going to be hanging out? I might turn up for the lulz.

*Kippers of Smoked? Knights of Sillyness? What is it?
 
Sorry, I could not help. As a not native english speaker, I must really admire your diction. It is almost as good as a famous scene from one of my most admired movies "The Final Countdown", in some countries also known as "Nimitz" or "Storm at Pacific".

You know - "... Tomorrow, at the day dawn 387 airplanes will attack Pearl Harbor. The code for this action is Niitaka Yama Nobore". Stuff like that. Nice, pathetic and totally useless.

:) Have a nice day Commander. When I will meet you in my Solo, I will surrender, I promise.

LOL......
 
This all sounds very good, but it sounds like management double talk for "we are giving players control of assets ingame". As for the rest of the post being toxic to you, I think you will find this is actually the attitude of someone who enjoys group based PvP, and being a meaningful part of a dynamic universe. Those who say they just want to be cogs in the machine can continue to do so. How also, can the "minor faction system" (we can call it guilds lol) help other players any more than powerplay can? I mean, I don't see loyal groups of players flying around to protect other followers of Mahon. Try it next time you are in trouble. However if you have friends, in a group, coordinating via TS, then that is going to be worth more than some arbitrary tag.

Cool, then you have won, and this discussion is redundant. Having player groups restricted to the inherent game design keeps everything in balance, while allowing a larger group to set goals. Let's talk about that now, rather than beat what is surly a dead horse now.
 
This is so true EVE's decline demonstrates perfectly that guilds have had their day. Goodbye and good riddance.

Eve will still be around when ED is a footnote on some other games boot (Unless ED follows it's example). It's outlived every single game on the market and still pulls in enough subscribers and money to continue it's development cycle (and even launch a capsule with every name of every character in the EvE universe into space, Yea they did that.). EvE is on a 100 year Development Plan. And is over a decade into it. Your Grandchildren will know about EvE Online to put it into context for you.

Once your a member of EvE you are always a member. And just because it's subs dip this year doesn't mean they wont increase the next. Which if you actually look at the last Decade, is very common. Subs Dip when new games come out, everyone wants to play them I guarantee you when Fallout 4 releases in November, MMO's will lose several thousands if not several million each for a few months. It happens. but they will be right back after their hiatus is finished.
 
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The stats are a few tens of pages back, ED's roughly twice the numbers of EVE.

I think one of the mods posted them.

Well that's not what I was questioning - actually I don't think anyone knows the true sub numbers because since 2012(?) CCP hasn't released them. I think I read an article that tried to calculate the decline and gave a figure of around 15-18% over the course of 2 years. Something like 380,000 down to 320,000. Which is a lot less of a loss than WoW which went from 7.1m to 5.6m over the course of 6 months.

What I was questioning is how you determined this was because of guilds?
 
So you're saying Braben is a scam artist now? Maybe you should rethink that response dude.

:D Reading comprehension really isn't your strong point is it? I can see now how you ended up buying the wrong game. I didn't say Braben was a scam artist - I don't know what stage of life you are at but if you've seriously never encountered the idea that a business will present things in a less than complete form using jargon that is widely interpreted in different ways by different people - such as "MMO" then it would seem you still have a lot to learn.

Combat logging. Is that how you deal with your enemies then? :) As for "quite a few of you" wanting it ingame, this made me lol very much. Kind of like what we will be saying in a few months when the minor factions are named after us, and we are looking for lone wolves to skin hehe

When I said we wanted it in game - I meant as part of the game proper - not a separate login at the menu - still, we can't have everything we want now can we? As you guildies are finding out.

I've never combat logged - but I'm told it's quite popular. I don't need to - I've been playing in open since it was launched in alpha and it's quite trivial to escape a wing even under a full onslaught of A rated fire.

And really - we already know about naming minor factions - you really do need to try harder to keep up!
 
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If you count a few 1000 people it's customers "At that time" sure. But once it released it's customers became A LOT MORE. With a lot of varied opinions on what Elite should have, So what FD is just supposed to ignore the 100's of thousands of new customers and keep exclusively to what the couple thousand founders wanted? That's a good way to go out of business....

Don't get me wrong I think it's important to honor your founders, but those founders need to understand that this game was not made soley and just for them, and that other people play it also and have wants and desires of their own, and for FD to succeed as a business, and for ED to actually reach it's 10 year goal (No small feat), Changes, and exceptions will have to be made, as well as sacrifices to the founders wants and desires.

If the founders do not understand this, then their opinion is pretty worthless in my opinion, as it means they rather have what they want, and see the company fail, then see a great game created, and the company and game, succeed.

If you assume that the customers who bought in bought in for a reason contrary to the one the founders had, though many of us bought in because we shared a desire for the same kind of game as the founders, we just didn't get here soon enough.

By any stretch there is enough room in the pool for "niche" games to exist and make money. The fact that FD have expanded onto console (not some people's favorite I know) gives them a huge advantage. A large sector of the console crowd (of which I have been a part for the last 20 years, but ED on PC) will buy ED exclusively for CQC and forget the rest. With very limited development support they can sate a huge source of revenue, a population that is more than happy to pay $15-20 for 3-5 new maps and 1-2 new ships and guns every 3 months.
 
Well that's not what I was questioning - actually I don't think anyone knows the true sub numbers because since 2012(?) CCP hasn't released them. I think I read an article that tried to calculate the decline and gave a figure of around 15-18% over the course of 2 years. Something like 380,000 down to 320,000. Which is a lot less of a loss than WoW which went from 7.1m to 5.6m over the course of 6 months.

What I was questioning is how you determined this was because of guilds?

Check the article I linked, more credible stats at 410k current players and a good indicator of why it experienced an 18% decline instead of continuing to rise. The stagnation after the 18% decline can be attributed to as many old players leaving as there are new players joining.

- - - Updated - - -

If you assume that the customers who bought in bought in for a reason contrary to the one the founders had, though many of us bought in because we shared a desire for the same kind of game as the founders, we just didn't get here soon enough.

By any stretch there is enough room in the pool for "niche" games to exist and make money. The fact that FD have expanded onto console (not some people's favorite I know) gives them a huge advantage. A large sector of the console crowd (of which I have been a part for the last 20 years, but ED on PC) will buy ED exclusively for CQC and forget the rest. With very limited development support they can sate a huge source of revenue, a population that is more than happy to pay $15-20 for 3-5 new maps and 1-2 new ships and guns every 3 months.

And this is the business model that your proud mentor Mr. Braben is founding the future of Elite: Dangerous upon. What an apt substitute for simply fleshing out the game on PC, complete with a full set of social tools, and sticking with his core market.
 
Eve will still be around when ED is a footnote on some other games boot (Unless ED follows it's example). It's outlived every single game on the market and still pulls in enough subscribers and money to continue it's development cycle (and even launch a capsule with every name of every character in the EvE universe into space, Yea they did that.). EvE is on a 100 year Development Plan. And is over a decade into it. Your Grandchildren will know about EvE Online to put it into context for you.

Once your a member of EvE you are always a member. And just because it's subs dip this year doesn't mean they wont increase the next. Which if you actually look at the last Decade, is very common. Subs Dip when new games come out, everyone wants to play them I guarantee you when Fallout 4 releases in November, MMO's will lose several thousands if not several million each for a few months. It happens. but they will be right back after their hiatus is finished.

Cool, I did not know this.

Send a capsule to the universe is a real success. I am just not sure if this is a good idea. I can imagine some ETs trying to find some real information value in file which contains things like:

John Smith - Legion of Doom
John Smith - Kings of the Universe
John Smith - First Rectum of Sol
John Smith - W33 OWN TH3 G8M
John Smith - First Circle of 4LM8T PWNZR

and so on.

Somehow I am a bit scarry, if this will be our first encounter of the third kind. :)
 
Well that's not what I was questioning - actually I don't think anyone knows the true sub numbers because since 2012(?) CCP hasn't released them. I think I read an article that tried to calculate the decline and gave a figure of around 15-18% over the course of 2 years. Something like 380,000 down to 320,000. Which is a lot less of a loss than WoW which went from 7.1m to 5.6m over the course of 6 months.

What I was questioning is how you determined this was because of guilds?

CCP is very public with their status's they don't release it in press anymore because it's on the launcher itself when you log in. It tells you exactly how many pilots are in game at any given point in time, generally it ranges from 25k to 150k (At one time) with an average of over 175k-500k (Different connections) per day.

EvE in a cockpit has been in high demand for years from CCP, but their Game EvE was not designed to function that way, So when everyone Saw Elite, many came here to test the waters. So a lot of Elites recent activity is probably them trying it out. Some might stay, but I would guess since Elites pop is dropping (still), that most are going back to EvE, for now and waiting to see what happens with ED's development.

The No guilds is really hurting ED in this area. (Competition)
 
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