The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I've never combat logged - but I'm told it's quite popular. I don't need to - I've been playing in open since it was launched in alpha and it's quite trivial to escape a wing even under a full onslaught of A rated fire.

Tell me more about how good you are at running away Cmdr :) Well an hour in and we already have 7 brave commanders skulls in the hold, would love to see how much those poor puppies had to pay out in claims...
 
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Check the article I linked, more credible stats at 410k current players and a good indicator of why it experienced an 18% decline instead of continuing to rise. The stagnation after the 18% decline can be attributed to as many old players leaving as there are new players joining.

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And this is the business model that your proud mentor Mr. Braben is founding the future of Elite: Dangerous upon. What an apt substitute for simply fleshing out the game on PC, complete with a full set of social tools, and sticking with his core market.

Yeah I also read market predictions that considered approx 20% decline in revenue from p2p titles, which would account not only for Eve's loss but WoWs decline also. (link: https://www.superdataresearch.com/market-data/mmo-market/)

I think the decline in sub numbers highlights that the market is moving away from subscriptions and more towards cash shops personally, which could be good for everyone.
 
Cool, I did not know this.

Send a capsule to the universe is a real success. I am just not sure if this is a good idea. I can imagine some ETs trying to find some real information value in file which contains things like:

John Smith - Legion of Doom
John Smith - Kings of the Universe
John Smith - First Rectum of Sol
John Smith - W33 OWN TH3 G8M
John Smith - First Circle of 4LM8T PWNZR

and so on.

Somehow I am a bit scarry, if this will be our first encounter of the third kind. :)

Well at least I can sleep peacefully now knowing that aliens will never attack Earth/Terra/Terran/Third Rock From the Sun - they will take one look at that list and be scared out of their multi-legged space suits by the sheer might of the Corporations, they will tremble in fear of skillfully led space armada of toiling away in 1,000 ship battles. Ah thank you Eve for you have saved Mankind!
 
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Tell me more about how good you are at running away Cmdr :) Well an hour in and we already have 7 brave commanders skulls in the hold, would love to see how much those poor puppies had to pay out in claims...

4 pips to A rated shields on an Anaconda and 8 shield boosters - you're simply not getting through it before I'm high waking out of dodge.

Because of course it would be sensible to hang around and try and fight a combat wing in a trade ship wouldn't it? <---- that's sarcasm by the way - you may have heard of it.
 
CCP is very public with their status's they don't release it in press anymore because it's on the launcher itself when you log in. It tells you exactly how many pilots are in game at any given point in time, generally it ranges from 25k to 150k (At one time) with an average of over 175k-500k (Different connections) per day.

Aye, so why are some forum members considering the decline due to 'guilds'.
 
Eve will still be around when ED is a footnote on some other games boot (Unless ED follows it's example). It's outlived every single game on the market and still pulls in enough subscribers and money to continue it's development cycle (and even launch a capsule with every name of every character in the EvE universe into space, Yea they did that.). EvE is on a 100 year Development Plan. And is over a decade into it. Your Grandchildren will know about EvE Online to put it into context for you.

Once your a member of EvE you are always a member. And just because it's subs dip this year doesn't mean they wont increase the next. Which if you actually look at the last Decade, is very common. Subs Dip when new games come out, everyone wants to play them I guarantee you when Fallout 4 releases in November, MMO's will lose several thousands if not several million each for a few months. It happens. but they will be right back after their hiatus is finished.

From this I learned that Eve has a 3D printer to make a capsule to send to space and that threatening EDs success against the Eve model is silly because ED is the game that steals subscribers from Eve every holiday for a few months or weeks, and that's all they need, they don't need people to sub monthly, they need to make content enticing enough for people to want to play it for up to 100hrs (max) and feel like it gave them as much as CoD or Fallout or Elder Scrolls or anything.

Sure lots of people played those games for thousands of hrs, but most of us were done in a few weeks, money well spent, much better than movie tickets or eating out, and without traffic. Outside of pushing new major features like PL for an annual release they can work on the stuff they want in the order they want, which appears to not have guilds. People on the forums can huff and puff about horizons all they want, but they'll be here in December when it launches, they'll huff and puff next August as well, it is what it is. EDs success as an MMO is not based on it's longevity due to subscribers or microtransactions like other MMOs, they don't need features to keep people playing all the time, they need a feature to get a lot of people to play for a little while. It is much more akin to annual major release titles like CoD (also a decade long series), considering that almost nothing has changed in a CoD game in years, the kind of content FD is putting into their "seasons" is more than enough to stay relevant with its player base. Threaten and huff and puff and doomsay all you want, I think FD are confident, and so am I.
 
Aye, so why are some forum members considering the decline due to 'guilds'.

Well there are some people in the world who blame EVERYTHING on guilds, in games and beyond. So it is more than likely that.

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Bacalao - Just having a bit of fun here. Was it you who came unarmed to this? Maybe not. Either way, at least TRY.
 
And this is the business model that your proud mentor Mr. Braben is founding the future of Elite: Dangerous upon. What an apt substitute for simply fleshing out the game on PC, complete with a full set of social tools, and sticking with his core market.

No, it's ingenious, proud? I'm astoundingly envious, I don't think I'm nearly clever enough to think it up! Whoever came up with it ought to receive a huge promotion, talk about maximizing return for minimal investment! They can fund full development cycles of the game simply from a little port and some minor content releases, whatever amount of people they have to hire to do this development will pay for themselves many times over. As for the core market, "his core market", as has been discussed to death, is very pleased with the social tools in game, it's the social tools his new market are demanding that are up for debate.
 
Tell me more about how good you are at running away Cmdr :) Well an hour in and we already have 7 brave commanders skulls in the hold, would love to see how much those poor puppies had to pay out in claims...
Listen man, you are a living evidence of my claim that as soon as you have more than 400 hours of gameplay in ED, the forum is much more fun than the game itself... :)
 
From this I learned that Eve has a 3D printer to make a capsule to send to space and that threatening EDs success against the Eve model is silly because ED is the game that steals subscribers from Eve every holiday for a few months or weeks, and that's all they need, they don't need people to sub monthly, they need to make content enticing enough for people to want to play it for up to 100hrs (max) and feel like it gave them as much as CoD or Fallout or Elder Scrolls or anything.

Sure lots of people played those games for thousands of hrs, but most of us were done in a few weeks, money well spent, much better than movie tickets or eating out, and without traffic. Outside of pushing new major features like PL for an annual release they can work on the stuff they want in the order they want, which appears to not have guilds. People on the forums can huff and puff about horizons all they want, but they'll be here in December when it launches, they'll huff and puff next August as well, it is what it is. EDs success as an MMO is not based on it's longevity due to subscribers or microtransactions like other MMOs, they don't need features to keep people playing all the time, they need a feature to get a lot of people to play for a little while. It is much more akin to annual major release titles like CoD (also a decade long series), considering that almost nothing has changed in a CoD game in years, the kind of content FD is putting into their "seasons" is more than enough to stay relevant with its player base. Threaten and huff and puff and doomsay all you want, I think FD are confident, and so am I.


Right... I am not positive what dimension your in, or how my inflections of causes were interpreted into your post, such as it is.. But ok.

-- On another note,


Have you ever even played EvE online?

I mean.. Really played it not simply logged in for a few hours, but actually spent like maybe a month.. or 3 on it?

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No, it's ingenious, proud? I'm astoundingly envious, I don't think I'm nearly clever enough to think it up! Whoever came up with it ought to receive a huge promotion, talk about maximizing return for minimal investment! They can fund full development cycles of the game simply from a little port and some minor content releases, whatever amount of people they have to hire to do this development will pay for themselves many times over. As for the core market, "his core market", as has been discussed to death, is very pleased with the social tools in game, it's the social tools his new market are demanding that are up for debate.

That would be Blizzard Entertainment and Bauldors Gate (Among others). Actually started on the PS/Xbox
 
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Right... I am not positive what dimension your in, or how my inflections of causes were interpreted into your post, such as it is.. But ok.


That would be Blizzard Entertainment and Bauldors Gate (Among others). Actually started on the PS/Xbox

It seemed like that was the only logical conclusion from your post, you've been saying ED cant make it as an MMO because MMOs need guilds/social blah blah to survive but it isn't like other MMOs, doesn't follow their funding model so should be judged for it's development cycle against games on a similar development cycle. Honestly ED seems more to space sims/MMO crossover what Destiny is to the FPS/MMO crossover. Neither game has any real in game guild tools or really much in the way of in game communication anyway but both are doing just fine.

I've given far too much money to Blizzard to ever admit they were clever enough to get me to give it to them.
 
Little less than 30%, actually. 280k out of 640k total owners of ED have ED in their Steam Library, but many of those weren't purchased on Steam, they were simply linked to the accounts.

http://steamspy.com/app/359320

Looks like the $45 price tag is getting people back on the game too. Average players is creeping back up, which is a phenomenon you see when people start buying the game on sale and getting their friends back in the game who took a Hiatus because they didn't have anybody to play with.

If only it were easier to make new friends in the game. :rolleyes:

Thanks for the numbers and the link, I was aware of both and they are about what I had in my head from reading a fair about it over the past months.

I was asking Malpherian for his link as the numbers were the opposite of what you posted and I was unsure if he had a source, or made them up, until he backs up his numbers I will have to treat all of his posts with the same scepticism.

Someone mentioned earlier that a lot of people use steam for the sales to buy many new games, so it makes sense that steam players would play ED less if they have many new games to play.

+1 for the link and opinion on the $45 price tag, I hope you are correct. FD's last accounts ended 31/5/14, IIRC last year they came about this time so we will see how they have done over the last year very soon, bearing in mind the guild stance has been consistently no (in variations of PR approved comments).

And the accounts will be pre xbox and CQC, expansions etc, so more cash still rolling in, I will keep an eye for when they are filed but I know (on the forum) an investor who follows this a lot closer than I and he will likely ninja me by days :). I doubt FD will be posting begging letters on guild websites and offering bulk discounts any time soon.

I think the last report from FD, or the one previous (IIRC links on website somewhere) mentioned a large deal with MS in the pipeline, plus all those other games they made and are still selling and working on.

And there are plenty of people that post on the groups section of the forum if you really want to meet people or barf reddit (but we both know that and I guess you meant an in game mechanic.

TLDR

DBOBE has consistently said no to guilds (as much as he can without throwing money on a fire), I hope he continues to make the game "he wants to play" and "rare and meaningful" gets here soon, KS was a "finger in the wind" as much as cash injection, DBOBE now has serious PC's to run games on with, DK2 etc, I really hope he sticks to his dream.

Now if he brings out "Elite 5 guild wars, the galaxy got Eve'd" in a few years I might even buy it if it looks good, but its not what ED was sold as.
 
It seemed like that was the only logical conclusion from your post, you've been saying ED cant make it as an MMO because MMOs need guilds/social blah blah to survive but it isn't like other MMOs, doesn't follow their funding model so should be judged for it's development cycle against games on a similar development cycle. Honestly ED seems more to space sims/MMO crossover what Destiny is to the FPS/MMO crossover. Neither game has any real in game guild tools or really much in the way of in game communication anyway but both are doing just fine.

I've given far too much money to Blizzard to ever admit they were clever enough to get me to give it to them.

Actually I've stated on several occasion that the game would probably survive as a single player game just fine (it's current state with co-op which is basically what it is). Granted, there wouldn't be as much money for development or support but hey, you have to make a choice here.

- You either design your game with the intention of having millions in revenue and millions of players (Or hundreds of thousands) and social systems to support those players, to fund Huge leaps in development, and high tech, in depth content, released on a regular basis (we'll say twice a year on average for most MMO's Every three months for others).

or

- You design your game as a generally solo experience with very little social or interaction ability, and a low population (By Industry standards), with just enough money to keep the game afloat and fund some trinket development with some decent content, released every few years.


One has a future in the Industry, the other is a footnote. I think ED will be around for a decent amount of time personally. But the next few years of it's development will determine which one of those above it is, and where it's future is headed.
 
Eve will still be around when ED is a footnote on some other games boot (Unless ED follows it's example).

Even if ED were to follow Eve's example, it'll never be enough to satisfy Eve players. It's started out from a very different point and it's first few years of expansion are leading it even further off Eve's trajectory.

For years I've been hearing the same thing about other games and WoW. Every time a new MMO came out, it was the same story - "if you don't make this game like WoW, it'll fail." Yet those that did the best job of aping WoW were the quickest to flop. Now that space games are making a comeback it's the same thing except with Eve.

Eve's an awesome game. It has produced some of the most enthralling and spectacular stories that gaming has ever produced, but it's a one-off. That magic formula of being the first and only massively-multiplayer space game during the golden age of subscription games is never going to be repeated. Furthermore, there are a hell of a lot of gamers out here beyond the possibly boxed-in view of a 13-year Eve player, who have always wanted a different game to Eve or who have played Eve and don't want to play it all over again. There is a market for what those gamers want, and Elite and Star Citizen are tapping it.

It would be a pointless waste of time and money to try and catch the Eve genie by making a second-rate copy of it. You don't compete by being the same as your competitors - you compete on the differences. This is what Elite is doing. Once Elite has been around for a few more years (and it will be, FD have a lot of baskets for its eggs and it's scandalous-to-some pricing model is consciously aimed at a niche audience), once full planetary landings are in and we have the whole on-foot gameplay thrown in, any idea of following Eve's example will be laughably outdated. Eve will almost certainly still be going at that point and it will still be awesome at being Eve, but it'll be as different a game to Elite as WoW is to DOTA.

Going back to the premise of this thread, I've got nothing against guilds. They are great for social gaming and all of that. They're great for bringing like-minded gamers together to play together and exchange ideas etc. And they're a lot of fun. But they've got to fit the context of the game. Elite will never be a game of massive guilds fighting against each other on their own terms, with development being tuned toward their experience.

Having formed one of the first and longest standing guild-type groups in Elite: Dangerous, I would neither expect nor want FD to bend over backwards to make the game a better experience for us, and neither would many of our 1000+ members. We're here to play Elite on its own terms, as laid out since Kickstarter and as determined by it's 30-year legacy. We don't play Eve because we don't want to play Eve. If we get a few more features to help us manage stuff a bit easier in game, great - but changing the game into something different to make us feel special or powerful? Nah, that's not what Elite is about. And Eve's deservedly cornered that market anyway.

And that's all I've got to say about that.
 
Actually I've stated on several occasion that the game would probably survive as a single player game just fine (it's current state with co-op which is basically what it is). Granted, there wouldn't be as much money for development or support but hey, you have to make a choice here.

- You either design your game with the intention of having millions in revenue and millions of players (Or hundreds of thousands) and social systems to support those players, to fund Huge leaps in development, and high tech, in depth content, released on a regular basis (we'll say twice a year on average for most MMO's Every three months for others).

or

- You design your game as a generally solo experience with very little social or interaction ability, and a low population (By Industry standards), with just enough money to keep the game afloat and fund some trinket development with some decent content, released every few years.


One has a future in the Industry, the other is a footnote. I think ED will be around for a decent amount of time personally. But the next few years of it's development will determine which one of those above it is, and where it's future is headed.

Or how about FD design the game as they have envisaged, with their future plans. Just because a very small minority are demanding ED becomes EVE doesn't mean that it should. A lot of people purchased this game on the basis that it wasn't an EVE clone, that they could play the game the way they wanted without having to deal with megalomaniac Guilds. Yet you are determined to try to prove, and will not listen to anyone else, that you, and only you know everything on how this game should run. If you want Eve with cockpits, suggest you go to the Eve developers and start petitioning them for that.

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Even if ED were to follow Eve's example, it'll never be enough to satisfy Eve players. It's started out from a very different point and it's first few years of expansion are leading it even further off Eve's trajectory.

For years I've been hearing the same thing about other games and WoW. Every time a new MMO came out, it was the same story - "if you don't make this game like WoW, it'll fail." Yet those that did the best job of aping WoW were the quickest to flop. Now that space games are making a comeback it's the same thing except with Eve.

Eve's an awesome game. It has produced some of the most enthralling and spectacular stories that gaming has ever produced, but it's a one-off. That magic formula of being the first and only massively-multiplayer space game during the golden age of subscription games is never going to be repeated. Furthermore, there are a hell of a lot of gamers out here beyond the possibly boxed-in view of a 13-year Eve player, who have always wanted a different game to Eve or who have played Eve and don't want to play it all over again. There is a market for what those gamers want, and Elite and Star Citizen are tapping it.

It would be a pointless waste of time and money to try and catch the Eve genie by making a second-rate copy of it. You don't compete by being the same as your competitors - you compete on the differences. This is what Elite is doing. Once Elite has been around for a few more years (and it will be, FD have a lot of baskets for its eggs and it's scandalous-to-some pricing model is consciously aimed at a niche audience), once full planetary landings are in and we have the whole on-foot gameplay thrown in, any idea of following Eve's example will be laughably outdated. Eve will almost certainly still be going at that point and it will still be awesome at being Eve, but it'll be as different a game to Elite as WoW is to DOTA.

Going back to the premise of this thread, I've got nothing against guilds. They are great for social gaming and all of that. They're great for bringing like-minded gamers together to play together and exchange ideas etc. And they're a lot of fun. But they've got to fit the context of the game. Elite will never be a game of massive guilds fighting against each other on their own terms, with development being tuned toward their experience.

Having formed one of the first and longest standing guild-type groups in Elite: Dangerous, I would neither expect nor want FD to bend over backwards to make the game a better experience for us, and neither would many of our 1000+ members. We're here to play Elite on its own terms, as laid out since Kickstarter and as determined by it's 30-year legacy. We don't play Eve because we don't want to play Eve. If we get a few more features to help us manage stuff a bit easier in game, great - but changing the game into something different to make us feel special or powerful? Nah, that's not what Elite is about. And Eve's deservedly cornered that market anyway.

And that's all I've got to say about that.

Brilliantly said, should be a sticky. Unfortunately it will fall on deaf ears.

+ REP
 
Even if ED were to follow Eve's example, it'll never be enough to satisfy Eve players. It's started out from a very different point and it's first few years of expansion are leading it even further off Eve's trajectory.

For years I've been hearing the same thing about other games and WoW. Every time a new MMO came out, it was the same story - "if you don't make this game like WoW, it'll fail." Yet those that did the best job of aping WoW were the quickest to flop. Now that space games are making a comeback it's the same thing except with Eve.

Eve's an awesome game. It has produced some of the most enthralling and spectacular stories that gaming has ever produced, but it's a one-off. That magic formula of being the first and only massively-multiplayer space game during the golden age of subscription games is never going to be repeated. Furthermore, there are a hell of a lot of gamers out here beyond the possibly boxed-in view of a 13-year Eve player, who have always wanted a different game to Eve or who have played Eve and don't want to play it all over again. There is a market for what those gamers want, and Elite and Star Citizen are tapping it.

It would be a pointless waste of time and money to try and catch the Eve genie by making a second-rate copy of it. You don't compete by being the same as your competitors - you compete on the differences. This is what Elite is doing. Once Elite has been around for a few more years (and it will be, FD have a lot of baskets for its eggs and it's scandalous-to-some pricing model is consciously aimed at a niche audience), once full planetary landings are in and we have the whole on-foot gameplay thrown in, any idea of following Eve's example will be laughably outdated. Eve will almost certainly still be going at that point and it will still be awesome at being Eve, but it'll be as different a game to Elite as WoW is to DOTA.

Going back to the premise of this thread, I've got nothing against guilds. They are great for social gaming and all of that. They're great for bringing like-minded gamers together to play together and exchange ideas etc. And they're a lot of fun. But they've got to fit the context of the game. Elite will never be a game of massive guilds fighting against each other on their own terms, with development being tuned toward their experience.

Having formed one of the first and longest standing guild-type groups in Elite: Dangerous, I would neither expect nor want FD to bend over backwards to make the game a better experience for us, and neither would many of our 1000+ members. We're here to play Elite on its own terms, as laid out since Kickstarter and as determined by it's 30-year legacy. We don't play Eve because we don't want to play Eve. If we get a few more features to help us manage stuff a bit easier in game, great - but changing the game into something different to make us feel special or powerful? Nah, that's not what Elite is about. And Eve's deservedly cornered that market anyway.

And that's all I've got to say about that.


ED can be a lot more then EvE actually, and it's an FPS. ED could EASILY contend with EvE online. Granted yes they would be 2 entirely different game, and that is GOOD. But the contintion is very possible and ED could Easily succeed in a lot of the Areas where EvE online Fails.

For one ED is 1 million times larger then EvE. (Or more). Add social Structures (Fleets Guilds, Whatever), Through in a player economy, crafting, , and Player/guild owned Starbases and planetary structures. And let the community have at it. ED's pop would increase by 100's of thousands in less then a month (And yea a lot of them would come from EvE, I did and so did several others posting on this thread). And that attributes to Millions in Sales, and a an almost unlimited amount of player created content.

Hell ED could add the above, and not add a single thing (except balances and bug fixes) for 5 years, and no one would notice, because of the content created by the situations players would make in game using those tools.

What ED does from there Can only make it better.
 
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I don't care, frankly. I just wished we'd stop using the term "guild". Makes me feel like I need to grab an anorak, zit cream, and a comic book about dragons.
 
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