The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
If there was a poll I would be voting NO!
.
I just can't see the benefit of it. So FD have a brain snap and give you a station. What are you going to do then? Are you going to charge other players to use it? Set the commodities market to give your guild members a bit of an extra boost? If yourself massive discounts on modules and ships? Gank any player that dares fly into your 'space'? If no to any of those, all that will happen is you can sit back in your chair and say 'Yay is me, I have a station, I shall put my flag on it and call it Bruce'.

No charge. Either they allow anyone access or not. The commodities system does not support this, so no. No discounts on anything. When I (Archon Delaine) fly to another power's home system, I get shot on site by NPCs and commanders. Exactly, we fight over stations for other reasons. Maybe the system has HIRES sites. A pristine metallic belt. A high tech system. Who knows, but a lot of people would enjoy that.
 
In the thread there is a particularly ingenious solution. When someone plays solo, they still show up in the normal universe with everyone in open. BUT they are a different color on the radar. They can't be targeted or anything. They can still chat with open players too!

Just think how more alive the universe would be!

A lot of people play solo to avoid chatting or interacting with other people entirely, not just to avoid being targeted. Some people are simply introverted, shy, or don't want to read "r u a n00b?" when trying to immerse themselves in a game.

Speaking of which, having ships flying around which you arbitrarily can't target, yet can see, because of a game selection is extremely immersion breaking.

Not in favour of any of this.
 
Had a look , could not help but find it funny. just drama and more drama... if elite was in danger FD would do something and its not 90% who dont like powerplay just ignore it. here the thing most who say ''many are leaving" are saying so after leaving so have no idea how many are in or out of game
 
A lot of people play solo to avoid chatting or interacting with other people entirely, not just to avoid being targeted. Some people are simply introverted, shy, or don't want to read "r u a n00b?" when trying to immerse themselves in a game.

Speaking of which, having ships flying around which you arbitrarily can't target, yet can see, because of a game selection is extremely immersion breaking.

Not in favour of any of this.

If solo commanders did not want to play in the "open world" like that they could chose not to see other commanders. It's just an option for pvp-averse but extroverted solo players! haha
 
I vote no for guilds and no for player owned stations......sorry the game was made on the premise that you are a small fry and just a small cog in a very large wheel.....to put it plainly as a commander you just simply aren't that important.

Edit Pasted from closed thread on this subject: ......to reiterate a pilot in E: D is a nobody and just not important enough to own a station and for goodness sakes I hope this is something they never implement or ever see's the light of day. The game is not designed for guilds or players owning stations and I hope it stays that way......the only compromise should be a power chat channel for those who want to coordinate for power play in open and that is the extent of what should be done imho.
 
Last edited:
If solo commanders did not want to play in the "open world" like that they could chose not to see other commanders. It's just an option for pvp-averse but extroverted solo players! haha

If Mr Solo doesn't want to see other people - he clicks on Solo Play. You forcing Mr Solo into Open Play as a pet is just going to make everyone unhappy. It's not just an option for pvp-averse but extroverted solo players to be part of your scenery - I can think offhand of maybe 8 or 10 ways it could be used to grief. Nobody wants that. You really don't want Solo players who are determined to be on their own forced into Open instances. IP nuking and DOS would be utterly rampant.
 
If Mr Solo doesn't want to see other people - he clicks on Solo Play. You forcing Mr Solo into Open Play as a pet is just going to make everyone unhappy. It's not just an option for pvp-averse but extroverted solo players to be part of your scenery - I can think offhand of maybe 8 or 10 ways it could be used to grief. Nobody wants that. You really don't want Solo players who are determined to be on their own forced into Open instances. IP nuking and DOS would be utterly rampant.

Nobody would be forced to play that way. It's just an option.
 
Nobody would be forced to play that way. It's just an option.

An option that you have forced on Solo players by making them visible to your Open crew for, urm, scenery.

There are undoubtedly some Solo players who would absolutely love this to happen - a spoon-fed list of IP's of Open pew-pews that they can play with with no danger of ever actually interacting with them. It's almost nearly the perfect grief tool.
 
Last edited:
An option that you have forced on Solo players by making them visible to your Open crew for, urm, scenery.

If solo people wanted to keep playing totally alone, they would still be able to do that. And what's with the pet thing. Some of us like seeing and talking to real people in the game.
 
Last edited:
Mine hasn't. I would suggest that the reddit and this Forum have different audiences.

I too havent changed my vote
I enjoy Open play with groups and wings but not the Guild Mechancis wanted
I feel no need to register on reddit just to express that when I have a forum account here.
 
If solo people wanted to keep playing totally alone, they would still be able to do that. And what's with the pet thing. Some of us like seeing and talking to real people in the game.

You see and talk with other player who made the same choice in playing Open. You wanting a Solo player forced into your actions is like owning a pet slug. You can observe it, and watch what it does, but you can never communicate with it.

Not that Solo players are slugs of course, just that your level of interaction with them would be the same - as they don't know you even exist.
 
Last edited:
You see and talk with other player who made the same choice in playing Open. You wanting a Solo player forced into your actions is like owning a pet slug. You can observe it, and watch what it does, but you can never communicate with it.

Not that Solo players are slugs of course, just that your level of interaction with them would be the same - as they don't know you even exist.


As a fox I take offense of being compared to a slug :p


On a serious note concerning this thread, I'm torn on this really. Guilds and the sort would be nice and (somewhat) make me a bit more comfortable with jumping onto Open knowing I have comrades and perhaps even a base of operations hell even the inclusion of activities or tasks.

However if you want to be a bit cynical on that, isn't powerplay, the very thing a lot of people hate just a glorified giant guild system. You have 10 "guilds" (the powers) some of which are in an alliance and work together (hudson + winter) you're alligned already (not necessary since we also have pirates) together by joining said "guild" and all these tasks for merits are grindy guild activities.

Taking a turn for the worse, I've read here on the forums of people attacking others due to RP-ing "blockades" based on what power they represent, it would not surprise me if these player-controlled stations/systems or guilds could just as happily "blockade" other players and killing anyone nearby.
 
Last edited:
As a fox I take offense of being compared to a slug :p


On a serious note concerning this thread, I'm torn on this really. Guilds and the sort would be nice and (somewhat) make me a bit more comfortable with jumping onto Open knowing I have comrades and perhaps even a base of operations hell even the inclusion of activities or tasks.

However if you want to be a bit cynical on that, isn't powerplay, the very thing a lot of people hate just a glorified giant guild system. You have 10 "guilds" (the powers) some of which are in an alliance and work together (hudson + winter) you're alligned already (not necessary since we also have pirates) together by joining said "guild" and all these tasks for merits are grindy guild activities.

Taking a turn for the worse, I've read here on the forums of people attacking others due to RP-ing "blockades" based on what power they represent, it would not surprise me if these player-controlled stations/systems or guilds could just as happily "blockade" other players and killing anyone nearby.

I saw a youtube video of one person breaking through the blockade. She was in an anaconda and got interdicted by a python pirate. A long battle ensued, at many times it looked like the pirate was going to win. At the very last moment, the anaconda won! Both the trader and pirate had fun.

But if they can do this already, nothing really changes with player-owned stations.

- - - Updated - - -




This thread is now a poll! Let's do some voting.
 
Last edited:
If FD were to implement a separate Guild Mode beside Solo, Group, and Open - I would be fully supportive of that.

But - who is to decide that a rich player cannot own a station without being in a guild? Makes no sense to me. You'd have to be really rich though, and I honestly don't believe that many player groups are rich enough to even think about the costs and expenses of operating a station.
 
Last edited:
I have thought long and hard on the best way to implement Guilds and player stations while keeping in mind that casual players do not want to be disturbed by Guild/PvP activities.

With a proportion of players in favour of Guilds its not out of the realms of possibility that FD might look into it. If that happens I think we need to find a way to make it acceptable to all players from all modes. Using all of my limited intelligence I came up with these proposals:

https://forums.frontier.co.uk/showthread.php?t=164556

I am sure they are not perfect but I think with more player input they could be made workable for every type of player to enjoy Elite their way.

I don't see anything in your thread. It's blank for me.

I agree that we can find a way to do it that will be good for most people.
 
If ID were to implement a separate Guild Mode beside Solo, Group, and Open - I would be fully supportive of that.

A separate mode just for people who want to play in a guild environment......I could get behind this if it didn't change or erase open and was completely separate from it.......something tells me that the people who want guilds wouldn't go for this though as there would be no lone wolfs to pick on.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom