And we all know how it turned out the first time ! But yes ..... maybe they will make it upI for one am excited about it, and if they are taking votes, I'd like to go to the Cone Sector that was supposed to happen with the Gnosis.
Probably won't be one of the options but damn it would be cool for Fdev to make good on that.
I for one am excited about it, and if they are taking votes, I'd like to go to the Cone Sector that was supposed to happen with the Gnosis.
Probably won't be one of the options but damn it would be cool for Fdev to make good on that.
The long-lost Guardian gimbal weapon mountings?You're just trying to get some drama going, aren't you?
We're looking for Guardian stuff, not Thargoids in the first II.
The CG fatigue was the stupidest thing. Fdev had no real mechanics other than CGs to let people interact with Thargoid content at the time so the community whined until they stopped doing CGs that interacted with the wider story. The problem was Fdevs communication and it being a permanent thing, not CGs in general.My only concern is that these end up similar to the CG's to unlock AX tech and we remember the CG fatigue that set in.
So my question is:
How will these be substantively different from CG's in practice?
How will we avoid the 'CG fatigue' we got when unlocking AX tech?
If there's a choice to unlock say engineer upgrades for the old AX weapons and new guardian weapons if we pick engineer upgrades do the new Guardian weapons never appear?
It was the endless repetition that killed them for me. I think the complaints against the endless stream of copy and paste CG's was warranted. I just wonder how these are going to be any different.The CG fatigue was the stupidest thing. Fdev had no real mechanics other than CGs to let people interact with Thargoid content at the time so the community whined until they stopped doing CGs that interacted with the wider story. The problem was Fdevs communication and it being a permanent thing, not CGs in general.
Theres only so much they could do with the CG system but it was still better than the alternative of utterly meaningless copypaste CGs we ended up with after people complained.It was the endless repetition that killed them for me. I think the complaints against the endless stream of copy and paste CG's was warranted. I just wonder how these are going to be any different.
My guess is we'll end up with a Guardian tech broker at the end of this who'll have exactly the same day light robbery exchange rates as the regular material traders.
The lack of tools for the devs to engage with the community are to blame. Now they're getting tools. Which will hopefully be agile enough to allow for dynamic story telling based on community actions."You think that's bad? We'll show you what's bad!!"
I don't think the community was to blame for CG fatigue at all.