The New Smeaton (if you have friends to wing with) not quite as good but still a good exploit ??

Doh. Maths is clearly not one of your strong points.

1 man gets 200,000 for hauling the load of 1000 tonnes
Same mission done by 4 man wing.
Each carries 250 tonnes and each gets 200,000 QED price paid in total is 800,000. Therefore 800,000 is paid to wing, 200,000 if done solo.

That simple enough for you?

I've undersood what you've been ranting about for the last few hours, yes. Several people have tried to explain, in different ways, just how you are misunderstanding this. You are still misunderstanding the whole concept of wing missions, but I no longer care.
 
Sure, doesn't even need missions.

1) Buy two mining lasers
2) Go to a system with a wing of 3 friendly Painite miners, a pristine metallic ring, and a Boom economy
3) Help them find the Painite-containing rocks and use your mining laser to knock more fragments loose for them to collect.
4) Get 500t * 3 ships * 70000 credits * 5% = 5.25 million per trip. (With expert miners this probably takes about an hour)
5) Buy a mining T-6 so you can be a bit more useful on the second trip.

This is more like "no hops" than "two hops" if you get lucky, but you might need to make a jump between the ring and the selling station.

Mining has since 1.3 when limpets made it viable been a very good theoretical way of doing this sort of money transfer, and no-one has complained about that.



With missions, stacking up surface scans in the appropriate place could get you 40 million in two hops, nothing bigger than a Sidewinder required. (You would already need Elite Exploration rank and Allied status to get the 2-3 million surface scan missions required ... a task which *also* doesn't need anything bigger than a Sidewinder to achieve)

Thanks but I think you get what I was on about and this wasn't it
 
I've undersood what you've been ranting about for the last few hours, yes. Several people have tried to explain, in different ways, just how you are misunderstanding this. You are still misunderstanding the whole concept of wing missions, but I no longer care.

Several people have offered opinions, sure but we all know the propensity of those.

Sorry if maths is too hard for you to understand. I get the wing thing, FDev want coop play, maybe they need to tweek the mechanics and rewards so as not to allow a potential exploit and also to not alienate players who don't necessarily want to coop thrust down their throat.
 
Payout for the 4 man wing hauling 1000 tonne = 1,000,000
Payout for a 3 man wing hauling 1000 tonne= 750,000
Payout for a 2 man wing hauling 1000 tonne = 500,000
Payout for a 1 man wing hauling 1000 tonne = 250,000

What part of the above makes sense?

Apparently the mission giver wants the stuff hauled as fast as possible and thus pays the same amount to every wing member because the more people are involved the faster it's done. There, explanation.
 
If you can explain the logic and fiscal sense of this, then be my guest.
It's done by the same people who do Community Goals.

If one person (somehow) does the entire CG solo - there have been a few smaller ones which could get to at least the Tier 1 payout on this basis, so this isn't completely theoretical! - then they get one "top 10" payout.

If ten thousand people do the same CG but just haul/shoot one thing each, then between them they get
- 10 "top 10" payouts
- 990 "top 10%" payouts
- 1500 "top 25% payouts"
- 2500 "top 50% payouts"
- 2500 "top 75% payouts"
- 2500 "top 100% payouts"
This is much more payout for the same work.
(Technically if everyone hauled exactly 1 tonne then they'd actually pay out 10000 top-10 payouts, of course)

The logic is presumably "it's a multiplayer game so we should reward people for doing multiplayer things".

Wing missions can be done solo. Like *many* other aspects of the game they can also be done faster (and therefore more profitably) as a team - community goals, mining, exploration, combat (now, anyway), guardian ruins, thargoid hunting, etc.
 
Apparently the mission giver wants the stuff hauled as fast as possible and thus pays the same amount to every wing member because the more people are involved the faster it's done. There, explanation.

No, we have all got the same time limit. No other mission type automatically pays more the faster it's done
 
Smeaton, reward mechanism faulty, unintentional consequences.
Wing reward mechanism, working as intended.
Devs put a lot of time into this, I'm sure they are well aware of how it's working.
Actual payouts, yes, probably will get rebalanced at some point.
The other point.
One ship completes mission, mission giver pays x credits.
Four ships complete mission, mission giver now pays out x credits times 4. I get it. Seems nonsensical.
But doesn't bother me, as the gameplay works. Applies to combat and bounty rewards pre wing missions just the same, everyone gets same money, mission giver gets fleeced.
 
It's done by the same people who do Community Goals.

If one person (somehow) does the entire CG solo - there have been a few smaller ones which could get to at least the Tier 1 payout on this basis, so this isn't completely theoretical! - then they get one "top 10" payout.

If ten thousand people do the same CG but just haul/shoot one thing each, then between them they get
- 10 "top 10" payouts
- 990 "top 10%" payouts
- 1500 "top 25% payouts"
- 2500 "top 50% payouts"
- 2500 "top 75% payouts"
- 2500 "top 100% payouts"
This is much more payout for the same work.
(Technically if everyone hauled exactly 1 tonne then they'd actually pay out 10000 top-10 payouts, of course)

The logic is presumably "it's a multiplayer game so we should reward people for doing multiplayer things".

Wing missions can be done solo. Like *many* other aspects of the game they can also be done faster (and therefore more profitably) as a team - community goals, mining, exploration, combat (now, anyway), guardian ruins, thargoid hunting, etc.

Yeah but that's not how it works on wing missions.

If you got a payout based on completion rate as per CG than that would be no problem, however as it stands no matter the size of haul needed as long as you do 1 tonne out of the total(1-10,000,000,000 or whatever it is on the mission) and the others in your wing complete it, you get a full whack share of the mission. Therefore the wing missions allow a potential for a 1 tonne delivery to pay millions.

Seriously that cannot be how Fdev intended.
 
No a 3 man wing does the same mission in a third of the time, assuming same ship as solo, because each wingman gets the same full reward as the guy soloing it

But thats the thing,3 missions in the same time frame is not possible. Have you actually done any missions in a wing?
 
But thats the thing,3 missions in the same time frame is not possible. Have you actually done any missions in a wing?

sorry you lost me somewhere.

solo guy gets to haul 10000tonne on his own
3 man wing does same 10000 tonne between them, that is they do it 3 times faster.
they each get the same money as the solo guy who takes 3 times longer to complete it.
therefore they have more opportunity to earn more money
 
You have to find the missions that have a similar or better reward and we all know how the RNG works on the boards. You may need to go back to the depot system to get the 2nd and 3rd missions.

You would have to be able to have zero downtime between the missions for it to be like for like.

And at the end of my 3 wing missions,i get the exact same pay as you would doing your one mission....
 
I know right, it's almost as if the wing missions were designed to be done... y'know, in a wing.

sure but they also said they can be done solo, so why penalise the solo player for exactly the same task. If they don't want solo doing them, block them and stop filling the boards with wing missions.
 
sure but they also said they can be done solo, so why penalise the solo player for exactly the same task. If they don't want solo doing them, block them and stop filling the boards with wing missions.

Solo people can do them just fine. It's just going to take longer. Basic maths.

Not sure at all what the problem is here.
 
You have to find the missions that have a similar or better reward and we all know how the RNG works on the boards. You may need to go back to the depot system to get the 2nd and 3rd missions.

You would have to be able to have zero downtime between the missions for it to be like for like.

And at the end of my 3 wing missions,i get the exact same pay as you would doing your one mission....

Sorry I think you misunderstood me. Solo players can take wing missions, that's what I am on about, not pure solo mission against wing missions.
 
Solo people can do them just fine. It's just going to take longer. Basic maths.

Not sure at all what the problem is here.

Basic maths eh !
Wing Mission:
Vendor wants 1000 gold taken from A-B pays 10,000 for the job.

Wing of 4 takes it, completes job in 50 minutes, vendor pays 40,000

Solo guy takes it( because he can) completes job in 50 minutes, vendor pays only 10,000

No basic maths needed to know this isn't an equal calculation. vendor is clearly thick as two short planks if he allows a wing to do his job.
 
Basic maths eh !
Wing Mission:
Vendor wants 1000 gold taken from A-B pays 10,000 for the job.

Wing of 4 takes it, completes job in 50 minutes, vendor pays 40,000

Solo guy takes it( because he can) completes job in 50 minutes, vendor pays only 10,000

No basic maths needed to know this isn't an equal calculation. vendor is clearly thick as two short planks if he allows a wing to do his job.

That would be fine is the vendor was a real-life person in the real world, with real world economies of scale to consider.

But this is a video game. It is what it is. Wing missions are clearly designed to appeal to those who want to do missions in a group, as has been asked for for a long long time.

It's good that one can take a wing mission solo, it becomes your own little personal CG. But with accepting a solo wing mission, you accept the design of the mission may hamper the perceived remuneration levels.
 
Sorry I think you misunderstood me. Solo players can take wing missions, that's what I am on about, not pure solo mission against wing missions.

So really what you want is to make taking a wing mission as a solo player just as profitable as taking the same mission as a wing?

Thats just.....missing the point. You want to penalise wings by splitting the reward so you as a solo player are not penalised by taking wing missions?
 
CMDR Hellakitty;6464899 But with accepting a solo wing mission said:
Nah don't accept anything like that. Mission says haul 100 for 2000. I haul 100 I get 2000. If I wing and haul 25 why the hell should I get 2000? I hauled a quarter of the total I get a quarter of the payout. They won't pay me 8000 if I haul 400 tonnes so why should they pay someone full price for a quarter delivery.

Sure it a video game, but I anticipate that this video game follows simple mathematics, i.e 2+2=4 and 2000/100 = 20, therefore a vendor asking for 100 tonnes to be delivered for 2000 will pay 20 per tonne when the job is completed.
 
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