The New "Stellar Phenomenon" - A Week Within

Well, for new explorers, everything is new, so they'll like the new mechanics longer. For those of us who did explore (a lot), there's only the new content that's actually new... and so far, it looks like there isn't much of that. Outside the bubble, that is.
One may have conspiracy theories about Frontier just not switching on content or rumours yet, but well, even if that were true, it doesn't matter: we have what we have.

On another note, I had a thought about the complex space life. It's well-established that both the Thargoids and the Guardians are (or were) big on bio-engineering, and the Thargoids at least had engineered prior life-forms to survive in vacuum - the Thargoid Barnacles. Me, I'd find it entirely plausible that for whatever reasons, the aliens would take existing flora and fauna, and engineered them to be spaceborne. Although the obvious question would be: why?
A possible answer: these are just left-over experiments, stepping stones on their way to the more advanced stuff. (We do have space fauna that's marked by the Codex as being found in systems with ammonia worlds only.)

The magical space balls ("anomalies"), on the other hand... Yeah, can't really explain that one. Wish they just went with the electrical storms.
 
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On another note, I had a thought about the complex space life. It's well-established that both the Thargoids and the Guardians are (or were) big on bio-engineering, and the Thargoids at least had engineered prior life-forms to survive in vacuum - the Thargoid Barnacles. Me, I'd find it entirely plausible that for whatever reasons, the aliens would take existing flora and fauna, and engineered them to be spaceborne. Although the obvious question would be: why?
A possible answer: these are just left-over experiments, stepping stones on their way to the more advanced stuff. (We do have space fauna that's marked by the Codex as being found in systems with ammonia worlds only.)

Yeah, this is what I think about most of the alien stuff we have. Probably guardian/thargoid /other created, but probably things that have since diverged from original form.

The magical space balls ("anomalies"), on the other hand... Yeah, can't really explain that one. Wish they just went with the electrical storms.

Personally, this is the stuff I'm most interested in, and I think they might also be guardian related, or possibly from some remnants/tasters of a third alien civilisation we haven't been told about yet.
 
Personally, this is the stuff I'm most interested in, and I think they might also be guardian related, or possibly from some remnants/tasters of a third alien civilisation we haven't been told about yet.
There could plausibly be some relation to the "caretakers" that Halsey claimed to have met. Doesn't necessarily imply sentience, of course.
 
/!\ Daydream ramblings below /!\

Bored to death at work, I've had some time to picture actual exploration content that'd have been happy to see. Personally, it really is about coherence and integration in the Galaxy, rather than 'realism'. We know what Stellar Forge is, what it aims at, but Elite being a succesful multi-platform game now, and not the PC-only 'space sim' niche it used to be way back, it is clearly steering towards a more popular and accessible space-opera ethos (MMO tools, competitivity, very shallow Codex features that make it basically a tourism leaflet, cute anomalies located inside the bubble, not even 1kly away, etc).


From the perspective of an average space-enthusiast gamer, I'm certain these are all welcomed new features. A new player will also probably enjoy the new and old content as a whole. As an explorer at heart, playing for 3 years, who does not care about much more than the Galaxy itself, what I know and have seen of the new content is disappointing. I've visited a few new locations, will probably visit a few more --maybe find a couple of my own-- but to be honest I will not spend my time travelling from one to another for the sights. I've seen one, I've seen most of it and can imagine the others, and the concept remains the same: go there, see, leave. I was hoping to see new things added to enrich the Galaxy; and by new, I don't mean additional 3D assets in the desperately old school USSs.


I am aware that the game engine and overall design probably don't allow for much more than that. Still, I was hoping for a (little) more coherent and integrated Galaxy, one that would try to fade the compartimentalised level design of the Galaxy. So I had a few ideas, not realistic, but at least I hope consistent with reality while allowing gameplay and awe. Lots of old requests from the explo community, probably.


• Instead of hiding the phenomena in 'hard' USSs, have the ship slow down even more and smoothly transition from SC to normal cruise, sort of like when slowing down from orbital glide to normal cruise, in order to improve the feeling of a system being one coherent entity.


• Add pulsars/quasars/magnetars. When approaching them while scrolling on the Galmap, they would maybe pulse, or jam their local surroundings, or disrupt/glitch the route plotter (unable to plot, taking detours, showing false target systems that leave you dropping from hyperspace literally between systems). Those pulsars/quasars/magnetars would be visible from quite far away in the skybox as immensely long plumes of energy. Dropping in a system with one of those, we would be placed very very far from it. The plumes would be immensely long (1Mls, 2Mls, w/e). The danger would be extreme. Only tanked ships (special protective modules/hull upgrades) could get close to a degree, and with smaller distance, more valuable scans and data, better payouts. Potential HUD glitching. Crossing the plumes would be an insta-kill (or the way to Raxxla).


• Add those rogue planets already. Findable with skills, not just blind luck.


• Add comets. Could be scripted events, even, for example you drop in a system and immediately a comet passing nearby --that you can't see in SC, ofc-- causes your ship to veer of course or even drop out of SC. As it stands I doubt comets could ever happen out of a USS, but even if, don't make them like the megaships which are going full throttle while not actually moving an inch........ Have those comets racing across the system, with the possibility to catch up to them, scoop their trail, maybe even harpoon one, slow it down (<insert minigame here>), finally stop it and blast it for potentially very rare data and minerals/metals. Or if big enough, land on it, bookmark it, plant the tent and find it again later on.


• Add asteroid showers. Even for show, that would give us one more opportunity to see *stuff happening*. If actual asteroid showers, place some rare stuff inside and we'll race the buggies to find where it crashed. Make 'em create unique geological features.


• Add supernovae, in the form of complex system-wide gas clouds (100,000ls across, 200,000ls, more?). The core, very dangerous, pulsing with the early remnants of the star, or a more regular NS/BH, again only approachable with an aptly fitted ship. Depending on how soon in the supernova we are, we could SC out of it and witness its development both in SC and normal cruise. Some pockets in this huge cloud would contain rare gases (for different purposes and payouts), while others would be very corrosive and would require the pilot to asap (no sleeping/afking at the wheel!). I'll let you imagine how gorgeous the views could be with colours gradually changing over time and location. Stars/planets/moons would be either vaporised if too close (extreme heat, very thick fog, body disappearing from the game after a while), or simply bathed in the dynamic clouds (dynamic skybox texture and moving coloured fog when landed on a surface). Over the course of weeks or months, the supernova could become a new stellar remnant.


• Same principle for forming planetary nebulae.


• Ditch the neb/pneb templates for more variety. If same model, change colour, if same colour, change model. Some would be dangerous (gases, radioactivity, etc.). Different types of neb/pneb would be recordable in the Codex. Give information on chemical composition using maybe new sensors.


• More random interstellar gas clouds across the galaxy, similar to Coalsack, etc.


• Add fake X-ray/UV/radio filters (or others) to allow explorers to find, with skills, certain types of stars or phenomena from far away. Make use of the galactic dust to hide stuff from the filters. Or have one filter give one piece of data regarding the location of a star/phenomena, but have the other sensor blocked by the dust, or disrupted by a magnetar in the vicinity, or something. Of course these filters could be used all the time and while flying, not only accessible as a separate screen/menu that requires to stop the ship or w/e. Guess it's too late now but add to that a 'fog of war' and exploration would have been very different. More engaging and immersive than scrolling the Galmap for PNs or browsing through sector masscodes, I suppose!


• Make the larger ships more likely to be damaged by phenomena (higher mass and size -- higher stress during strong gravity phenomena like quasars, that sort of thing), to make medium ships more relevant (instead of just being nimbler to fly). Obviously heavy combat ships would be even more likely to take damage, and take more damage.


• Make BHs actually black and scary. A few fast-orbiting moons and planets would be cool (Mitterand Hollow²). Landable too, for cool shots. Also, whispers accretion disks.


• Sagittarius A* could be extremely bright and have several stars orbiting it extremely fast, making any approach a suicidal hazard. Try zigzaging between the stars with a Conda. And ask your crew mate to keep an eye in every direction while you try to stay alive. You would need to filter out the light to actually see the black hole. Another solution would be to have a bubble of the systems around Sagittarius A* orbiting it fast enough that their location changes over time, and jumping into one, you could miss it and find yourself millions of ls away from the star.


• Make space black. Systems with a BH as primary only should only be lit by ambient galactic light, which I suppose should be much less than it is now outside the core? Systems with a BH as primary and an actual star as secondary should receive light from that star. Introducting radio navigation when the system is basically completely pitch black (BH on the galactic edge).


• Reduce the hollow around stars in the skybox, outside the bubble. And fix these skybox stars that 1) appear in stacks in several places in the galaxy, 2) are almost all identically looking (size and color).


• Make the space dust not-brown.


• Make the galactic disc not beige.


• Have different patterns of coronas for main sequence stars. Some should be ejecting matter, experience eruptions, making any cute M class star a potential killer and cool photo shot candidate. Hotter stars, make some of them angrier. Give the regular, nobody stars some character.


• Add those close binaries feeding off each other already.


• I understand the idea behind having the ship simulate an audio environment, but 1) the farther the cockpit from the engines, the least I'm expecting to hear them (especially on large ships); 2) I'd love to be able to activate an audio neutralization soundwave to mute the engines/supercruise noise and on the other hand toggle a tunable astronomical body sound converter (mouthful) to "listen" to a specific type of body while flying the ship. Thus adding another kind of skill that could be used to spot right away something we look for, without having to halt and go through yet another independant screen/menu that repeatedly interrupts the flow of piloting the ship.


• Total fantasy: add a User Music folder option to play music files sound-processed to sounds as if they were played inside the cockpit. With sound processing varying depending on the size of the cockpit. I'm sure the audio team would have a blast setting that up!


• Lots of key bindings... Some of these features (filters, sound etc) would ideally be integrated in the HUD. And it would be nice to be able to interact with those using a pointing device (mouse or controller stick) or the free view mode + highlight element and activate command.


• Make the sysmap and galmap at least look like they are somewhat part of the tools in the ship. Their role is intradiegetic but the way they're implemented is awkwardly extradiegetic.


• Make multi-crew relevant in exploration. Let the FSS be used while the ship is flying, let the Galmap be accessible and the route replotted on the fly, let all those exploration tools (filter etc.) be usable, SRV drivable, Codex browsable, Sysmap operable as well. Maybe some of those are already in place, I haven't checked because I don't do multi-crew, because there is no point for me.

It's over! Please pardon the rambling. Slow day at work :D
 
lagrange cloud are easy to find, all the ones I have found are just out side the nebular, only thing I am having problems with is the things inside the cloud are scanning but not showing up as found.
 
/!\ Daydream ramblings below /!\

Bored to death at work, I've had some time to picture actual exploration content that'd have been happy to see. Personally, it really is about coherence and integration in the Galaxy, rather than 'realism'. We know what Stellar Forge is, what it aims at, but Elite being a succesful multi-platform game now, and not the PC-only 'space sim' niche it used to be way back, it is clearly steering towards a more popular and accessible space-opera ethos (MMO tools, competitivity, very shallow Codex features that make it basically a tourism leaflet, cute anomalies located inside the bubble, not even 1kly away, etc).


From the perspective of an average space-enthusiast gamer, I'm certain these are all welcomed new features. A new player will also probably enjoy the new and old content as a whole. As an explorer at heart, playing for 3 years, who does not care about much more than the Galaxy itself, what I know and have seen of the new content is disappointing. I've visited a few new locations, will probably visit a few more --maybe find a couple of my own-- but to be honest I will not spend my time travelling from one to another for the sights. I've seen one, I've seen most of it and can imagine the others, and the concept remains the same: go there, see, leave. I was hoping to see new things added to enrich the Galaxy; and by new, I don't mean additional 3D assets in the desperately old school USSs.


I am aware that the game engine and overall design probably don't allow for much more than that. Still, I was hoping for a (little) more coherent and integrated Galaxy, one that would try to fade the compartimentalised level design of the Galaxy. So I had a few ideas, not realistic, but at least I hope consistent with reality while allowing gameplay and awe. Lots of old requests from the explo community, probably.


• Instead of hiding the phenomena in 'hard' USSs, have the ship slow down even more and smoothly transition from SC to normal cruise, sort of like when slowing down from orbital glide to normal cruise, in order to improve the feeling of a system being one coherent entity.


• Add pulsars/quasars/magnetars. When approaching them while scrolling on the Galmap, they would maybe pulse, or jam their local surroundings, or disrupt/glitch the route plotter (unable to plot, taking detours, showing false target systems that leave you dropping from hyperspace literally between systems). Those pulsars/quasars/magnetars would be visible from quite far away in the skybox as immensely long plumes of energy. Dropping in a system with one of those, we would be placed very very far from it. The plumes would be immensely long (1Mls, 2Mls, w/e). The danger would be extreme. Only tanked ships (special protective modules/hull upgrades) could get close to a degree, and with smaller distance, more valuable scans and data, better payouts. Potential HUD glitching. Crossing the plumes would be an insta-kill (or the way to Raxxla).


• Add those rogue planets already. Findable with skills, not just blind luck.


• Add comets. Could be scripted events, even, for example you drop in a system and immediately a comet passing nearby --that you can't see in SC, ofc-- causes your ship to veer of course or even drop out of SC. As it stands I doubt comets could ever happen out of a USS, but even if, don't make them like the megaships which are going full throttle while not actually moving an inch........ Have those comets racing across the system, with the possibility to catch up to them, scoop their trail, maybe even harpoon one, slow it down (<insert minigame here>), finally stop it and blast it for potentially very rare data and minerals/metals. Or if big enough, land on it, bookmark it, plant the tent and find it again later on.


• Add asteroid showers. Even for show, that would give us one more opportunity to see *stuff happening*. If actual asteroid showers, place some rare stuff inside and we'll race the buggies to find where it crashed. Make 'em create unique geological features.


• Add supernovae, in the form of complex system-wide gas clouds (100,000ls across, 200,000ls, more?). The core, very dangerous, pulsing with the early remnants of the star, or a more regular NS/BH, again only approachable with an aptly fitted ship. Depending on how soon in the supernova we are, we could SC out of it and witness its development both in SC and normal cruise. Some pockets in this huge cloud would contain rare gases (for different purposes and payouts), while others would be very corrosive and would require the pilot to asap (no sleeping/afking at the wheel!). I'll let you imagine how gorgeous the views could be with colours gradually changing over time and location. Stars/planets/moons would be either vaporised if too close (extreme heat, very thick fog, body disappearing from the game after a while), or simply bathed in the dynamic clouds (dynamic skybox texture and moving coloured fog when landed on a surface). Over the course of weeks or months, the supernova could become a new stellar remnant.


• Same principle for forming planetary nebulae.


• Ditch the neb/pneb templates for more variety. If same model, change colour, if same colour, change model. Some would be dangerous (gases, radioactivity, etc.). Different types of neb/pneb would be recordable in the Codex. Give information on chemical composition using maybe new sensors.


• More random interstellar gas clouds across the galaxy, similar to Coalsack, etc.


• Add fake X-ray/UV/radio filters (or others) to allow explorers to find, with skills, certain types of stars or phenomena from far away. Make use of the galactic dust to hide stuff from the filters. Or have one filter give one piece of data regarding the location of a star/phenomena, but have the other sensor blocked by the dust, or disrupted by a magnetar in the vicinity, or something. Of course these filters could be used all the time and while flying, not only accessible as a separate screen/menu that requires to stop the ship or w/e. Guess it's too late now but add to that a 'fog of war' and exploration would have been very different. More engaging and immersive than scrolling the Galmap for PNs or browsing through sector masscodes, I suppose!


• Make the larger ships more likely to be damaged by phenomena (higher mass and size -- higher stress during strong gravity phenomena like quasars, that sort of thing), to make medium ships more relevant (instead of just being nimbler to fly). Obviously heavy combat ships would be even more likely to take damage, and take more damage.


• Make BHs actually black and scary. A few fast-orbiting moons and planets would be cool (Mitterand Hollow²). Landable too, for cool shots. Also, whispers accretion disks.


• Sagittarius A* could be extremely bright and have several stars orbiting it extremely fast, making any approach a suicidal hazard. Try zigzaging between the stars with a Conda. And ask your crew mate to keep an eye in every direction while you try to stay alive. You would need to filter out the light to actually see the black hole. Another solution would be to have a bubble of the systems around Sagittarius A* orbiting it fast enough that their location changes over time, and jumping into one, you could miss it and find yourself millions of ls away from the star.


• Make space black. Systems with a BH as primary only should only be lit by ambient galactic light, which I suppose should be much less than it is now outside the core? Systems with a BH as primary and an actual star as secondary should receive light from that star. Introducting radio navigation when the system is basically completely pitch black (BH on the galactic edge).


• Reduce the hollow around stars in the skybox, outside the bubble. And fix these skybox stars that 1) appear in stacks in several places in the galaxy, 2) are almost all identically looking (size and color).


• Make the space dust not-brown.


• Make the galactic disc not beige.


• Have different patterns of coronas for main sequence stars. Some should be ejecting matter, experience eruptions, making any cute M class star a potential killer and cool photo shot candidate. Hotter stars, make some of them angrier. Give the regular, nobody stars some character.


• Add those close binaries feeding off each other already.


• I understand the idea behind having the ship simulate an audio environment, but 1) the farther the cockpit from the engines, the least I'm expecting to hear them (especially on large ships); 2) I'd love to be able to activate an audio neutralization soundwave to mute the engines/supercruise noise and on the other hand toggle a tunable astronomical body sound converter (mouthful) to "listen" to a specific type of body while flying the ship. Thus adding another kind of skill that could be used to spot right away something we look for, without having to halt and go through yet another independant screen/menu that repeatedly interrupts the flow of piloting the ship.


• Total fantasy: add a User Music folder option to play music files sound-processed to sounds as if they were played inside the cockpit. With sound processing varying depending on the size of the cockpit. I'm sure the audio team would have a blast setting that up!


• Lots of key bindings... Some of these features (filters, sound etc) would ideally be integrated in the HUD. And it would be nice to be able to interact with those using a pointing device (mouse or controller stick) or the free view mode + highlight element and activate command.


• Make the sysmap and galmap at least look like they are somewhat part of the tools in the ship. Their role is intradiegetic but the way they're implemented is awkwardly extradiegetic.


• Make multi-crew relevant in exploration. Let the FSS be used while the ship is flying, let the Galmap be accessible and the route replotted on the fly, let all those exploration tools (filter etc.) be usable, SRV drivable, Codex browsable, Sysmap operable as well. Maybe some of those are already in place, I haven't checked because I don't do multi-crew, because there is no point for me.

It's over! Please pardon the rambling. Slow day at work :D

Lots of great suggestions!
 
Well, the game has been updated with fixes, and there are still no rumours in the Codex. That's that then. Maybe they'll be used as a content (hint) delivery system later on, but for now, this is all we have to go on. Kudos to those who'll still go out there to find new stuff based only on this.
 
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Well, the game has been updated with fixes, and there are still no rumours in the Codex. That's that then. Maybe they'll be used as a content (hint) delivery system later on, but for now, this is all we have to go on. Kudos to those who'll still go out there to find new stuff based only on this.

With no basis other than my own made up thoughts, I have envisioned the Rumoured entries to push the narrative of things like generation ships, lost probes, mega ships, Thargoids, Guardians, and things like that. None of those things really interest me. I'd rather see a deep gorge next to a tall mountain than a ruins site, so I am not really bothered by this. Now, if they use it to seed natural phenomena, that would be awesome, but I just have a feeling that was not the intent, yet at the same time, even seemingly mundane things such as K class stars have Rumoured on their codex tile, so who knows.

I have been spending my time filling in missing entries in the Codex. The Planets sections were filled up for most sectors within the first day, and those that weren't are pretty well filled now, but the exotic star types such as Wolf Rayet and Carbon stars have been much slower to fill.
 
lagrange cloud are easy to find, all the ones I have found are just out side the nebular, only thing I am having problems with is the things inside the cloud are scanning but not showing up as found.

That's the thing though, they don't seem to require any kind of skill at all beyond jonking around nebulae to increase your chances of finding one. And even then, it's pretty much blink luck. You've simply be luckier in your findings outside that nebula; i've scouted 2 big ones and 10 planetary ones since Thursday and I haven't found anything.

And if anything, I also found some pretty quickly during beta -- around another nebula, and following the indications from the Codex. But in the live build, nothing.
 
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With no basis other than my own made up thoughts, I have envisioned the Rumoured entries to push the narrative of things like generation ships, lost probes, mega ships, Thargoids, Guardians, and things like that.

That would make sense, but I really, really hope it's not that.
 
Did people see the space lightning from the video showcased by Obsidian Ant?

[video=youtube_share;DCnQt18x2zQ]https://youtu.be/DCnQt18x2zQ[/video]

I was looking for excitement about it on the forum but haven't found much yet.
 
Did people see the space lightning from the video showcased by Obsidian Ant?

I was looking for excitement about it on the forum but haven't found much yet.
Well, I've seen the video, but what's there to be excited about? We knew they'd be coming. Also, it's a rare phenomenon safely confined to specific locations - heavy planets are more of a threat :D It does look quite good though.
 
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Well, I've seen the video, but what's there to be excited about?

Well, it was one of the things we've seen FD giving sneak peeks of for quite a while now and up until an hour ago I hadn't heard that anyone had found any so I was pretty excited to see (and hear) that. I just assumed there'd be a big "oh wow, the space lightning has been found" thread.
 
Well, it was one of the things we've seen FD giving sneak peeks of for quite a while now and up until an hour ago I hadn't heard that anyone had found any so I was pretty excited to see (and hear) that. I just assumed there'd be a big "oh wow, the space lightning has been found" thread.
The video's from five days ago, and I think I saw it linked on Reddit. Didn't really generate many waves there either. Unexpected or major stuff probably would. For example, a Thargoid capital ship.
 
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