I know development doesn't occur in a vacuum.
But FD, hope you are looking closely at No Man's Sky Beyond (trashed blueprints and went to tech levels/ tech trees, huger resource storage, more fun and clarity, yay! base-building, caves, water, walking around, etc.)
and all the other functional space games out there.
Boundary from Surgical Scalpels is looking like amazing space legs combat in zero-g.
High hopes for legs and base building, take the time to make it great.
Also, hope you get to squeeze in some great QoL improvements!
But FD, hope you are looking closely at No Man's Sky Beyond (trashed blueprints and went to tech levels/ tech trees, huger resource storage, more fun and clarity, yay! base-building, caves, water, walking around, etc.)
and all the other functional space games out there.
Boundary from Surgical Scalpels is looking like amazing space legs combat in zero-g.
High hopes for legs and base building, take the time to make it great.
Also, hope you get to squeeze in some great QoL improvements!