Game Discussions The No Man's Sky Thread

Also just want to say. Approaching everything in life with no expectations and an open mind is always more likely to lead to happiness.

Take NMS for what it is: a colorful, dreamlike inventory management / crafting / exploration game. It's a light-hearted, hip, at times humorous romp through a zany bizarro-universe.

People who think they are on a first name basis with any of the creators ... seeeriously creepy and weird. Nobody says "David" promised us xxxx. Rly.

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I dunno, did he state "over the internet" there....or did he say "what" people could do? I'm not saying what he did was right but by god a LOT of people read FAR too much between the lines! Does anyone know if anysort of mp was dropped last minute or was it a technical issue?

Yah maybe he just meant streaming lol.
 
Shackles or not...

http://abload.de/img/murray2e0up8.gif

...blatant dissembling like that is just not on. This isn't even a little fib. It radically changes the scope and appeal of the game.

https://twitter.com/NoMansSky/status/762688708764135425

To be super clear - No Man's Sky is not a multiplayer game. Please don't go in looking for that experience.

— Sean Murray (@NoMansSky) August 8, 2016

Why do people keep bringing up stuff from months ago and ignore things said days ago? It's like telling your friends you've decided to be a vegetarian and them calling you a liar because you liked hot dogs back in high school.
 
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When I think of open-world, I think of GTA, ED, Freelancer, or most of the Zelda games.

Sandbox, to me, is Garry's Mod, Minecraft...etc

One lets you build an environment or its components using some prebuilt pieces and your imagination

The other is a world you can explore but can't really change.

Either way, from my experience (which doesn't include those listed by 1500) open-world PG games often or even categorically struggle with providing depth with individual game mechanics.

But then you have limited to what? The original Elite games, ED, DF, and Daggerfall. Daggerfall and DF you have not played, so that leaves the Elite games and ED to base your assumption that PG open world games lack depth. Unless I am missing other games, and that can be very true.
 
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https://twitter.com/NoMansSky/status/762688708764135425
To be super clear - No Man's Sky is not a multiplayer game. Please don't go in looking for that experience.

— Sean Murray (@NoMansSky) August 8, 2016
Why do people keep bringing up stuff from months ago and ignore things said days ago? It's like telling your friends you're decided to be a vegetarian and them calling you a liar because you liked hot dogs in high school.

It is like he has never used the internet before. Seriously, surprised people hold on to every thing ever said? Come on, Mr. Murray, grow up a little.

I agree it is frustrating, but he has gotta be more understanding and congenial about this.
 
https://twitter.com/NoMansSky/status/762688708764135425

To be super clear - No Man's Sky is not a multiplayer game. Please don't go in looking for that experience.

— Sean Murray (@NoMansSky) August 8, 2016

Why do people keep bringing up stuff from months ago and ignore things said days ago? It's like telling your friends you've decided to be a vegetarian and them calling you a liar because you liked hot dogs back in high school.

yep and same day, from your very own link.

The chances of two players ever crossing paths in a universe this large is pretty much zero.

Pretty much zero is not the same as zero. In fact by stating this he is indicating that there is a chance of playing multiplayer.
 
The reason why they didn't accept the flat out "is not a multiplayer game" tweet is due to years of his "nuanced" definition of what multiplayer is blah blah Journey blah blah very rare blah blah.
 
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But then you have limited to what? The original Elite games, ED, DF, and Daggerfall. Daggerfall and DF you have not played, so that leaves the Elite games and ED to base your assumption that PG open world games lack depth. Unless I am missing other games.

Oh, I missed Daggerfall, yes I played that. Also, Diablo games and Spore.

I found each of them enjoyable but for each of them I can imagine and have seen criticisms about depth of gameplay. But that is my opinion that I get to because I too have trouble imagining how to make these games "deeper"
 
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Not been following this particular thread here, nor playing NMS. Reading up on lots of opinions from lots of sources, and all I have to say is:

- I am fine with single-player, but agree that they made it absolutely sound like there would be genuine multi-player.

- I did not expect Yet Another Entropy Simulator, Now In Space, and have no desire to play it. I might only grab it eventually for like 5 bucks in a Steam sale.
 
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It is like he has never used the internet before. Seriously, surprised people hold on to every thing ever said? Come on, Mr. Murray, grow up a little.

I agree it is frustrating, but he has gotta be more understanding and congenial about this.

Ehm, if you go on television to make false claims, sending a tweet a few days before release isnt really fixing it. Its just a lame way to go about it, and it really makes no sense.
 
yep and same day, from your very own link.



Pretty much zero is not the same as zero. In fact by stating this he is indicating that there is a chance of playing multiplayer.

People are reading way too much into that crossing paths statement, in fact if you consider it together with the "don't look for a multiplayer experience" tweet it's much more likely that it means they can message each other and not much else. There is also an assumption that everything is working as intended, which as an ED player you must see is unrealistic. How many instances have we seen in the forums and personally experienced of not seeing a starship that should be right in front of you? And that is with netcode that isn't a few weeks old.
 
Oh, I missed Daggerfall, yes I played that. Also, Diablo games and Spore.

I found each of them enjoyable but for each of them I can imagine and have seen criticisms about depth of gameplay. But that is my opinion that I get to because I too have trouble imagining how to make these games "deeper"

Never thought of Diable as an open world game, more a dungeon crawler, and its PG was just for the dungeons. Well its hard to make PG story content, even if DF:A does an ok job at it.

http://dfstories.com/category/adventure-mode/

I just put to rest my adventurer Sibrek Talonboulder. I should warn the newbies that this post contains spoilers.

Anyway, this dwarven hero single-handedly ushered in a Golden Age by slaying all the bad guys in the world. It got to the point where everyone would just shrug and say “I’m flattered, but I have no use for you” when he offered his services.

A couple of civilizations had demon law-givers or demons posing as gods, and I thought about cleansing the world of them, too, but they didn’t seem to be doing any harm and the people loved them, so in the end I left them alone.

Then I journeyed into the depths of the world, back to the slade temple where I’d found the adamantine scimitar that had made the heroic escapades possible. Down I went into the pit, thinking I’d simply try to kill as many demons as possible — to reduce their numbers a little.

Dayfly brutes swarmed and coughed up some terrible extract, but their chitinous skulls couldn’t withstand the adamantine. An undulating blob of snow stood no chance, for obvious reasons. Bronze insectoids were also a dime a dozen, but were dispatched easily enough with a quick stab to the head. The first sign of trouble was a group of dimetrodon monsters, which actually managed to land a couple of hits and didn’t seem to go down as easily as their smaller companions. The dimetrodons soon became quite many, and were joined by dayfly brutes. The end came in the form of a rib-crushing kick to the upper body, which sent Sibrek flying, shattering a bone in his right arm so he lost his shield. Before he could recover, another dimetrodon which bit off that arm while another kicked off Sibrek’s right foot. Sibrek had just enough time to lodge his sword in the thick skull of one of his aggressors before being reduced to complete mush.

Somewhere deep below the ground, a demonic dimetrodon monster is walking around with an adamantine scimitar stuck in its head.

So that leaves game mechanics. So what counts as deep game mechanics? Crafting? Combat? Exploration? Is that it?

ED has deep combat mechanics, but not crafting or Exploration.

Crafting is not really dependent on PG so you could have deep crafting mechanics in a PG world but at what stage does it shift to a sandbox.

Exploration can be done, it is just about adding the mechanics behind it. It is not limited to PG content, in fact PG content can make it far greater then any handcrafted world could ever do. PG actually makes unique sites and unique discoveries as ED has shown. ED just does a poor job at engaging its players while doing it. And having unique things means that there also has to be mundane(common things) to discover as well.

So I would say that I think you can have deep gameplay mechanics in a PG world, after all that just includes combat and crafting, exploring. Three things that are not limited by PG. The only kind of true thing that is limited by PG is story, but even then DF has shown that with enough work you can get around that.
 
Ehm, if you go on television to make false claims, sending a tweet a few days before release isnt really fixing it. Its just a lame way to go about it, and it really makes no sense.

So plans cannot change, there's no such things as design flaws that are discovered late in development, it's all just lies.
 
People are reading way too much into that crossing paths statement, in fact if you consider it together with the "don't look for a multiplayer experience" tweet it's much more likely that it means they can message each other and not much else. There is also an assumption that everything is working as intended, which as an ED player you must see is unrealistic. How many instances have we seen in the forums and personally experienced of not seeing a starship that should be right in front of you? And that is with netcode that isn't a few weeks old.

But he also said over and over again that there was multiplayer, and just because its not a multiplayer game does not mean there is no multiplayer. This is doubly true when the Dev explicitly state that there is multiplayer.

People have also proven that the client does not send positional information to the server, meaning there is ZERO way for two people to see each other. This is also ignoring the fact that the game lets you PAUSE, freezing all NPC's, something you really don't see in multiplayer games.

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So plans cannot change, there's no such things as design flaws that are discovered late in development, it's all just lies.

That does happen, but then again the game went gold some time ago and he only made that statement the day before. Unless you follow his tweets or are on the forum everyday you would never have known. Also he actually didn't state that the game didn't have multiplayer, just that people should not expect a multiplayer experience.
 
But he also said over and over again that there was multiplayer, and just because its not a multiplayer game does not mean there is no multiplayer. This is doubly true when the Dev explicitly state that there is multiplayer.

People have also proven that the client does not send positional information to the server, meaning there is ZERO way for two people to see each other. This is also ignoring the fact that the game lets you PAUSE, freezing all NPC's, something you really don't see in multiplayer games..

Question is...did they cut multiplayer at the last minute due to problems or did they never start on it thinking they could easily implement (and found it wasn't that easy at the end, when it is way too late to do anything about it).

If the former is true, MP may come in a patch. If the latter, there will probably never be multiplayer. Either way, the lack of transparency on what they could actually accomplish is a shame.
 
Very marmite reaction to this one eh? I'm quite amazed how much has been made of the "lack" of multiplayer. Gosh how much will be made when that other space behemoth Star Citizen goes completely belly up. It'll be nuclear.
 
So plans cannot change, there's no such things as design flaws that are discovered late in development, it's all just lies.

No, it means if things change you spend the same amount of time and money on informing possible consumers that your earlier promise didnt happen. And you put it clearly and frankly:"sorry guys, you cant meet at all". rather than "its not traditional MP, dont try to meet up, it is possible but the chances are really really small." Thats just dishonest.
 
Question is...did they cut multiplayer at the last minute due to problems or did they never start on it thinking they could easily implement (and found it wasn't that easy at the end, when it is way too late to do anything about it).

If the former is true, MP may come in a patch. If the latter, there will probably never be multiplayer. Either way, the lack of transparency on what they could actually accomplish is a shame.
My uneducated guess would be that having MP would increase SONY's server costs and ultimately cut a slice of the profits. Maybe im completely wrong, most likely. :)
 
Question is...did they cut multiplayer at the last minute due to problems or did they never start on it thinking they could easily implement (and found it wasn't that easy at the end, when it is way too late to do anything about it).

If the former is true, MP may come in a patch. If the latter, there will probably never be multiplayer. Either way, the lack of transparency on what they could actually accomplish is a shame.

Based on the ambiguous tweets I get the impression they are going to fix/add it later, and were hoping noone would notice it doesnt work yet.
 
Question is...did they cut multiplayer at the last minute due to problems or did they never start on it thinking they could easily implement (and found it wasn't that easy at the end, when it is way too late to do anything about it).

If the former is true, MP may come in a patch. If the latter, there will probably never be multiplayer. Either way, the lack of transparency on what they could actually accomplish is a shame.

Well there is a photo floating around showing that the original box did in fact have networking on the back and it was just a sticker that was used to cover it.

Added spoiler tag as its a large image.
iJ8gonW.jpg

Even if they did end up cutting it, it could have been because it was not possible. I don't think we will ever really know, and I don't see the game ever having true multiplayer.
 
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