The No Man's Sky Thread

I've never found NMS to be a buggy game. I've played without issue after every patch... the way you say it, NMS is notoriously bugged
He had and perhaps still has some bugs.
the first that come to mind:
base quest blocked in certain circumstances.
storage cubes built on the freighter that if you approach us you fell into the void and died (now replaced by storage rooms).
polo quests that spam messages.
bug with the new frigates and mission of the frigates.
...

Then they changed gameplay with each update:
portals that don't work, then they work, then they work and you can move into the new system, then instead you can't move into the new system.
names of elements and plants that changed with each update.
crop times and economic yield that changed with each update.

The situation was not so bad anyway, this is true. But surely the management of the development of the game was very bad.

When you play for pure exploratory taste, without going into the various and other game mechanics, however, you don't notice these bugs, and the game is playable and enjoyable.
 
One thing that bothers me in the post Next No mans Sky is the kind of a forced progression through pretty long tutorial - build base, do mission for this guy, hire that guy ugh... even If you decided to ignore the red Atlas orb. I wish there was the way to skip it and obtain the BP the other way. Of course I can just play creative but its not the point.
 
I haven't finished the tutorial yet ;-

I get to the two guys in the space station every time and then kind of give up for a month or so and then restart the game after that!

Think I'm on my fourth attempt to restart it.
 
I wonder if something like that will ever happen to Fdev.
Hello games realy redeemed themself after it's rather bumpy start.
NMS is only getting better wich each update, and lots of bugs get fixed rather quick, what a contrast compared to ED.
The community used to buy FDEV pizzas when big updates were being deployed.

It is hard not to admire Hello Games. The media got hold of what they were doing and spun it out of all proportion. Their building got flooded and they lost loads of work. On release NMS must have been the biggest gaming disappointment in near history (in 2035 Star Citizen might take that crown) .

Hello Games turned that Train crash around and NMS is an absolute marvel of a game.
 
On release NMS must have been the biggest gaming disappointment in near history
regardless of whether that's true or not - many were unhappy, but i certainly didn't hate it, and put many hours into NMS v1.0 - i find it very hard to forgive the community for the way they reacted, recruiting people who didn't even own the game to pour hate upon NMS. legitimate complaints are understandable, but that was more like a mob-rule attempt to completely destroy HG.

...and some of those criticisms were unfounded; i myself found some of the supposedly 'missing' features during my early play (large diplos, sandy ground, plus others)

i got the impression that some of the disappointed players wanted to find all the goodies on the very first planet they landed on, and then even more wonders with each subsequent planet

imo the NMS ships handle like wounded sponges though, i really hope HG find a way to fix that
 
The community used to buy FDEV pizzas when big updates were being deployed.
Correct.

It is hard not to admire Hello Games. The media got hold of what they were doing and spun it out of all proportion. Their building got flooded and they lost loads of work.
Ok. Look, I am very glad that HG did not abandon NMS and are putting in more and more features. That's great!
However, what you just wrote is not what happened. NMS was said to include multiplayer at launch but it didn't. It was said to include taking sides with factions in combat but the game didn't have such a feature. Worse, HG initially claimed that the galaxy was just "too big" for any player to meet up with another player, which was a flat-out lie. There was nothing "spun out of proportion", HG promised features that were not in the game, and then claimed that the game was just too deep and awesome for people to be able to see said features. That happened, and while they eventually made good on most of their promises, you are not going to retcon history and say that it was all just malicious media spin.

Back to NMS: Can't wait for VR support, that's gonna be epic.
 
Correct.



Ok. Look, I am very glad that HG did not abandon NMS and are putting in more and more features. That's great!
However, what you just wrote is not what happened. NMS was said to include multiplayer at launch but it didn't. It was said to include taking sides with factions in combat but the game didn't have such a feature. Worse, HG initially claimed that the galaxy was just "too big" for any player to meet up with another player, which was a flat-out lie. There was nothing "spun out of proportion", HG promised features that were not in the game, and then claimed that the game was just too deep and awesome for people to be able to see said features. That happened, and while they eventually made good on most of their promises, you are not going to retcon history and say that it was all just malicious media spin.

Back to NMS: Can't wait for VR support, that's gonna be epic.
I think you misunderstood me a bit. I didn’t mean the media was maliciously spinning what happened. I meant they were over hyping it before it came out and they got carried away with it all.

I remember seeing a video with Sean on some big American talk show and he just didn’t know when to say it couldn’t do something. I wasn’t defending them telling porkies but I remember it all starting when it got swept up in a mega hype train.
 

Viajero

Volunteer Moderator
I think you misunderstood me a bit. I didn’t mean the media was maliciously spinning what happened. I meant they were over hyping it before it came out and they got carried away with it all.

I remember seeing a video with Sean on some big American talk show and he just didn’t know when to say it couldn’t do something. I wasn’t defending them telling porkies but I remember it all starting when it got swept up in a mega hype train.
It is not just that he didn’t know when to say he could not do something. Although that is already pretty bad.

More critically it is that, closer to release, when he must have known for sure that he was not going to deliver some of the things he had promised, he never stepped up, owned it and corrected himself. He decided to maintain the deception and benefit financially from the accumulated hype on release and only offered a semblant of explanation a month after when the market outrage was already through the roof.

Toumal post is on point (and I am equally looking forward to enjoy NMS in VR), but I really hope we do not start again in the thread a new attempt at rewriting history.
 
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I didn’t mean the media was maliciously spinning what happened. I meant they were over hyping it before it came out and they got carried away with it all.

I remember seeing a video with Sean on some big American talk show and he just didn’t know when to say it couldn’t do something.
I'd argue that most of the time it was less a matter of him not knowing how to say no, but knowing all to well how to say yes. Yes there was a lot of media hype, but it wasn't like HG didn't kindle the flames. I dunno about you, but when someone asks me and I say yes, but the reality is no, it's not the fault of the guy asking the question ;)
 
It is not just that he didn’t know when to say he could not do something. Although that is already pretty bad.

More critically it is that, closer to release, when he must have known for sure that he was not going to deliver some of the things he had promised, he never stepped up, owned it and corrected himself. He decided to maintain the deception and benefit financially from the accumulated hype on release and only offered a semblant of explanation a month after when the market outrage was already through the roof.

Toumal post is on point (and I am equally looking forward to enjoy NMS in VR), but I really hope we do not start again in the thread a new attempt at rewriting history.
I certainly wouldn’t want to rewrite it. I only started to play it properly last year having only played it a little after launch.

What impresses me is that they could have just gone if into the sunset with their wheelbarrows full of cash but instead have fixed it and made a really good game.
 
Once a thief.....

Yes NMS had a less then glorious start I get that but even after redeeming themself the way they did with huge updates, add ons, whatnot, all for free, people just can't let go what went south pre-release.
I wish Fdev would be as eager to clean up the mess they leave behind with each update.

NMS turned into a top quality game with much more to come, oh and in a reasonable short time.
The contrast with ED is staggering if you ask me.
 
Worse, HG initially claimed that the galaxy was just "too big" for any player to meet up with another player, which was a flat-out lie.
Actually, the galaxy was big already then, but they screwed up the seed number for your start position. The place the two players met, the planet they were on, I was on the same one just a day earlier. I suspect a lot of people just started in the same system. The galaxy was still big, but everyone put in the same place, it sounds like Earth. :D
 
It always seems strange to hear fans praise Hello games for continuining to work on NMS. There are other games that receive free updates after release but nobody ever seems to say the same. I have never heard anyone praise ArenaNet for continuing to support GW2 in the same way that people talk about NMS, same goes for Elite.

It's pretty weird tbh and strikes me as a community-spread narrative to redeem Sean Murray's reputation...
 
Once a thief.....

Yes NMS had a less then glorious start I get that but even after redeeming themself the way they did with huge updates, add ons, whatnot, all for free, people just can't let go what went south pre-release.
I wish Fdev would be as eager to clean up the mess they leave behind with each update.

NMS turned into a top quality game with much more to come, oh and in a reasonable short time.
The contrast with ED is staggering if you ask me.
I think the difference is that HG hunkered down and focused on making the game they promised, while FDev somehow got sidetracked and lost focus on the game they said they would make. Hopefully they got the focus back now for 2020.
 
I think the difference is that HG hunkered down and focused on making the game they promised, while FDev somehow got sidetracked and lost focus on the game they said they would make. Hopefully they got the focus back now for 2020.
It's always "hoping" for improvement with Fdev.
The last year or two they haven't realy convinced me that they're on top of things lest they would've done a lot more about bug fixing and balancing.
Yeah this new 2020 thing, it's gonna fix everything, didn't we say that at the start of the beyond series either?
Beyond was about fixing the core mechanics, to me bugs are a great part of that, and look what that brought us.
Yeah they fixed mining, sort of, void opals ruins the credit balance completely imho, but how many bugs are still there and how many new bugs were introduced?

Hello Games did the best thing they possibly could after the starting debacle, they fixed and completed the game with more then we expected in the first place, and all this in a reasonable short time.
We didn't have to wait eighteen months for the next best thing.

I don't have much faith in the big 2020 cahuna Fdev is working on, purely because they don't give me reason to have faith, most new features they introduced are half developed, I don't expect 2020 to be much better.
 
It always seems strange to hear fans praise Hello games for continuining to work on NMS. There are other games that receive free updates after release but nobody ever seems to say the same. I have never heard anyone praise ArenaNet for continuing to support GW2 in the same way that people talk about NMS, same goes for Elite.

It's pretty weird tbh and strikes me as a community-spread narrative to redeem Sean Murray's reputation...
Oh there are a lot more devs who stick to their game and try to deliver what the players would like.
LGM is one of them too with their Starpoint Gemini games.
It's just that quite a lot of people keep hammering on the bad start of NMS, even after so many updates and additions.
Hello Games worked their butts off to repair what they broke at release, to me that's commendable.
If another game dev does the same then kuddos to them too.
 
Had Sean not been the micro manager he is an hired a PR person to pimp his product, not of the negativity would have happen. But he's a micro manager and as such no one can do as well as they can, which subsequently went nuts. Considering the size of the company and the work they been doing to get past the first days fisacos. If Sean can manage to stay away from PR. Their games is going to be next to none other like it.
Look at the number of people working on Ed and compare it to those at NMS. If ED had the same dedication and free will to get past the "DAVID", ED would be the game of games.
 
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