The No Man's Sky Thread

I only bought NMS earlier this year, so missed all of the release drama.
I consider it to be a good 'arcade game' with spreadsheet management to the fore. ED has a far more complex system in place and the only similarity in both games are space/ships!
I like the 'simple' flight mechanics in NMS, no perma-boost jousting...
Fortunately, apart from space/ships the two games really are chalk & cheese and I'll play either according to their individual merits - but still looking forward to next week and seeing the result of their efforts in bringing VR to NMS :)
 
I enjoy NMS for a short while but don't find myself treating it quite so much like a second life! It's fun to revisit from time to time though. I think it's mostly the controls I don't like.

(And I think Subnautica is better at lots of the things NMS is good at.)
 
I don’t think the base game purchasers were hard done by, but I do think the LEP buyers would look at NMS and sigh at the quality of their free DLC having paid up to £100 for their rather lacklustre LEP.

But, I have faith that neither game is done yet. ED may well still surprise us. Their mega update is scheduled next year so I don’t think it’s fair to compare quite yet.

If FDEV’s 2020 update turns out to be another bolt-on mixed bag of what that nobody asked for then the LEP buyers will rightly be annoyed.

*discalimer: I only found out about NMS from
GOG so I missed the whole hype train.
I’ve played it every update for
a total of about 500h and will restart for 2.0 (that’s <12c per hour)

ED I’ve played two commanders 1500+300h respectively so it’s the game I’ve played most by a Looong way. But I’ve spent $300 for the Alpha and $20 for another account and over $200 in cosmetics over the years!

I will say that ED has given me more moments of mind blowing gameplay overall but both required about the same amount of “grind” (distant worlds)
 
But, I have faith that neither game is done yet. ED may well still surprise us. Their mega update is scheduled next year so I don’t think it’s fair to compare quite yet.
I think NMS and ED are in two very different positions, update-wise. As SM said, they were done with NMS but decided they do another free update 'because they could'. As it happens this one is the one I am most interested in, as VR really transforms a game IMHO. But this could very well be it, and if Beyond pans out well I suspect HG will consider their reputation salvaged enough that they can go for NMS2. At the end of the day the NMS engine isn't nearly as scalable as SF, so there is a hard limit for what they can do. And with the next generation of consoles coming, NMS is going to look really dated. So my bet is that Beyond will finish NMS, and that they will start working on NMS behind the scenes.

FD seems to be in a very different position, and I get the very distinct impression Next Era will be a go/no go moment to the board. They are clearly trying to get the game as polished as possible for new players, and I suspect Next Era sales will determine whether FD will add another 5 years to the ED development program for the new consoles. If so, Next Era might be the last XB1/PS4 compatible update. That way space legs would make more sense, as they can use the upped system requirements for atmo planets for 2022 or some such. But that would really depend on whether Next Era will connect with enough sales to show there is a market to warrant that kind of investment...
 
Arguing is really a waste of time, space games are back and I for one am a happy bunny. I paid £150 for ED and £60 for NMS.. I also have a number of other space games that were much cheaper and in some cases better, than both of the above mentioned.

However, £150 for ED was an early in (Beta) and was to help support the game plus have free access to later dlc's (that is what it said, iirc).. I'd pay it again within a blink of an eye, just because, if space games were to come back and they did, ED had to be there for the genre to feel complete, even though I rarely play it now. It's just nice to have it back, even if it didn't turn out (yet) to be what I expected, after this long.

NMS I pre-paid and certainly would not argue about the price, I've had more than my monies worth and they are still bringing out huge updates, so can't argue with that. Looking forward to the new update in a few days.

I did have a fair bit invested into SC at one stage, but I do need to see some sort of developer restraint, when CR started telling everyone via his chairman slot, that all ideas that were sent into him, were great and he would probably be implement them.. Then I had to refund..
I still think SC could be a great game, but this time, I'll wait untill full release, should I still be living , that is.. ;)

Just be happy space games are back, I am.
 
In my eyes Sean Murray is more the hero and David Braben is more the villain. Then there's that Star Citizen guy (can't remember his name) - he's Emperor Palpatine, LOL.
Chris Roberts.

Well, I think CR is a lot worse than ever DB or SM ever was. He's constantly been lying about features and releases and he doesn't get threats like SM did, no, CR gets money instead. Go figure.
 
Arguing is really a waste of time, space games are back and I for one am a happy bunny. I paid £150 for ED and £60 for NMS.. I also have a number of other space games that were much cheaper and in some cases better, than both of the above mentioned.
Agree. I don't care anymore about keep the release drama alive. What happened, happened, and Sean have explained what happened from his point of view, and as a former developer, I get it. I can totally see what kind'a mistake he did.

Anyway, ED and NMS are both great games, for different reasons. I've spent 10 times more hours in ED than NMS, but that's probably because I flew around the whole galaxy. :D

However, £150 for ED was an early in (Beta) and was to help support the game plus have free access to later dlc's (that is what it said, iirc).. I'd pay it again within a blink of an eye, just because, if space games were to come back and they did, ED had to be there for the genre to feel complete, even though I rarely play it now. It's just nice to have it back, even if it didn't turn out (yet) to be what I expected, after this long.
My biggest regret is that I didn't buy into kickstarter of ED. I got on the train later. Wish I had been there in the beginning.

NMS I pre-paid and certainly would not argue about the price, I've had more than my monies worth and they are still bringing out huge updates, so can't argue with that. Looking forward to the new update in a few days.
It kind'a works great with NMS v ED releases. Now, I have NMS to play until September and/or December when EDs next version comes out. And when I'm not playing either one of those, I play Beatsaber or program in Assembly. :)

I did have a fair bit invested into SC at one stage, but I do need to see some sort of developer restraint, when CR started telling everyone via his chairman slot, that all ideas that were sent into him, were great and he would probably be implement them.. Then I had to refund..
I still think SC could be a great game, but this time, I'll wait untill full release, should I still be living , that is.. ;)
Yeah. I uninstalled SC a while back. Still have a basic license though just in case I feel like installing again. It could be great... maybe.

Just be happy space games are back, I am.
Totally, and there's a bunch of space games being made right now. The danger though is though a saturation of the market, and nothing really unique being done. All games are starting to look the same and have the same features.
 
Just be happy space games are back, I am.
I bought Everspace awhile back on sale, but I just couldn't get used to the controller layout on PS4 (very limited customizations compared to ED). I did not get my money's worth out of the game, but I see it as an investment in genre. The more money space-theme games make, the better IMO.

I'm not sure I'll like the new RGO, but I might buy it anyway with this in mind (on sale, of course).
 
I bought Everspace awhile back on sale, but I just couldn't get used to the controller layout on PS4 (very limited customizations compared to ED). I did not get my money's worth out of the game, but I see it as an investment in genre. The more money space-theme games make, the better IMO.
You just pointed out something I didn't think of before. I've tried a bunch of the new space games (pre-releases, betas, etc), and none of them really stick for me. Not so much because of the graphics (which is kind'a dismal with many of them), but because of the controllers. I'm having a hard time getting used to a new set of ways of doing things and new buttons etc. And this is probably why NMS got me hooked from start because the controllers were easy. I can't spend hundred hours to learn to fly a space ship again. If a game has advanced controls, they now need a "rookie" mode at least for me.
 
Well, i took the plunge. Mixed feelings.

Got it at half price so all expansions at less than i paid for the original version
After three years they have basically gotten the game fixed to the features they promised at launch.
Graphics have been improved
Less creatures / animals on planets though, like 1-3 animals at most per planet (do they worry that their procedural diversity is not up to snuff - I know it wasnt on release)
Still a lot of "gradual" pop ins of objects.
In the first version i basically had maxed out the ship and multi-tool after 30 hours or so and this version feels a lot slower and gradual in progression.

It's still the same grind though but i have no need to hurry.
 
When ED 1.0 was launched, it contained what FD said it would contain. Anyone buying it on launch day got exactly what he paid for.
Yup, it also feels like after they added airless worlds to land on David Braben was satisfied and mentally left the project and let others take over.

1.0 was a perfect updated version of the classic Elite 30+ years ago where you could land on space stations - but most people remember Elite II and want to land everywhere so they added the moons.

After 1.0 every expansion except planets to land on has been an imagineless grindfest for parts and upgrades or slightly different ships or poorly implemented mechanics for multiplayer.

And do not get me started on the hamfisted Powerplay mechanics.
 
Does anyone know if the VR mode being introduced in 2.0 allows the game to be played totally using the VR controllers? ie: So on the PC you could play on the Oculus using only the touch controllers, and not having to revert to a keyboard/mouse/joystick?
 
Does anyone know if the VR mode being introduced in 2.0 allows the game to be played totally using the VR controllers? ie: So on the PC you could play on the Oculus using only the touch controllers, and not having to revert to a keyboard/mouse/joystick?
That’s what the previews have shown - when using vehicles the player can use a virtual HOTAS along the lines of VTOL VR. You can see it in the VR reveal trailer where the floating hands latch on to the throttle and stick.
 
That’s what the previews have shown - when using vehicles the player can use a virtual HOTAS along the lines of VTOL VR. You can see it in the VR reveal trailer where the floating hands latch on to the throttle and stick.
Cool... If I can playing the entire game just using the Oculus Touch controllers that would be great!

Although I am worried how the motion system will work! I assume walkign around will be traditional walking/movement just using on of the controllers (eg: a joystick under the thumb) which can produce epic motion sickness!
 
Cool... If I can playing the entire game just using the Oculus Touch controllers that would be great!

Although I am worried how the motion system will work! I assume walkign around will be traditional walking/movement just using on of the controllers (eg: a joystick under the thumb) which can produce epic motion sickness!
Thankfully I don’t suffer from that but as well as smooth walking there is also a teleport option. I’m looking forward to seeing how all the different locomotion methods and VR/flatscreen players all interact.
 
Thankfully I don’t suffer from that but as well as smooth walking there is also a teleport option. I’m looking forward to seeing how all the different locomotion methods and VR/flatscreen players all interact.
They'll support teleport movement too? Wow! That will be interesting to see working considering VR players can play alongside non-VR players!?!
 
They'll support teleport movement too? Wow! That will be interesting to see working considering VR players can play alongside non-VR players!?!
It should make it easy to spot the VR players though - they’ll be waving their arms around like loonies and some of them will be moving around like Japanese lasses who crawl out of TV’s :)
 
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