The No Man's Sky Thread

Although I’m loath to join in the “no U” conversation, I’d say that NMS has much more detailed textures but the “graphics” are a matter of taste and opinion.

Outside of Elite Dangerous’ ships bridges, the textures look like they’re from a game from the mid 2000’s, like Doom 3 era. I’ve spent a lot of time mooching around in VR, so I’ve got to see stuff on foot at the same ranges as NMS.

NMS is a lot more detailed up-close, and has fantastic looking tessellation for planetary surfaces (as opposed to Elite’s noticeably flat surface detail). The graphics today are much improved from the initial release, and it makes me wonder if people’s opinions on the textures are based on outmoded versions of the game. I run at maximum settings, and I think it looks fantastic.

Where Elite wins is in scale. The draw distance is much, much greater. Although the textures are fairly low resolution, we’re not supposed to be seeing them up close (yet, fingers crossed), we’re supposed to be seeing them for up to hundreds of kilometres away.

I love the look of both games for different reasons, like one is Kubrick’s 2001 and the other is the cover of a Yes album.
 
Frontier needs to deliver more content and features for Elite Dangerous. Hello Games released more substantial free updates imo. Frontier should study the first person game mechanics of NMS so that it'll be better in ED.
 
For me, and this is only my opinion. ☺

I love space games, ED included, but I had very high hopes for ED, but it seems to me (as said, just my opinion), some bigger deals came along and ED got put aside by the main force of the company. Probably not willingly by some in the company, but you go and do what the boss says and rightly so. ;)

When it all started, it seemed like FDev were all.. and it felt like .. 'all' .. the company and staff were behind it and wanted it to be the best.
But bigger deals got ED side tracked and ended up with either a reduced work force on it, or lets say, a large number, but not focused in the right places.

That is just my thoughts on it.

I hope at some stage DB thinks hard about ED and how the game has helped the company. It could still be that vision they first touted..
 
For me, and this is only my opinion. ☺

I love space games, ED included, but I had very high hopes for ED, but it seems to me (as said, just my opinion), some bigger deals came along and ED got put aside by the main force of the company. Probably not willingly by some in the company, but you go and do what the boss says and rightly so. ;)

When it all started, it seemed like FDev were all.. and it felt like .. 'all' .. the company and staff were behind it and wanted it to be the best.
But bigger deals got ED side tracked and ended up with either a reduced work force on it, or lets say, a large number, but not focused in the right places.

That is just my thoughts on it.

I hope at some stage DB thinks hard about ED and how the game has helped the company. It could still be that vision they first touted..
I still love ED too though I’m not playing it as much lately.

I think pretty much the same as you but reckon that the Micro transaction store is probably a big part of it. They probably found they can generate plenty of money from paint jobs and the like with far less development effort than creating real content to attract new players with premium expansions.

I guess that strategy can only last so long as eventually everyone will get bored and stop buying paint jobs etc.

For Hello games I expect they primarily wanted to rebuild their reputation. I think they have done a good job of that. Can’t wait to try NMS in VR :D
 
I love the look of both games for different reasons, like one is Kubrick’s 2001 and the other is the cover of a Yes album.
The younglings probably won't know what you're talking about... 😄 (Now I want to play Wondrous Stories or Starship Trooper again. oh, good memories)

The way I've been comparing the games is using Lego. One is like Techno and the other like Duplo. 🤪
 
First off, I don't like the aesthetics of NMS because I'm not a fan of the over-colourful, cartoony look. I know that some people are, it's a personal thing. Funnily enough, unlike the examples mentioned above, I grew up on realistic astronomical illustrations, as well as more realistic sci-fi stuff, so that could also be why I prefer the more realistic design of Elite.

There's that, and there's also that the game is much more focused on planetary prospecting. Mine / find various materials to build stuff to mine more kinds of materials to build stuff to mine more... I have some hopes that the upcoming update will add some more to this, perhaps better building. But so far, I've never stuck long with the game.
Contrary to the original expectations, to me NMS has always seemed like a planetary survival FPS with the - rather shoddy - space sim parts bolted on top of that. I mean, no offense, but it would be serious to claim that NMS's space flight and combat rivals that of Elite's. It's a different kind of game that for some reason still gets lumped into the space sim genre, even though that's not its actual focus.

I love space games, ED included, but I had very high hopes for ED, but it seems to me (as said, just my opinion), some bigger deals came along and ED got put aside by the main force of the company. Probably not willingly by some in the company, but you go and do what the boss says and rightly so. ;)

When it all started, it seemed like FDev were all.. and it felt like .. 'all' .. the company and staff were behind it and wanted it to be the best.
But bigger deals got ED side tracked and ended up with either a reduced work force on it, or lets say, a large number, but not focused in the right places.
Hm, all too true. Now that I think about it, it feels the same to me as well.
This also makes me wonder whether the reason why FD haven't announced what the "New Era" expansion of Elite will be is because we'll see them as no longer really trying, or certainly not as much as they used to in the earlier days. The Beyond of Elite Dangerous certainly seemed like the developers were focused elsewhere, with the exception of Chapter One I guess.
Then again, if the expansion won't be space legs and atmospheric flight both, large groups of players will be disappointed. So if they aren't shooting to releasing those for the same expansion, that would be a good reason why they're staying silent.
In any case, since the NMS developers have only one game to work on, they certainly aren't going to be viewed as not doing as much with their game as they could. Of course, the risk with one-game studios is always that if that game goes under, the studio will most likely follow. It's a good thing that NMS had a publisher who could for the developers to continue after the disastrous launch, and back them financially to do so. (Although I confess I have absolutely no idea about Hello Games's finances, and whether they could have continued developing without Sony or not.)

Update: cool, I stand corrected on the one game aspect by Han Zulu below.
 
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I only bought NMS earlier this year, so missed all of the release drama.
I consider it to be a good 'arcade game' with spreadsheet management to the fore. ED has a far more complex system in place and the only similarity in both games are space/ships!
I like the 'simple' flight mechanics in NMS, no perma-boost jousting...
Fortunately, apart from space/ships the two games really are chalk & cheese and I'll play either according to their individual merits - but still looking forward to next week and seeing the result of their efforts in bringing VR to NMS :)

I don’t think chalk and cheese means what you think it means.
 
Although I’m loath to join in the “no U” conversation, I’d say that NMS has much more detailed textures but the “graphics” are a matter of taste and opinion.

Outside of Elite Dangerous’ ships bridges, the textures look like they’re from a game from the mid 2000’s, like Doom 3 era. I’ve spent a lot of time mooching around in VR, so I’ve got to see stuff on foot at the same ranges as NMS.

NMS is a lot more detailed up-close, and has fantastic looking tessellation for planetary surfaces (as opposed to Elite’s noticeably flat surface detail). The graphics today are much improved from the initial release, and it makes me wonder if people’s opinions on the textures are based on outmoded versions of the game. I run at maximum settings, and I think it looks fantastic.

Where Elite wins is in scale. The draw distance is much, much greater. Although the textures are fairly low resolution, we’re not supposed to be seeing them up close (yet, fingers crossed), we’re supposed to be seeing them for up to hundreds of kilometres away.

I love the look of both games for different reasons, like one is Kubrick’s 2001 and the other is the cover of a Yes album.
Spot on. Both NMS and ED have undergone large graphical improvements over the years, and both games have detractors arguing from the limited experience they had with either game years ago. The textures in NMS are absolutely fine. The planets of ED are not all the same at all in terms of astrophysics and geology, but are lacking very much in gameplay elements making them functionally near-identical. People arguing one or the other are simply talking about different things.

In any case: very interested in VR.
 
I still love ED too though I’m not playing it as much lately.

I think pretty much the same as you but reckon that the Micro transaction store is probably a big part of it. They probably found they can generate plenty of money from paint jobs and the like with far less development effort than creating real content to attract new players with premium expansions.

I guess that strategy can only last so long as eventually everyone will get bored and stop buying paint jobs etc.

For Hello games I expect they primarily wanted to rebuild their reputation. I think they have done a good job of that. Can’t wait to try NMS in VR :D
I agree with you. And I will go one step further as to why they’re pushing the transactions tour over actual development.
Yes the transaction store probably generates some reasonable amount of revenue for minimal possible effort. But as to why they’re not providing additional content, I’d say it’s because the number of people that paid for the life extension pass and alpha and beta access is possibly a very large proportion of the actual total player base.
Which means that if they even did develop decent DLC, it would mostly be played by people who had already paid for it, leaving them little incentive to do more than just fulfil their legal obligations when th an MVP.
 
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