The No Man's Sky Thread

I agree with you. And I will go one step further as to why they’re pushing the transactions tour over actual development.
Yes the transaction store probably generates some reasonable amount of revenue for minimal possible effort. But as to why they’re not providing additional content, I’d say it’s because the number of people that paid for the life extension pass and alpha and beta access is possibly a very large proportion of the actual total player base.
Which means that if they even did develop decent DLC, it would mostly be played by people who had already paid for it, leaving them little incentive to do more than just fulfil their legal obligations when th an MVP.
Lol, none of that post is even remotely sensible. ED has been a gold, silver or bronze selling game on steam every single year. ED sold millions of copies. There are no LEPs on xb1 or PS either. LEP/Alpha/beta is less than 2% of the playerbase. Calling that s 'very large proportion' is just mental . They are working on a large new expansion, which is no secret as its financials show.

There is no evil conspiracy, you just can't wait till next year so you make weird stuff up. :ROFLMAO:
 
We'll find out tomorrow, will let you know. If it's done well I can see myself invest a bunch of time on it. Subnautica is a great example of how it can be in such a game, and I hope it works well. :)
Subnautica is certainly a great example of VR as a tacked-on afterthought. I had really high hopes for it, and it's sort of okay I guess, but the PDA / tablet thing is the size of a post-it note and about six inches from your eye, HUD elements at the bottom of the screen are connected to your eyeline so you can't actually look down to see them, tools you hold appear to come out of your face because they're positioned as if you're swimming flat instead of sitting / standing... gah. It could have been so good, but it just wasn't. Then they dropped it altogether for Below Zero.

I have high hopes for NMS VR, but I'm trying to be prepared for disappointment. :)
 
Subnautica is certainly a great example of VR as a tacked-on afterthought. I had really high hopes for it, and it's sort of okay I guess, but the PDA / tablet thing is the size of a post-it note and about six inches from your eye, HUD elements at the bottom of the screen are connected to your eyeline so you can't actually look down to see them, tools you hold appear to come out of your face because they're positioned as if you're swimming flat instead of sitting / standing... gah. It could have been so good, but it just wasn't. Then they dropped it altogether for Below Zero.

I have high hopes for NMS VR, but I'm trying to be prepared for disappointment. :)
Well, maybe I have just low expectations in general, but I thought Subnautica in VR was a blast. Not disagreeing with you on those technical issues, but it was very much worth it to me. :)
 
Would like to test out the VR experience as it drops today, but i doubt it changes my mindset with NMS.
Still probably too colorful, too cartoony, too arcadey and way too grindy. Especially the space flight being so arcade is one of the aspects i cant get over, i just hate it and since NMS is directed to masses, i doubt thats gonna change.
 
Subnautica is certainly a great example of VR as a tacked-on afterthought. I had really high hopes for it, and it's sort of okay I guess, but the PDA / tablet thing is the size of a post-it note and about six inches from your eye, HUD elements at the bottom of the screen are connected to your eyeline so you can't actually look down to see them, tools you hold appear to come out of your face because they're positioned as if you're swimming flat instead of sitting / standing... gah. It could have been so good, but it just wasn't. Then they dropped it altogether for Below Zero.

I have high hopes for NMS VR, but I'm trying to be prepared for disappointment. :)
This mod allowed me to play Subnautica VR after I had all the same issues as you listed above:

 
Patch Notes: https://www.nomanssky.com/beyond-update/
Couldn't resist this bit :)

Explorers can enjoy longer stretches of uninterrupted mining with less frequent and less aggressive sentinels, and a reworked overheat mechanic for the Mining Beam that rewards pushing heat to the limit.


Ship controls and space combat balance have been improved.


Inventory limitations have been relaxed, allowing explorers to carry near-unlimited quantities of mined substances. The inventory UI has been revised and improved.


A large number of quality of life issues have been addressed, and new recipes and technologies have been added to alleviate grinding.


Examples include: large specialist Warp Cells; being able to move installed technology; being able to install technology in stages, similar to repairs; adding additional ramps to the Space Station; adding Mining Beam upgrades that increase resources gained; adding starship technologies that automatically recharge the Launch Thrusters; and restoring Carbon Planters.
 
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This update is massive, the patch notes is incredible, it seems they really took any pieces of the game to make it better and I'm vrey curious to try the VR

...reworked overheat mechanic for the Mining Beam that rewards pushing heat to the limit...
...allowing explorers to carry near-unlimited quantities of mined substances....
...alleviate grinding...
...being able to move installed technology
...being able to install technology in stages, similar to repairs
...adding Mining Beam upgrades that increase resources gained
This is QoL improvement!
After NEXT I almost abandoned the game because of the mining grind and small things that ed me off. HG fixed them all!
 
Yes it's today. But "don't play on patch day" is still applicable!
Download size for PS4 is 11.011GB (ref)
For me, just downloading the patch is an achievement! I'll be bringing my PS4 to a proper internet connection tonight :D

There's also an update to Overwatch (Sigma). OOOOOHHHH Wooeyy HOOO!!! Looks like I got me some new and exciting games to play! I hope I don't lose all my hard BGS work (reminds me of Farmville) while I'm gone from Elite. :eek:
 
Yes it's today. But "don't play on patch day" is still applicable!
Download size for PS4 is 11.011GB (ref)
The Xbox update is 8.99gb.
Just started it up and wow, everything looks much more crispier and detailed.
Lots of qol updates, scanning creatures is much easier now.
It's only a first impression but I'm very excited already.

HG realy did some fine work on this update, no bugs found so far.
 
WOW, there is sooooooooo much in the patch notes!! Talk about delivering content to a game... HG really deserves major props for this achievement. What other game out there has this much to offer in a single interface....? Patiently awaiting my steam client to note update to begin, but after reading the patch notes, simply amazed how much HG has packed into this update (with VR to boot!). The bar has really been set here for breadth and hopefully depth offered in a single game, while wrapped in the experience of VR!

And icing on cake, is its all FREE/included in existing game package! Simply, WOW!
 
The Xbox update is 8.99gb.
Just started it up and wow, everything looks much more crispier and detailed.
Lots of qol updates, scanning creatures is much easier now.
It's only a first impression but I'm very excited already.

HG realy did some fine work on this update, no bugs found so far.
Makes a change for Consoles to get it first :) Still waiting for Steam to update....
 
Same, though reading the first reports from people on the PS4 I am lowering my expectations for the unpatched Beyond experience. :p
See what you mean... PS4 VR crashing in the Nexus... Doesn't bode well for all the mixed hardware us PC users have. Assuming Steam ever get their act together and post the update today :p

I imagine their Cloud Servers will go into meltdown anyway...
 
Haven't got it yet (Steam pc), but looking at others that have and reading those updates notes etc.. HG have done a great job, I just really want to get in now and see.
The ship cockpits plus first person driving are great now.. Looking good.


Plus, Plus... More uniterrupted exploring................. Well that is a massive yes from me.. :)
 
Haven't got it yet (Steam pc), but looking at others that have and reading those updates notes etc.. HG have done a great job, I just really want to get in now and see.
The ship cockpits plus first person driving are great now.. Looking good.


Plus, Plus... More uniterrupted exploring................. Well that is a massive yes from me.. :)
Haven't got my Steam update either yet. Heard somewhere it's going to be 1 PM USA time (but what timezone?). Not sure if that's true. It's probably some policy with Steam or maybe distribution issue to all Steam users. We'll see. I had the morning to try it out and will be busy the rest of the day. Maybe there'll be some time to test it tomorrow (if it's out yet).
 
What kinda problems have they found?
Lots and lots and lots of crashes. For example there is a persistent crash when entering the space anomaly. HG updated the internal steam version 12 hours ago, but then replaced it with a newer build for hours ago. Still not released, and it seems they are putting in crunch time for major last minute fixes...
 
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