The No Man's Sky Thread

It shows the variety of play styles this game allows. My main save is now 30 hours and my base building has been almost nothing - a single square room, teleporter and storage compartment. And not feeling much grind so far because of it.
Mine is literally the same. I have the tiniest base possible (one square, literally, with a roof and 3 walls), a teleporter, one storage container, and last night managed to power both with solar panels and a battery. I called it "Don't Judge Me".

But now I've found a paradise planet, hi-tech, opulent, with low sentinels, and I'm thinking "minecraft" for the first time, but in a good way. This planet is perfect, except for the red oceans. I may have to move on because of that one flaw. But that's part of the fun, looking for that one precious gem while doing all those other things. :)
They need to add Magrathea to this game... :LOL:
 
Saying that though, I've yet to get the freighter mission in Beyond so far, but I'm on a personal mission to upgrade my multi-tool from the default so I can put more stuff in it. So I have an enhanced analysis visor that can scan plants for 23K each, and I'm exploring planets trying to get as much money as I can. Need 2.5mil to get the multi-tool I want.
And this is an example of why the game has me hooked right now. I had no idea there was such a thing as an enhanced analysis visor that could scan for 23k. Just like yesterday I first learnt I could upgrade the Hyperdrives to over 1000 Ly range. I'd been pottering towards the centre in 100 Ly baby steps... sheesh.

Mine is literally the same. I have the tiniest base possible (one square, literally, with a roof and 3 walls), a teleporter, one storage container, and last night managed to power both with solar panels and a battery. I called it "Don't Judge Me".
Heh, nice name... and my wooden hut is called "Kindling". I've seen solar panels but they can wait until I evolve out of the iron age onto my paradise planet. :)

Oh, and Update: Dug up a gorgeous yellow Ancient Skeleton, 1300 years old IIRC, worth 1.8M. I really should call it "Kindling 2" but it's worth too much. :p
 
And this is an example of why the game has me hooked right now. I had no idea there was such a thing as an enhanced analysis visor that could scan for 23k.
It's only an 'A' class upgrade, because I plan on getting rid of my current multi-tool as soon as I can afford it. Visit the multi-tool vendor in stations with a handful of nanites, and they can furnish you with all kinds of upgrades. An 'S' class upgrade (which will net much more than 23K) costs about 580 nanites in Beyond. If you have the room, you can also stack upgrades next to each other to get even more cash, including for fauna as well as flora. You'll know the stacking is effective when you get the coloured outline on the module(s). Luckily you can also non-destructively move upgrades around your inventories in Beyond - previously I had to use a save editor to do it.

Just like yesterday I first learnt I could upgrade the Hyperdrives to over 1000 Ly range. I'd been pottering towards the centre in 100 Ly baby steps... sheesh.
Wee Polo in the Nexus can give you coordinates to black holes, which will move you thousands of light years at a time.

Heh, nice name... and my wooden hut is called "Kindling". I've seen solar panels but they can wait until I evolve out of the iron age onto my paradise planet. :)
It's the planet I spawned on, but aside from some hefty ice storms (one reason why my base is so small, I just had to build it quickly) it's quite peaceful and I kinda like it. I'm undecided whether to expand on it or not... too busy out exploring atm. Solar panels are good because they don't need any maintenance or filling with materials - they just work - and attached to a battery means my base will always be powered day or night. I wanted the teleporter and storage container available.

Oh, and Update: Dug up a gorgeous yellow Ancient Skeleton, 1300 years old IIRC, worth 1.8M. I really should call it "Kindling 2" but it's worth too much. :p
Nice. :) I could do with that right now tbh.
 
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That's the Artemis mission. I think the freighter comes as part of the Base Computer missions. One annoying thing about NMS is you have to have your current mission selected in the log (and the game often changes it for you without telling you) for events to trigger.

Saying that though, I've yet to get the freighter mission in Beyond so far, but I'm on a personal mission to upgrade my multi-tool from the default so I can put more stuff in it. So I have an enhanced analysis visor that can scan plants for 23K each, and I'm exploring planets trying to get as much money as I can. Need 2.5mil to get the multi-tool I want.

I'm also very easily distracted. ;)
Find planets with Ancient Bones. Those sell for stupid amounts of cash you'll make 2.5 in one trip easily. Look for natural burial sites on the surface.
 
Find planets with Ancient Bones. Those sell for stupid amounts of cash you'll make 2.5 in one trip easily. Look for natural burial sites on the surface.
I found one, but it was a "High Sentinel Activity" planet also, and as soon as I tried to dig it up, they spawned and started shooting me.

It doesn't help that the only offensive weapon I have is my mining laser, and I have no room in my multi-tool to install a Boltcaster or anything else. Catch 22. :LOL:

EDIT: I suppose if they are that valuable, I could get rid of the visor upgrade & change it to a Boltcaster & just go after those. The multi-tool is going anyway, so it was always temporary. ;)
 
More or less everything in this game can be upgraded.. From running, shooting, jetpacks, vehicles, ships, shields, breathing, building, weapons, tools, body, speed, maneuverability, scanning etc etc etc etc.......

Its all been here for a long while, well most of it. Just look into the game more deeply, it's well worth it.

My ship is pimped to where I haven't been killed by a pirate yet, since day one to be honest, I avoided them until I got the sheilds up ;).
I've increased it's speed (pulse drive) so I can out run if needed if I don't want to fight.
I wanted to survive out in space so the ship was very important, once I found my ideal ship I pimped that right up to the top tier for my ship type.

First things I pimped were ship, tools, body, not weapons as such. I wanted quick mining, good sheilds, to be able to roam a toxic planet for longer.
Ship speed as well as jump distances can be pimped too.
Lots of things are broken down, for example shields for body are broken down to types for environments etc, so think about things.

If you can wander around a toxic planet for a good length of time before needing cover, plus not let sentinels be a problem. Well.. do that, and your on your way. :)

If you don't like sentinels and their friends, then dig a hole and craft for a while.. Or indeed cook now.. :whistle:
 
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My ship is pimped to where I haven't been killed by a pirate yet, since day one to be honest, I avoided them until I got the sheilds up ;).
I've increased it's speed (pulse drive) so I can out run if needed if I don't want to fight.
I wanted to survive out in space so the ship was very important, once I found my ideal ship I pimped that right up to the top tier for my ship type.

First things I pimped were ship, tools, body, not weapons as such. I wanted quick mining, good sheilds, to be able to roam a toxic planet for longer.
Ship speed as well as jump distances can be pimped too.
Lots of things are broken down, for example shields for body are broken down to types for environments etc, so think about things.
For me, the priority goes Exosuit -> Multi-tool -> Starship -> Exocraft. In that order.

Planetside is the most important for me, so for that you need good survival / manipulation tools. Being able to run for a long time, or use jet packs to fly between mountains is a big plus.

All depends where your "game" is really. NMS is cool in that it allows you almost infinite choice in that.
 
For me, the priority goes Exosuit -> Multi-tool -> Starship -> Exocraft. In that order.

Planetside is the most important for me, so for that you need good survival / manipulation tools. Being able to run for a long time, or use jet packs to fly between mountains is a big plus.

All depends where your "game" is really. NMS is cool in that it allows you almost infinite choice in that.
Very true.. Depends on when you start the game, as in what version. But everyone has their most important thing, space ship was mine for the first short while, as I'm not too great at ship combat, so that's why. I was good on the surface to begin with.. ;)
_

Further to the topic and directed at HG.. I'm sure they have someone watch this forum.. Mainly because they haven't got a decent official forum themselves.. Something HG/SM we need 'now' (please) ;) (etarc isn't good enough and nor is reddit)
Also the ability, not to have to stick with a conversation ingame that is always the same. We can't quit apart from frantically clicking through to be able to move on.. Plus keep a conversation present when you swap from looking at their ship details to selling or buying.. Not come out to have to go back in again..
 
Regarding the difficulty, NMS used to be more unforgiving, but its been made easier and easier along the line. I remember when you had to find shelter to charge your suit because zink (now sodium) to charge it up were so sparse. Many times you had to take ”a leap of faith” and start to walk towards the unknown, hoping that you could find a shelter in time. Back then mining deposits were tall monoliths and you could mine a hole in there and use it as a shelter. And aqquiring land deforming bombs was a relief, you could make your own hole, but they also were pretty expensive to craft. Those were the days, now we can call a ship, use terrain modifier and everywhere you go you can find more than enough sodium and oxygen to keep you running. An this is in Survival mode.
 
Regarding the difficulty, NMS used to be more unforgiving, but its been made easier and easier along the line. I remember when you had to find shelter to charge your suit because zink (now sodium) to charge it up were so sparse. Many times you had to take ”a leap of faith” and start to walk towards the unknown, hoping that you could find a shelter in time. Back then mining deposits were tall monoliths and you could mine a hole in there and use it as a shelter. And aqquiring land deforming bombs was a relief, you could make your own hole, but they also were pretty expensive to craft. Those were the days, now we can call a ship, use terrain modifier and everywhere you go you can find more than enough sodium and oxygen to keep you running. An this is in Survival mode.
Yeah, I think calling the ship was a bad idea.
They have made it much easier in many cases from day one release. But that was to attract more players I guess. There again they have added much more so..
But calling ships is not good really. Takes away a lot of survival needs. Although it has a radius I think.. But still.. Too easy..
 
I found one, but it was a "High Sentinel Activity" planet also, and as soon as I tried to dig it up, they spawned and started shooting me.

It doesn't help that the only offensive weapon I have is my mining laser, and I have no room in my multi-tool to install a Boltcaster or anything else. Catch 22. :LOL:

EDIT: I suppose if they are that valuable, I could get rid of the visor upgrade & change it to a Boltcaster & just go after those. The multi-tool is going anyway, so it was always temporary. ;)
You were a little unlucky there. Attacking the sentinels is pointless anyway and they just escalate in response. You'll find somewhere better.
 
PS4 version 2.09= 1.9GB if you want online play...
  • Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
  • Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
  • Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
  • Fixed a crash when displaying markers for other players.
  • Fixed an issue that could cause hands to become invisible.
  • Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
  • Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
  • Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
  • Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
  • Fixed an issue where players were charged too much when trading in their existing ship or Multi-Tool.
  • Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
  • Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
  • Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
  • Fixed a crash that could occur when quitting the game.
  • Fixed a rare crash in base wiring.
  • Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.
 
Is it just me or has graphics quality dived with this update, below before & after - it is the Frigates surrounding the Freighter that shows what I mean:
141181


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Oh, and my gently rolling scenery has turned a bit craggy...
 
Is it just me or has graphics quality dived with this update, below before & after - it is the Frigates surrounding the Freighter that shows what I mean:
Oh, and my gently rolling scenery has turned a bit craggy...
They've re-written the engine using the Vulkan API for this release, so some things that looked amazing before look... less than that now. But there are other things that look better now, namely ice worlds and radioactive planets with storms. It's a trade off I guess. 🤷‍♀️

I'm just waiting for ReShade to support Vulkan, and we can start using that again.
 
PS4 version 2.09= 1.9GB if you want online play...
  • Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
  • Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
  • Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
All stuff that's been mentioned here recently. (y)

Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
This was absolutely doing my nut in. :LOL:
 
Pre-Beyond with Vulkan was still very detailed (I have a similar screenshot but didn't post it) although looking at that it had already gone 'craggy' on my base planet! I wonder if what I see now is a result of them 'saving GPU memory' so things have been dialled down a bit?

Agree on radioactive worlds with storms - and Dead Planets too - much improved :)
 
Is it just me or has graphics quality dived with this update, below before & after - it is the Frigates surrounding the Freighter that shows what I mean:
View attachment 141181

View attachment 141182

Oh, and my gently rolling scenery has turned a bit craggy...
Personally I like the new skaybox and the dynamic clouds better although I admit that they are a bit "cheaper looking".

But mainly I just wanted to say - Dude, that's a kickass freighter you've got!
 
After good few hours of fresh start play (non VR, normal difficulty) I must say I`m very pleased with the "new" NMS. The tutorial part of the game is much more polished and quick, you get introduced to the all mechanics of the game very fast and when I was told that I have a big trading ship and can send it on the mission I was like - Hold on, wait, now how much more is in this game? :D
Also very much liking the "hub" teleporting station where you can conveniently buy all the upgrades from the REALLY neat looking aliens, they remind me of Rick and Morty creatures.
What is not so great, the procedural generation in getting repetitive VERY quickly in NMS, I keep seeing the same combinations of animal and plant parts everywhere. Also I think they over populated NMS galaxy with lush planets. Now desert planets are rarity! Also flight model is still meh. A BIG meh.
There is certainly significantly more to do but still its all about sucking colorful minerals out of everything to craft stuff. I think I`m getting tired of "punch the tree to get wood" thing...
Still no tech issues what so ever, I guess I`m lucky. :D
 
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