I get it and forgive it on consoles.... with a total known entity on the hardware it makes sense for the developers to make it the best they can on that hardware, they know the machine and they know their code and given one of the advantages of console over pc is simplicity to get into a game and know it is running the best as it can be for the developers vision.
What is unforgivable however is to use the same logic on PC where some people have monster rigs and some potatoes.
PC users are used to having settings to allow them to customise to make the best use of their hardware they can. Developers cant do this for us as they will never know exactly what hardware we have, as such detail levels, and draw distance sliders are meat and potato basic settings which should be in all PC games imo. (where it does not break the engine to do so)
I dont know if it applies here, but there have been cases where Sony and Microsoft demand 'platform parity', in that they dont want PC to have options that allow it to look too superior to console versions.