The No Man's Sky Thread

Unfortunately no even basic HOTAS support yet, as for the flight model they did improve it a lot since the release but its not even close to what we could call a Flightmodel ;)
Can I set my own control scheme so the HOTAS works anyway ?, I'm a stickler for only flying things with a joystick.

I've been meaning to get this game simply due to SPACE !. I'm just waiting for a sale.
 
do you mean the Artemis storyline? If so I think I'm near then end of it and thoroughly enjoyed the experience so I agree with you on that. heh AND agree about the galaxy map.

I'd like to have instant activation of things and not that stupid thing of holding a button down while what seems to be a polo mint fills in....
This is the first time I've properly played any of the story lines and I'm having a hoot.

The polo mint thing is crazy, frankly the whole interface for PC could do with much tlc. I've named way too many planets 'Original-namexxxxxxx'. That you can't re-edit a name is hugely frustrating.
 
....All I've been waiting for is the original promise of a galaxy which gets harsher, more challenging, and weirder as you approach the center. And maybe some better spaceship combat controls. Still kinda hoping they do that eventually.
Yeah, this would be an excellent thing to do. The planets do get a little samey after a while. I found a metallic looking hex planet a day back, marvelled at it, and almost immediately found an identical clone in another system. This doesn't bode well.

As for the UI, it is a bit 'pants', and in places way too much like hard work.
 
First mod I installed was the instant actions mod, followed by the 1% fuel mod. These reduced two time-sinks / annoyances.
Forgot about that mod, I used it early doors, but an update broke it ....been playing vanilla since, I must remember to get that mod again!! Fuel doesn't effect me so much though....I spend most of my time faffing on a planet mining as much as I can!!
 
Forgot about that mod, I used it early doors, but an update broke it ....been playing vanilla since, I must remember to get that mod again!! Fuel doesn't effect me so much though....I spend most of my time faffing on a planet mining as much as I can!!
The fuel mod has been updated and is working again, thank heavens!
 
Anyone else here playing Permadeath? Just curious ;) I've tried joining people at Nexus missions but the mission always ends up getting "corrupted" and aborted (guess they just don't want me ;) ).
 
Anyone else here playing Permadeath? Just curious ;) I've tried joining people at Nexus missions but the mission always ends up getting "corrupted" and aborted (guess they just don't want me ;) ).
I've got a permadeath, but only abut 4 mins in...I hope (some distant day) to get the two steam acheivements of getting to the centre in Survival and Permadeath mode. I'm 500kly from the centre in my Survival game. But I have 3 Normals, my original save with 250+ hours (bit scared to go back to that one), one that I started around the Atlas update (I think) and one I started after the recent update.
 
I've got a permadeath, but only abut 4 mins in...I hope (some distant day) to get the two steam acheivements of getting to the centre in Survival and Permadeath mode. I'm 500kly from the centre in my Survival game. But I have 3 Normals, my original save with 250+ hours (bit scared to go back to that one), one that I started around the Atlas update (I think) and one I started after the recent update.
I've barely left my starting area in 20 hours ;)

Managed to get an S class rifle early on, and have finished the Artemis path to the point where all I have left is to head to the centre of the Galaxy. So now I'm trying to find a better ship (still in my bonus starter ship, believe it or not!)
 
Anyone else here playing Permadeath? Just curious ;) I've tried joining people at Nexus missions but the mission always ends up getting "corrupted" and aborted (guess they just don't want me ;) ).
That's the mode Ive always played. Same with the members of my group. Maybe permadeath is uniquely buggy compared to other modes? Nexus missions got corrupted more often than not and that's partially why we quit playing.
 
Just a small 'FYI' update - I've had two missions so far that appeared 'bugged'. Returning the Soul-Arc, and picking up my first (free) Freighter. In both instances the game didn't recognise my completion of the associated/requisite activity, and both 'missions' seemed lost.

I solved both by just going away and doing other stuff for a while, across a few play-sessions, and paid neither activity any attention. I don't recall doing anything 'special'. In time both were reset and I could complete them.
 
Can't say I had that problem, though I did have to restart one mission in the log section because I was too far away from it.

Doing the underwater mission chain, and I've got to say the Nautilan is a real treat to drive around. Really take in the scenery!
 
Looks like I am not the only one to bail on Elite for NMS while the troubles persist. :)

I have to say that this "Beyond" update is really impressing me. Prior to "Beyond," I would only play for an hour or two just to check out the new stuff. It never held my attention. But now...wow! It finally feels like the game we all wanted NMS to be. Well done, Hello Games! This was a massive update that was pulled off fantastically well, with only a few serious bugs, and those were handled speedily with multiple patches. (Ahem. There might be a pertinent lesson here about what is possible for certain other developers.) There are still some things I would like to see added, of course. In the wake of the great content added to planets, the game's space portion desperately needs some love. Right now, outer space seems to me to be little more than a rainbow-colored intermission between our planetary adventures. NMS needs to make space as interesting as what we have in ED. It would help if solar systems were actual systems rather than what appear to be mere clumps of planets. If Hello Games could fulfill one of their original design goals of having an ED-like system of real orbital mechanics, etc., that would go a long way in making space much more interesting than what we have now. Heck, if NMS had that, I dare say that it might become a serious contender to what ED currently offers - and in the three years of owning NMS, I've never said that before.

Last night I came across a wonderfully stormy planet where rainstorms would blow in, raising the ambient temp from 64 F to around 240 F! These frequent boiling storms were a pain because they limited my outdoor activities, but I do love a good rainstorm (maybe because in RL my neck of the woods has been going through a dry spell). If it wasn't for the fact that I am working on the main campaign, I probably would have built a base on this world to make it a vacation spot for me. :D Screenshot (modified) of my guy standing out in the storm outside of an alien observatory:

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I wish thunderstorms get implemented one day, too! This storm needed some thunder and lightning!
 
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Hey, how do I transfer my base from one planet to another? Is it possible? I recall some kind of base storage device but am not sure how that works.
 
Hey, how do I transfer my base from one planet to another? Is it possible? I recall some kind of base storage device but am not sure how that works.
Not sure if it works.Some of t he older mechanics are a bit wonky.

You know you can have multiple bases, right?
 
Not sure if it works.Some of t he older mechanics are a bit wonky.

You know you can have multiple bases, right?
Oh, I know, but there's a lot of resources put into this one and hardcore takes longer to mine stuff due to storage limits. I'd rather find a way to tear down what I got and rebuild it on my preferred world with as little hassle as possible.
 
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