The No Man's Sky Thread

I've started again, since it's a new beginning for NMS, it should be a new beginning for me too. It's always fun to go through the early game where you're struggling to actually survive or just do half the things that you take for granted because you don't have the modules / blueprints / cash / nanites etc to do it.

Deleted an 85 hour save to make room (it's about two years old), but OK... :eek:
 
I've started again, since it's a new beginning for NMS, it should be a new beginning for me too. It's always fun to go through the early game where you're struggling to actually survive or just do half the things that you take for granted because you don't have the modules / blueprints / cash / nanites etc to do it.

Deleted an 85 hour save to make room (it's about two years old), but OK... :eek:

Alas my PC has had to go to the 'doctors' for 'open-chip surgery' - so I'm back on my old PC and have decided not to play it until my new PC returns. And then I may join you in a fresh start.
 
I've started again, since it's a new beginning for NMS, it should be a new beginning for me too. It's always fun to go through the early game where you're struggling to actually survive or just do half the things that you take for granted because you don't have the modules / blueprints / cash / nanites etc to do it.

Deleted an 85 hour save to make room (it's about two years old), but OK... :eek:
I always keep one slot open just so I can start new games. I do enjoy the first bit where you have to work a bit to survive, and you're forced to explore on foot. But once I get to the grindy base building parts I go back to my main game :)
 
If NMS had a bgs system running in the background like ED, I would never go back to ED. The "factions" of NMS are basically fluff and they don't interact in any kind of meaningful way with one another. The bgs, imho, in ED gives some purpose to the game on a micro and macro level (it could be improved (though).
There's some mechanics in the background for the trading, but I'm not sure exactly how well done it is. If you dump a product in a place, the price drops, and such. (If I'm not misremembering stuff)

Anyway, they should add that you could do trading with NPCs that walk around in the stations (and perhaps on planets?) so you could enact a random trade. Also, take a bunch of the current products you can trade and create more recipes to build other things you can sell. I still want to be able to take the discovered fossil bones and build a whole skeleton of some fancy old creature, and then sell it for buckeroos to a random collector.
 
Started a permadeath run because tradition, and in my first ever experience of NMS' online features I met another permadeath runner at the Anomaly and we chatted for a while about our discoveries and the update cycle, which was sweet.
Coming up to the end of the 'main plotline' very nicely, so I might be in the money for the universe's center.
 
Picked this up on sale from Steam a few weeks ago. Its reminiscent of Empyrion GS in some ways but the graphics are way better in NMS. Early days for me, 3 hours game play so far, but enjoyable. I quite like finding things out for myself so I'm trying very hard not use wiki / utube. I think I might just plod along playing the game at my own pace and do missions etc as and when I trip over the clues.
 
So far, I'm enjoying this game.
What? WHAT??? Enjoying No Man's Sky. Blasphemy! You're supposed to hate it. ;)

Reminder of how it was in 2016:

Source: https://www.youtube.com/watch?v=vupCgB8H9Og


3 main mission lines, 9 secondary missions
The best thing is that youtube not required to figure things out.
Very true. The only online tool I've used for NMS is the recipe and crafting website: https://nomansskyrecipes.com/index.html

Especially when you're running low on something, but you know you have plenty of other things.

Oh, and I did use youtube to figure out glitch building, but that's about it.
 
Picked this up on sale from Steam a few weeks ago... 3 hours game play so far, but enjoyable....

I envy you for starting with fresh eyes. Enjoy the many things to be done. My personal recommendation is base building, whereas farming I found a bit 'meh'.

Anyhoo, I've restarted playing after a six month break, and am having great fun once again.

Here are some snaps from the day or so (that made me smile).

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IT'S IN GAME... I BLUDDY KNEW IT.....
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Played 30 hours now, fascinating and fun game.

The graphics just get better as you visit different places and the variety of tasks and missions is good. You can dip in and out of the various story lines as you please too. Found the money making trick and refining where ever I lay my hat. Currently looking for Apollo, nice base he has there. Whilst in the same system I found a paradise world so I'm base building and getting ready to hire NPC's to help me. I even have 2 functioning ships and a salvaged wreck.

Its fun, even the grind is gentle.
 
I'm having fun with Origins and a new save. Just playing, and up to 27M units and 4500 nanites, and I have all the upgrades I need at the moment. Just finished the salvaged data grind on a bunch of planets, and I quite liked this place, so I'm building a base here atm.

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I've also got a new creative save on the go, because I wanted to try building a huge base inside a mountain out of cubes, and figure out how the solar power to battery ratio works to power the thing.

This game just keeps on giving.
 
I've hit a snag with the main plot. Have to get encrypted key from a crashed freighter, however I already stumbled onto, and plundered the crashed freighter much earlier in the game.
Cargo containers haven't reset, cannot move forward with the mission.
 
I've hit a snag with the main plot. Have to get encrypted key from a crashed freighter, however I already stumbled onto, and plundered the crashed freighter much earlier in the game.
Cargo containers haven't reset, cannot move forward with the mission.

Sometimes if you warp far enough away from where the game wants to take you, the mission resets itself and you can carry on. Or a button pops up on the log giving you the option to restart from current system.
 
Sometimes if you warp far enough away from where the game wants to take you, the mission resets itself and you can carry on. Or a button pops up on the log giving you the option to restart from current system.
I'm lucky, I have a lot of outposts dotting the galaxy (if I land somewhere interesting, or when I get thrown across the galaxy from a black hole, I'll build power/battery/teleport station), one of which is close to a crashed freighter. I plundered it, it gave me the encryption keys I needed, and this portion of the mission has cleared out.
 
Anyone know any graphics editing that can better the LOD distance?
Specifically, when exiting the atmosphere to planet, the massive trees pop up at last minute to the point where I'll crash into them.
The graphics settings aren't great, looking to edit a file.
I cannot use any nexus mods or similar.
 
Anyone know any graphics editing that can better the LOD distance?
Specifically, when exiting the atmosphere to planet, the massive trees pop up at last minute to the point where I'll crash into them.
The graphics settings aren't great, looking to edit a file.
I cannot use any nexus mods or similar.

There aren't any files of that ilk to edit. Mods are the only way to do it - unfortunately.

Why can you not use Nexus?
 
75 hours played now. Really enjoying the various scenarios and the advancement. Currently looking at the freighter development and spec'ing out hi class ships.
There is a lot to do in this game and some parts / minor scenarios I've not explored yet. I can see many hours of fun to come.
 
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