The No Man's Sky Thread

EucaSbfXYAARlzV

Hoping they dont die from inactivity like warframes did...
 
Erm... is it just me, or has this yet to arrive on GoG...?

I know they can lag behind. 'Which isn't irritating at all'....
 
Cool, I'll have to fire this up again. Not sure if I'll remember how to do anything.
I haven't even discovered the alien ships yet.
 
Wow, I’m floored by this announcement. What great creativity.

If odyssey has a secret feature of npc companions we can play dolly dress up with like in other mmos I’ll have to be impressed.

Wow, first a random network code rewrite and now pets. The 100 developers at hello games are making frontier compare with cdpr.
 
Wow, I’m floored by this announcement. What great creativity.

If odyssey has a secret feature of npc companions we can play dolly dress up with like in other mmos I’ll have to be impressed.

Wow, first a random network code rewrite and now pets. The 100 developers at hello games are making frontier compare with cdpr.
FYI, they're not even 100. There were only 26, in total, in 2020.

Shows that productivity isn't strictly related to number of people.

Anyway, tried the companion a bit. Still don't know how the help with mining and digging works. It just started doing it on its own? I think. Or did I click something? Not sure.

Also found a puppy. Ugly little thing. But so ' cute!!! Have to provide a picture of it later. Apparenly, baby companions won't lay eggs... !!! Just something to know. You need to get an adult companion if that's your goal. Have to wait until tomorrow for my big animal to get the egg. Can't wait.

Oh, I wonder where to get the dna sequence... !?!?

On another note, I finally tried one feature that was added last year. Scavenging a derelict trade ship. This is kind'a what and how I want to do it in Elite!!!!
 
FYI, they're not even 100. There were only 26, in total, in 2020.

Shows that productivity isn't strictly related to number of people.

'Some' companies take the management view that if it takes one woman 9 months to make a baby, it must stand to reason that 9 women can create one in a month.

You can't solve every problem by throwing people at it. It's about what the people you have are capable of doing - period. 🤷‍♀️
 
OK, now I know you're talking about pets. Couldn't we do ranching before already?
They did nothing... they were static assets... and never left the farm... there to make food combo items which you turned in for chips...
Livestock Unit was just a automatic unit to colect food items from nearby AI...
 
Last edited:
'Some' companies take the management view that if it takes one woman 9 months to make a baby, it must stand to reason that 9 women can create one in a month.

You can't solve every problem by throwing people at it. It's about what the people you have are capable of doing - period. 🤷‍♀️
But you can create 9 babies in 9 months with 9 women, which is 9x yield in overall productivity. So while I agree that certain core technologies, like game UI, planetary rendering systems, etc. are not likely to see a big improvement by throwing more people at it, anything related to assets should see an improvement with more people. To apply your analogy, if one woman can create one new ship for ED (or whatever game) in nine months, then nine women should be able to create nine new ships (or better yet, nine new SRVs) for ED in nine months.

Disclaimer - no sexism is intended in this post, I'm just using the metaphor that was provided to me.
 
I'm amazed by Hello Games's productivity, one major update after another and plenty of bug fixes in between too and available on three platforms.
This while Fdev keeps postponing stuff and aren't even thinking of using the new gen console's capabilties.
NMS was upgraded for the new gen consoles only weeks after their release.
 
'Some' companies take the management view that if it takes one woman 9 months to make a baby, it must stand to reason that 9 women can create one in a month.

You can't solve every problem by throwing people at it. It's about what the people you have are capable of doing - period. 🤷‍♀️
So true.

I suspect Hello Games success with NMS is that they just love working on it. It's like their own pet project they can't let go. It's the best kind of project, the one you don't care if you work long hours or even get paid, because it's just fun.
 
Top Bottom