The No Man's Sky Thread

So has anyone seen geknip sale price increase much on the galactic trade terminals....
Or am a wasting a lot of time trying to find a high price via jumping around...
My settlement generate 28 geknip per run as well as 28 ion capacitors, but I know the capacitors price can increase a lot...
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Due to all the new settlements has the price for geknip been frozen at a low price...
I look at your balances, and, well, try to sympathize... :(
 
Rainbow Guy still needs to find antimatter, and some, weird ionized metal. Most of the forty slot, salvaged ship has been fixed. Wore my hand out shooting rocks for units yesterday. The starting ship has better guns.
 
It's the engine, isn't it?

With Cobra, that explains a lot.
Voxels let you manipulate the terrain and build bases, whereas Cobra gives you static, unchanging landscapes. Voxels also let you have natural caves, though I think this can be achieved without using voxels.

From what I've read, simulating the motion of an entire planet made out of voxels is not practical for performance reasons, but I'm not totally convinced it can't be done. While not perfect, I would even settle for "stair step" motion, where the planet's position changes once every minute. Many games do this with their sun to achieve much better shadow quality, basically generating a static shadow map once per minute +/- rather than have "live" dynamic shadows like ED has (which tend to be lower quality and dance all over at certain times of day).

What about Star Citizen? Does it have planets that revolve and rotate? I've scene a video where people traveled to the sun, which implies it's a heliocentric system.
 
Voxels let you manipulate the terrain and build bases, whereas Cobra gives you static, unchanging landscapes. Voxels also let you have natural caves, though I think this can be achieved without using voxels.
Yup. Voxel terrain is necessary for having a landscape that you can change, like in NMS. And, for anyone who wonders what "voxel" means, it stands for "volumetric pixel" (or similar) if I remember right.

From what I've read, simulating the motion of an entire planet made out of voxels is not practical for performance reasons, but I'm not totally convinced it can't be done. While not perfect, I would even settle for "stair step" motion, where the planet's position changes once every minute. Many games do this with their sun to achieve much better shadow quality, basically generating a static shadow map once per minute +/- rather than have "live" dynamic shadows like ED has (which tend to be lower quality and dance all over at certain times of day).
It shouldn't be a problem to do, since you can do billboarding of the planets. Which I believe HG already does in NMS.

And after all, they are moving the stars, so the planet you're on is kind'a rotating, and the sun is moving over the sky too. I think it's just they don't think it's an important feature to implement, to move the planets too.

What about Star Citizen? Does it have planets that revolve and rotate? I've scene a video where people traveled to the sun, which implies it's a heliocentric system.
Star Citizen? What the heck is that? Never heard of... :D
 
As @Juniper says - when you get sent to get the hermetic seal - a storm crops up quite soon after (maybe time or distance from ship triggers it?) - so just hang near enough to run back to the ship or stay close to a cave entrance that you found.

Back when I first started with this game it was always the case that when sheltering from a storm in a cave some pesky little critters would attack and kill me off 9 times out of 10 - so I think the current start is a lot more forgiving.
Loved it. It was an ice world. Just works, I think "The Long Dark" is one of the best survival games - made me even play Interloper. Me, the Casul King. NMS you really need to be lazy with the surface harvesting to die. Or it's just extremely bad roll on the start location. The sentinels can be a pain at the start - best way is to control their spawn and fight on equal terms. Or just leg it. By digging into ground and zigzag underground. You have easy 5 degrees of movement axis.
 
That won't help someone who's just starting a new game, as terrain modifier tool comes a bit later.
I don't remember sentinels at game start. Hostile climate. I went couple time in alarm but there is this circle thing scanner and I grabbed all the yellow stuff. Such shiny.

You know what: The - idk - 200 ingredients in total in NMS - kinda annoying but I kept accumulating. He who accumulates will be given a chest, right? RIGHT?

Tip: Inventory space - every new station gives a new inventory slot. Visit left side and check the stores more thoroughly - I never noticed until I asked how to $%!#@ unlock inventory slots.

So with many inventory slots, eventually lots of chests and a bloated list of ingredients (all of which I knew by name beforehand - other than Modular Terminals or Terminal Module nohocuspohocus in ED) I happily accumulated until eventually I had to spend some, so I did (other than in ED, where something was always missing and you had to roll a dice to find stuff. And then again. And again. Reroll. Another time..).
The only grindy thing in NMS is the sheer amount of mats. So heed advice and arrange your mods in a way they give each other boni. Then enjoy the show while wandering the silly planets. Doing little errands here and there and get busy jobs but you kinda always have a clue how to do them or how to find stuff. The game just tells you.
 
I look at your balances, and, well, try to sympathize... :(
Farming made all that money but that requires activity in picking my farm and explosive prices had tanked on the bases that I run...
So was looking for a way to avoid the glitched instant respawn farm item issue that happened...
Was looking for a bit more but if I have to I can go back to farming...
Source: https://www.youtube.com/watch?v=3OmNZ1g75-Q
 
I don't remember sentinels at game start. Hostile climate. I went couple time in alarm but there is this circle thing scanner and I grabbed all the yellow stuff. Such shiny.

You know what: The - idk - 200 ingredients in total in NMS - kinda annoying but I kept accumulating. He who accumulates will be given a chest, right? RIGHT?

Tip: Inventory space - every new station gives a new inventory slot. Visit left side and check the stores more thoroughly - I never noticed until I asked how to $%!#@ unlock inventory slots.
Also, if I remember correctly, call on the Anomaly-Nexus in every new system, there's a suit upgrade in there as well. It might have changed, but I remember getting two for each system in the distant past.

Another thing, get a land vehicle, upgrade scanner, scan for drop pods. Only need a bunch of material to do the upgrades. Preferably on a fairly flat surface landscape planet to make it quicker to get around.

So with many inventory slots, eventually lots of chests and a bloated list of ingredients (all of which I knew by name beforehand - other than Modular Terminals or Terminal Module nohocuspohocus in ED) I happily accumulated until eventually I had to spend some, so I did (other than in ED, where something was always missing and you had to roll a dice to find stuff. And then again. And again. Reroll. Another time..).
The only grindy thing in NMS is the sheer amount of mats. So heed advice and arrange your mods in a way they give each other boni. Then enjoy the show while wandering the silly planets. Doing little errands here and there and get busy jobs but you kinda always have a clue how to do them or how to find stuff. The game just tells you.
Yup.

And if you get the big vehicle that has a bunch of slots, put in mining laser and the upgrade, and shoot rocks and trees like no tomorrow and suddenly you have more than 10,000 pieces of carbon. :)
 
A new patch... again!!! Big 'un this time. I see in the notes that one of my problems stopping me from doing settlement in my first (big) save file should be fixed now. thumbsup
 
https://www.nomanssky.com/2021/09/frontiers-patch-3-66/ Pc only so far...
NPC shopkeepers and access to a Galactic Trade Terminal have been added to settlement marketplaces... Woot...

Should be able to sell and buy without leaving the planet now..
Oh, I missed that part. That's awesome! Also, there's a portal in the overseer office now too. Next they need to add some access to storage facilities.

-- edit

Wow wow wow! The merchant guy has several hard-to-get items. Very berry nice.

Something else must've changed, never checked the log so it might be in there, but I have multiple races in the settlement now, not just V'ykeen.
 
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That is not something I was aware of.
Yeah. Just checked. Jump to a new system, call the anomaly/nexus, go the back of the station where you can buy upgrade and there's a suit slot upgrade thingy there. Then fly to the local system starport, and get that upgrade too. Just know that each upgrade costs increasingly more.
 
Yeah. Just checked. Jump to a new system, call the anomaly/nexus, go the back of the station where you can buy upgrade and there's a suit slot upgrade thingy there. Then fly to the local system starport, and get that upgrade too. Just know that each upgrade costs increasingly more.
Yes I know it's more expensive everytime, did not know the anomoly resets too.
The amount of time I've wasted with inventory management not knowing this...
 
Yes I know it's more expensive everytime, did not know the anomoly resets too.
The amount of time I've wasted with inventory management not knowing this...

You've got three inventories to upgrade, so fill your boots. :)

It's one for the anomaly, one for the station... once per system. Even if you jump to an unpopulated system, you can still call the anomaly, so you always get at least one exosuit upgrade per jump.

I'm also finding I have a multicultural settlement now. Loving it. Just wish they'd say more... hopefully that will come. :unsure:
 
Wow, when no mans sky bites.. its just like elite isn't it? I managed to replicate everything about mid level elite sandboxing in no mans sky last night. When you know enough that you can target something, get it without being in the deep end, but it turns into an adventure anyway. I didn't know there were uninhabited systems in nms.. that's cool. Yesterday i decided i wanted to put the weapon that came on the expedition ship onto the twitch hauler, its the first combat weapon i liked.. so that involved getting a cadmium drive onto the explorer (after making the decision to use the explorer rather than the hauler). Going to a red star, seeing that phosphorus and cadmium do indeed drop from those, mining some, then getting back to the carrier.

Having your base in a carrier feels pretty good, makes no mans sky feel a bit more spacey rather than fps survival.

Also the flight model status quo complaint is starting to feel a bit silly. They just handle like small ships. The major differences are landing + takeoff is overemhpasized to the point it detracts from the experience. Because of the constant rocks they have to put the space needles supercruise so the entire experience is effectively pointless. They want you to not notice so they're shaking and battering the ship around insanely too.. but yeah thats gone. When you are fully in control of your experience the problems with the spaceflight go away, its not that bad. Yeah i didn't think highly of it either until yesterday. They also added drift in the major patch so its slightly more funner than before.

Wondering how this ends. Endgame in elite is exploration, and no mans sky being unrealistic might not go that far. Oh wait they actually add new content to no mans sky so there's new stuff to do. Wow, what the hell were frontier doing between the end of horizons to now.. its been how many years? Talk about perspective. Elite has had so little done to it the community random crap like "100 developers" has to be a self inflicted delusion.

Anyways.. yeah i had an elite sandbox session last night. Was pretty good. Use the fleet carrier as your base. Fixes a bunch of "elite problems" for no mans sky. The fact that these things generate a stable stream of millions (from carrier specific stuff, not just ground stuff moved) like a massive carrier base should is just icing on top.
 
Wow, when no mans sky bites.. its just like elite isn't it? I managed to replicate everything about mid level elite sandboxing in no mans sky last night. When you know enough that you can target something, get it without being in the deep end, but it turns into an adventure anyway. I didn't know there were uninhabited systems in nms.. that's cool. Yesterday i decided i wanted to put the weapon that came on the expedition ship onto the twitch hauler, its the first combat weapon i liked.. so that involved getting a cadmium drive onto the explorer (after making the decision to use the explorer rather than the hauler). Going to a red star, seeing that phosphorus and cadmium do indeed drop from those, mining some, then getting back to the carrier.
Yup. They've been there for a while, also the derelict stations (which I believe still are based on the original stations as a nod to version 1.0). Also, there are atmo-less planets, with not flora or fauna.

Having your base in a carrier feels pretty good, makes no mans sky feel a bit more spacey rather than fps survival.
Agree. Just take the first free carrier you can get and start putting your storage, refinery, portal, and such there. Makes life so much easier.

Also, I recommend to put your hydroponics in the carrier. Free energy. Easy to expand. Always accessible, and then add a trading station. Harvest, manufacture, sell. That's how I made over a billion in my previous save file.

Another tip, when you get a fleet and send them on missions, you end up getting some Salvaged Frigate Module, you need 5 to buy the Matter Beam from the freighter console in front. It's worth having. Installed, you can transfer stuff to and from the freighter while you're on the planet. It's like having a extra backpack.

And one more thing, there are two kinds of containers that are worth making, and you get two or three of them when you first get your carrier. There's one Crate Fabricator and one or two Barrel Fabricators. First of all, they create stuff that you can use or sell on a regular basis, for free. And secondly, if you (an exploit in the new building system) don't have the blueprints to them already, you can just use the building function and change to edit existing, select the move function and move it, and it'll let you then make another one (if you have the material for it). So I duplicated a couple already in my freighter base. In my old save, I had like 20-30 of them, and just going through and picking up the stuff, then sell it, all for free.

Also the flight model status quo complaint is starting to feel a bit silly. They just handle like small ships. The major differences are landing + takeoff is overemhpasized to the point it detracts from the experience. Because of the constant rocks they have to put the space needles supercruise so the entire experience is effectively pointless. They want you to not notice so they're shaking and battering the ship around insanely too.. but yeah thats gone. When you are fully in control of your experience the problems with the spaceflight go away, its not that bad. Yeah i didn't think highly of it either until yesterday. They also added drift in the major patch so its slightly more funner than before.
You mean inertia drift of the spaceship in space? I think it's been there before this update, not sure how long, but I remember I've experienced it a while back.

Wondering how this ends. Endgame in elite is exploration, and no mans sky being unrealistic might not go that far. Oh wait they actually add new content to no mans sky so there's new stuff to do. Wow, what the hell were frontier doing between the end of horizons to now.. its been how many years? Talk about perspective. Elite has had so little done to it the community random crap like "100 developers" has to be a self inflicted delusion.

Anyways.. yeah i had an elite sandbox session last night. Was pretty good. Use the fleet carrier as your base. Fixes a bunch of "elite problems" for no mans sky.
+1
 
Yup. They've been there for a while, also the derelict stations (which I believe still are based on the original stations as a nod to version 1.0). Also, there are atmo-less planets, with not flora or fauna.

Yeah the planet with salt on it was lifeless. Also felt very elite like, but with the ice worlds upgrades from the screenshots in cartoon form. As an interesting no mans sky twist, i summoned my pet dog for some company instead of playing space ambient music. I have a pet dog. They feel different from the other types for sure.

Another tip, when you get a fleet and send them on missions, you end up getting some Salvaged Frigate Module, you need 5 to buy the Matter Beam from the freighter console in front. It's worth having. Installed, you can transfer stuff to and from the freighter while you're on the planet. It's like having a extra backpack.

I know about this, but have only collected one on my previous save. I also have my eye on those jump range upgrades so can make some real use out of it. Amazing utility for sure.

And one more thing, there are two kinds of containers that are worth making, and you get two or three of them when you first get your carrier. There's one Crate Fabricator and one or two Barrel Fabricators. First of all, they create stuff that you can use or sell on a regular basis, for free. And secondly, if you (an exploit in the new building system) don't have the blueprints to them already, you can just use the building function and change to edit existing, select the move function and move it, and it'll let you then make another one (if you have the material for it). So I duplicated a couple already in my freighter base. In my old save, I had like 20-30 of them, and just going through and picking up the stuff, then sell it, all for free.

Havent even heard of these. Have now. Oh yeah i get the exploit, if you move it the template hologram stays on the same thing to create... do you mean the things in the back room? The loot items? Yep on the list.

You mean inertia drift of the spaceship in space? I think it's been there before this update, not sure how long, but I remember I've experienced it a while back.

I forgot to add the real elite problem with the flight.. you can't plug a hotas up to it. Given how much a joystick improves the x games flight.. and no mans sky mouse flight is better than x... I can imagine it would be good.
 
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