So... how is NMS VR? I'd pick it up if it is well executed.
Not really since competence isn't something that gets measured by your subjective opinion.I think it has more to do with competence. HG with 25 employees (currently) can do more and better than another with 100 or more.
Frontier needs to deliver more content and features for Elite Dangerous. Hello Games released more substantial free updates imo.
I only bought NMS earlier this year, so missed all of the release drama.
I consider it to be a good 'arcade game' with spreadsheet management to the fore. ED has a far more complex system in place and the only similarity in both games are space/ships!
I like the 'simple' flight mechanics in NMS, no perma-boost jousting...
Fortunately, apart from space/ships the two games really are chalk & cheese and I'll play either according to their individual merits - but still looking forward to next week and seeing the result of their efforts in bringing VR to NMS
I'd be pleased to be enlightened (not sarcasm)I don’t think chalk and cheese means what you think it means.
So... how is NMS VR? I'd pick it up if it is well executed.
It's a phrase meaning two things are very different. You used it correctly, no clue what he is on about.I'd be pleased to be enlightened (not sarcasm)
Although I’m loath to join in the “no U” conversation, I’d say that NMS has much more detailed textures but the “graphics” are a matter of taste and opinion.
Outside of Elite Dangerous’ ships bridges, the textures look like they’re from a game from the mid 2000’s, like Doom 3 era. I’ve spent a lot of time mooching around in VR, so I’ve got to see stuff on foot at the same ranges as NMS.
NMS is a lot more detailed up-close, and has fantastic looking tessellation for planetary surfaces (as opposed to Elite’s noticeably flat surface detail). The graphics today are much improved from the initial release, and it makes me wonder if people’s opinions on the textures are based on outmoded versions of the game. I run at maximum settings, and I think it looks fantastic.
Where Elite wins is in scale. The draw distance is much, much greater. Although the textures are fairly low resolution, we’re not supposed to be seeing them up close (yet, fingers crossed), we’re supposed to be seeing them for up to hundreds of kilometres away.
I love the look of both games for different reasons, like one is Kubrick’s 2001 and the other is the cover of a Yes album.
I agree with you. And I will go one step further as to why they’re pushing the transactions tour over actual development.I still love ED too though I’m not playing it as much lately.
I think pretty much the same as you but reckon that the Micro transaction store is probably a big part of it. They probably found they can generate plenty of money from paint jobs and the like with far less development effort than creating real content to attract new players with premium expansions.
I guess that strategy can only last so long as eventually everyone will get bored and stop buying paint jobs etc.
For Hello games I expect they primarily wanted to rebuild their reputation. I think they have done a good job of that. Can’t wait to try NMS in VR
I agree with you. And I will go one step further as to why they’re pushing the transactions tour over actual development.
Yes the transaction store probably generates some reasonable amount of revenue for minimal possible effort. But as to why they’re not providing additional content, I’d say it’s because the number of people that paid for the life extension pass and alpha and beta access is possibly a very large proportion of the actual total player base.
Which means that if they even did develop decent DLC, it would mostly be played by people who had already paid for it, leaving them little incentive to do more than just fulfil their legal obligations when th an MVP.
We'll find out tomorrow, will let you know. If it's done well I can see myself invest a bunch of time on it. Subnautica is a great example of how it can be in such a game, and I hope it works well.
Subnautica is certainly a great example of VR as a tacked-on afterthought. I had really high hopes for it, and it's sort of okay I guess, but the PDA / tablet thing is the size of a post-it note and about six inches from your eye, HUD elements at the bottom of the screen are connected to your eyeline so you can't actually look down to see them, tools you hold appear to come out of your face because they're positioned as if you're swimming flat instead of sitting / standing... gah. It could have been so good, but it just wasn't. Then they dropped it altogether for Below Zero.
I have high hopes for NMS VR, but I'm trying to be prepared for disappointment.
This mod allowed me to play Subnautica VR after I had all the same issues as you listed above:Subnautica is certainly a great example of VR as a tacked-on afterthought. I had really high hopes for it, and it's sort of okay I guess, but the PDA / tablet thing is the size of a post-it note and about six inches from your eye, HUD elements at the bottom of the screen are connected to your eyeline so you can't actually look down to see them, tools you hold appear to come out of your face because they're positioned as if you're swimming flat instead of sitting / standing... gah. It could have been so good, but it just wasn't. Then they dropped it altogether for Below Zero.
I have high hopes for NMS VR, but I'm trying to be prepared for disappointment.
...reworked overheat mechanic for the Mining Beam that rewards pushing heat to the limit...
...allowing explorers to carry near-unlimited quantities of mined substances....
...alleviate grinding...
...being able to move installed technology
...being able to install technology in stages, similar to repairs
...adding Mining Beam upgrades that increase resources gained
Yes it's today. But "don't play on patch day" is still applicable!So is TODAY update day? If so, does anyone know how big the update is for PS4?
For me, just downloading the patch is an achievement! I'll be bringing my PS4 to a proper internet connection tonightYes it's today. But "don't play on patch day" is still applicable!
Download size for PS4 is 11.011GB (ref)