Wow, when no mans sky bites.. its just like elite isn't it? I managed to replicate everything about mid level elite sandboxing in no mans sky last night. When you know enough that you can target something, get it without being in the deep end, but it turns into an adventure anyway. I didn't know there were uninhabited systems in nms.. that's cool. Yesterday i decided i wanted to put the weapon that came on the expedition ship onto the twitch hauler, its the first combat weapon i liked.. so that involved getting a cadmium drive onto the explorer (after making the decision to use the explorer rather than the hauler). Going to a red star, seeing that phosphorus and cadmium do indeed drop from those, mining some, then getting back to the carrier.
Yup. They've been there for a while, also the derelict stations (which I believe still are based on the original stations as a nod to version 1.0). Also, there are atmo-less planets, with not flora or fauna.
Having your base in a carrier feels pretty good, makes no mans sky feel a bit more spacey rather than fps survival.
Agree. Just take the first free carrier you can get and start putting your storage, refinery, portal, and such there. Makes life so much easier.
Also, I recommend to put your hydroponics in the carrier. Free energy. Easy to expand. Always accessible, and then add a trading station. Harvest, manufacture, sell. That's how I made over a billion in my previous save file.
Another tip, when you get a fleet and send them on missions, you end up getting some Salvaged Frigate Module, you need 5 to buy the Matter Beam from the freighter console in front. It's worth having. Installed, you can transfer stuff to and from the freighter while you're on the planet. It's like having a extra backpack.
And one more thing, there are two kinds of containers that are worth making, and you get two or three of them when you first get your carrier. There's one Crate Fabricator and one or two Barrel Fabricators. First of all, they create stuff that you can use or sell on a regular basis, for free. And secondly, if you (an exploit in the new building system) don't have the blueprints to them already, you can just use the building function and change to edit existing, select the move function and move it, and it'll let you then make another one (if you have the material for it). So I duplicated a couple already in my freighter base. In my old save, I had like 20-30 of them, and just going through and picking up the stuff, then sell it, all for free.
Also the flight model status quo complaint is starting to feel a bit silly. They just handle like small ships. The major differences are landing + takeoff is overemhpasized to the point it detracts from the experience. Because of the constant rocks they have to put the space needles supercruise so the entire experience is effectively pointless. They want you to not notice so they're shaking and battering the ship around insanely too.. but yeah thats gone. When you are fully in control of your experience the problems with the spaceflight go away, its not that bad. Yeah i didn't think highly of it either until yesterday. They also added drift in the major patch so its slightly more funner than before.
You mean inertia drift of the spaceship in space? I think it's been there before this update, not sure how long, but I remember I've experienced it a while back.
Wondering how this ends. Endgame in elite is exploration, and no mans sky being unrealistic might not go that far. Oh wait they actually add new content to no mans sky so there's new stuff to do. Wow, what the hell were frontier doing between the end of horizons to now.. its been how many years? Talk about perspective. Elite has had so little done to it the community random crap like "100 developers" has to be a self inflicted delusion.
Anyways.. yeah i had an elite sandbox session last night. Was pretty good. Use the fleet carrier as your base. Fixes a bunch of "elite problems" for no mans sky.
+1