Balances changes to open play and engineers, The BGS and the way it effects different types of player groups. Not the basic BGS you use if you arent part of a player group. And all this started with Powerplay.
Remember the games evolved since the kick starter days. And they are still going to honor those kickstarters. But at the same time, the player base is much larger than the few that participated in the kick starter. And you're going to balance the game around the larger portion of the community at the end of the day.
Over the course of game time development in any game. Things change, and things evolve. And balancing comes because of it. They will balance the BGS and how people effect it. They will balance engineers over the course of time. They will level the playing field. They want people to be pirated. They want people to use powerplay for more than modules. And they want people to have meaningful fights over territory.
Ya'll are mad at me because im saying I want changes.
Im telling you guys, we are going to get changes that benefit all of us in the end. "Meeting in the middle". Its not a I won HAHAHA I was right this whole time. Thats not what I am after.
What I am after is; is the removal of toxicity in these threads because you guys dont understand how a game evolves from the beginning. And the player base has to evolve with it.
This BGS stuff was great until the introduction of powerplay and player factions. But now things have changed. And people want to fight in more was than one(PVE).
This was never supposed to be a PVP vs PVE conversation. It never was supposed to be.
The conversation and Hotel California was supposed to be about game balancing. Not this bickering everyone is doing now.
Which is why Ive been telling everyone to calm down. There will be changes coming that will effect all of us. Nothing stays the same during the course of a game. Especially this early.
But ya'll tear each other up based on opinions. Think out side the box for a change.
Once and for all, the BGS and PP are completely separate. Player Groups exist outside of games, they are represented by in game Factions. Player inserted/named factions are exactly like all of the other factions around when considering the BGS.
It has been well established, even after the expansion into consoles, that the majority of players don't get involved with PvP. That means most players stick to PvE. To accommodate the most players, they will have to accommodate PvE by even your reckoning above.
Balance between weapons, ships, modules, will certainly evolve as the game progresses. You can see that in action already. What you haven't seen are changes to the basic foundations of the game. One of these foundations is the universal access to the BGS over all of the Modes and platforms. Your anticipation of a major shift to the views of the PvP crowd is seriously, over optimistic.
Change is fine. I'm not mad. I just disagree. One day you may notice the difference between the two.
As I have said before. What we have now IS the middle. And, it has been defended many times, by players and Dev's alike.
Power Play has no connection to the BGS. PLayer Factions are inserted as if they are any other faction. The only difference is the player group gets to choose the character of that faction. Once in the game, they function through the BGS just like an NPC faction. Those are the facts.
You made it so, when you suggested that PvP groups should get special considerations.
What you call balancing many of us call wrecking the game. Dis on Engineers all you like. If you can effect change to that, right on. Just don't mess with access to the heart of the game.
Disagreeing with you, doesn't mean anyone is not calm. It just means we don't agree with your assertions.
Out side of the box: Play and let play. Stop worrying about what others are doing, and get on with what you are doing. I promise to do the same.