Why? There are a lot of PVPers? Should be really easy to make PVP match between willing opponents. In reality fight between specialised killing machine, and ship that can actually do other things it is always a losing position, at best commander piloting other ship looses some time. Assuming both pilots are somewhat competent. Basically it is PVP tax on ones time.
The reason the pvp community slowly dies until nothing but bored gankers are left is becuase the game fails to put players into organic situations that come along with the games actual gameplay.
I love doing actual piracy, but if i do it, it has to be purely for fun because it benefits me in no other way. Im pledged to archon, the pirate king, do i get merits for priating? for selling stolen goods? decent credits? Answer to all is no. And its difficult to do well, on top of all the other issues like having to bump stop NPCs which is janky af, and players logging, etc etc etc.
How about powerplay pvp? does the game create dynamic situations where organic pvp can occur? nope, why? see this thread. BGS, same. add in instancing on top of it too.
So whats left when the itch for pew pew hits?
1. try to coordinate pvp meetups (which has all the same scheduling issues of a dnd game) that takes us away from whatever else we were doing at the time (shocking i know pvpers play the game too).
2. Go where the player hot spots are and just shoot at whatever is on the radar.
The solution is for the game to give pvpers more meaningful ways to pvp so that #2 isnt the most common option.