The Open v Solo v Groups thread

It's certainly the desire of a subset of players to characterise it as such.Others may simply look on it as PvP gating of base game content (that got warmed over last year but is still a pan-modal feature).
It definitionally fits into game balance. There's no subjectivity. If something is unbalanced, and it's changed or removed, that's done as part of game balance.
 

Robert Maynard

Volunteer Moderator
It definitionally fits into game balance. There's no subjectivity. If something is unbalanced, and it's changed or removed, that's done as part of game balance.
Which rather depends on what the game is to be balanced around. Noting that all players bought a game where all players affect the mode shared game features and where other players, and therefore PvP, are entirely optional.
 

Robert Maynard

Volunteer Moderator
Honestly this is probably a major crux of the issue. You're happy with it as is, and while I like it a lot, I want to see it continue to get fleshed out, grow, and become more dynamic.
The only thing that some players may have in common is that they play the same game. Their desires for changes to the game may be diametrically opposed.
 
It's not pvp gating. Even if powerplay was open only, it wouldn't be PVP gated.

I say let pg and solo get the pp module unlocks, however that needs to happen, and let the actual influence stay in open.
If that was true it would be better to decouple the modules from PP entirely. No going through the motions, just a tech broker like any other.
I hashed that out with Rubbernuke earlier in this thread IIRC, Rebel Yell was adamant that module shoppers are not an issue.
 
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If that was true it would be better to decouple the modules from PP entirely. No going through the motions, just a tech broker like any other.
I hashed that out with Rubbernuke earlier in this thread IIRC, Rebel Yell was adamant that module shoppers are not an issue.
Modules being decoupled is fine with me, especially now with the addition of power specific perks you get for ranking up.
 
Maybe PVP players don't just get it. But my experience of it is sort of: Fly somewhere in Open, see hollow triangle, get interdicted. If low wake get serial interdiction. If I high wake, well I still need to get to destination, and there is good probability of getting to same instance. Get interdicted again. Most likely by SAME commander. Rinse and repeat. That other commander simply does not get it that I'm NOT interested about "content" provided by him, and I'm not interested to provide him content of exploding ship. Should be pretty evident from my behauviour, not deploying weapons, hitting boost&jump rather immediately. But of course that serial interdiction is MUST. It stops when log out to menu and change mode, or add him to blocklist.

And ALWAYS no comms attack. Never had been pirated or so. Once I had small bounty, so with some good faith I could say I was a legit target. Though other side used more credits for his ammo than my bounty was worth.
 
Why because you say so? How arrogant. If you are CHOOSING to participate in Power Play and you are playing in Solo you are hiding. From your tone, I'm going to also assume you don't know much about being either wise or balanced. I'd agree with you if you were talking about the average player just playing the game doing their mining, running missions or bounty hunting. But again desiring to alter the power play map while being 100% assured of not being interfered with isn't avoiding irritants and annoyances unless you are using a very self centred definition of what is annoying and irritating. You might want to make sure you are actually 'getting it' before making that accusation of others.

Yes, because I say so. :)

And thank you for showing exactly why people don't like PvP atmosphere and arrogance, why don't like anything to do with irritants.

In Solo / Group, one is free from these kind of contacts and interactions.

Please keep this in mind: no one is scared, but irritated and annoyed. That's why people choose Solo / Group.
 
Then why are they complaining there are no folks to fight?

O7
There's no one to fight UNLESS you go to somewhere like Deciat or Sol or Shin or a CG... That's the entire problem, if you want PvP you are forced to go somewhere like that because the game has no real method of pointing opponents at eachother that will get you a reliable amount of PvP in a reasonable timeframe. Powerplay should facilitate this, but it doesn't.
 
Which rather depends on what the game is to be balanced around.

Degree of inclusivity has major balance implications, irrespective of what the game is supposedly balanced around. Other people and the manner in which they may, or must, be encountered is going to be the overriding factor in the difficulty of all kinds of interactions, direct and abstract, in most any multiplayer game.

Player activity is the only activity as far as the BGS or PP is concerned. Without CMDR influence, those things either don't move, or settle into a static baseline state. Difficulty is all about who is engaging with those mechanisms and the specifics of the obstacles faced change heavily if one can instance with one's opponents.

"Well the need for traders to be protected is there"

Getting a group together is hard to do and probably impossible for some, and I believe that the game works against effective merchants and escorts travelling together. IIRC a merchant can be attacked and destroyed a lot of the time before the escorts arrive. If they do arrive, it is easy for the raider to get away. Flying as escort would be a grind and achieve little.

If a group does manage to travel together, the raider can seek weaker prey. Or round up a couple of like minded CMDRs and overwhelm the escorts, or at least enough to kill the merchant.

Due to engagement ranges and other factors, gameplay isn't suited to passive defenders.

Proactive defense works just fine. Even bad pilots can get in fast ships with interdictors, tie up an entire wing each, and escape every single time (though before Engineers there was at least some risk, if one got complacent).

The problem is that there is little to incentivize the use of escorts, no matter how effective escorting is. A merchant can almost always get through with competent support, but it's usually more advantageous, for any goal beyond combat for it's own sake, to just bring more merchants, even if some of them get popped some of the time.

Then why are they complaining there are no folks to fight?

Who is they?

Despite the experience being severely degraded from it's peak, I can still find plenty of people in Open, if I go looking for them. Usually can't find much reason to fight them though. That's what's missing; incentives and rationales that should logically be there, but aren't. Random gank attempts and duels might be enough for some, but for me even self-defense has become tiresome due to the lack of urgency and inevitability of escape in virtually all encounters, not to mention the negligible consequences of failure. I mean, it's still more engaging that CQC, but it could be so much better.
 
Maybe PVP players don't just get it. But my experience of it is sort of: Fly somewhere in Open, see hollow triangle, get interdicted. If low wake get serial interdiction. If I high wake, well I still need to get to destination, and there is good probability of getting to same instance. Get interdicted again. Most likely by SAME commander. Rinse and repeat. That other commander simply does not get it that I'm NOT interested about "content" provided by him, and I'm not interested to provide him content of exploding ship. Should be pretty evident from my behauviour, not deploying weapons, hitting boost&jump rather immediately. But of course that serial interdiction is MUST. It stops when log out to menu and change mode, or add him to blocklist.

And ALWAYS no comms attack. Never had been pirated or so. Once I had small bounty, so with some good faith I could say I was a legit target. Though other side used more credits for his ammo than my bounty was worth.
Why do you play in open if I may ask? Sounds totally pointless.
 
Well us on the PVE side organise large scale events off into the black with no issue, what's the problem with the PvP community?

O7
No issue? Sorry you're joking right? Plenty of issues with instancing and getting people together. And, If it's entirely dependent on us to create it, then as the comment you replied to said:
the game has no real method of pointing opponents at eachother that will get you a reliable amount of PvP in a reasonable timeframe.
 

Robert Maynard

Volunteer Moderator
Like I've always said, they're the only ones who think they shouldn't have to organise their multi-player activity themselves. Why they think so is a mystery to me.
.... or they tag along on an organised PvE event with the intent of having fun at the expense of the PvE players.

When some of them then complained that their published kill leader board was then used as a proto-block list was quite ironic.
 
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