No. It's not asking for more victims. This is a continued mischaracterization, that you are on obviously doing on purpose. This current CG has produced exactly the kind of gameplay I enjoy in open as an example, and its not because there's "victims." I'm getting blown up in ship and on foot a bunch and it's a blast.
Once you realize that you have a fundamental misunderstanding of my motives, there might be a productive conversation to be had. But while you continue to shadow box "muh evil ganker who wants to seal club" you offer no value.
So, the game is providing you with what you want already? So, there is no need for this to change.
Its quite clear that with Open being the post popular mode by far (FD's own words), that making everyone play in open wouldn't change things significantly for those seeking PvP interactions, because outside events and popular locations, space is big, and you rarely see anyone anyway, even if everyone was playing in open. If open only was enforced for specific features or across the board, all that would happen is those who don't want to engage in PvP would either:
a) Quit the game
b) Not go to busy locations or events
c) Build extensive block lists or use other methods to avoid instancing
d) Most likely restrict their play to remote systems where meeting other players (or at least PvPers) is very unlikely
This would not change the experience for you and others like you, but it would change the experience for many who currently enjoy the game as it is and quite possibly hurt FD's revenue.
There is also instancing to take into consideration, and you only need a few dozen people in open to ensure that you are seeing as many people at a time as you are likely to see in busy locations.
Overall, you're asking for a change that will result in only negatives for those who don't want PvP with no significant change for those who do.
Actually, probably worse in some ways. What do you think will happen to the PP dynamics if most PvEers stopped doing it? It would become static. PvPers don't really affect PP while doing PvP activities, they will have to do the actual PvE work, which some might enjoy, hauling goods in their FdLs or whatever... have to give up some internal slots though for cargo or utility modules to actually do the PP stuff. And even then, what for, its not likely the number of players is going to be filling many buckets.