The Open v Solo v Groups thread

i used to fly my Vette around systems all day, nobody interdicted me.
I wonder why?

Could it be that a peer adversary has taken a look at your ship and decided that you are just as likely to send them to the rebuy screen as they are to send you there, or a lot of time will be taken slugging it out, only to have the ship on the losing end leg it out of the system. How much fun for the interdictor is that? It should be a lot of fun as it would be an organic encounter against a challenging foe*.

* That is not what the interdictor likely wants, else you would have been interdicted. I could suggest that those who could have interdicted you fled to solo or PG, or heaven forbid blocked you as a threat to their gameplay.
 
There seems to be two (at least) concurrent threads here:-

1. Advocacy for a proper PvE mode, with the extreme position to be a removal of PvP in its entirety

2. Improved PvP (such as PP missions etc), with a similar extreme position of the removal of Solo or PG (with a slightly lesser version of keeping those modes but for them to have less influence on the BGS or PP)

If our assumption is that there should be some sort of risk/reward system in place...

...then there's no in game bonus to PvP as it stands, all activities pose less risk or are more efficient if they're conducted in Solo/PG - even in Open the risk is determined by instancing, timezones and with the size of the galaxy, simply finding other players to add that risk.

Is there a compromise to be found between the two groups?

(Notwithstanding that whatever we suggest is unlikely to ever be implemented :) )
 
There seems to be two (at least) concurrent threads here:-

1. Advocacy for a proper PvE mode, with the extreme position to be a removal of PvP in its entirety

2. Improved PvP (such as PP missions etc), with a similar extreme position of the removal of Solo or PG (with a slightly lesser version of keeping those modes but for them to have less influence on the BGS or PP)

If our assumption is that there should be some sort of risk/reward system in place...

...then there's no in game bonus to PvP as it stands, all activities pose less risk or are more efficient if they're conducted in Solo/PG - even in Open the risk is determined by instancing, timezones and with the size of the galaxy, simply finding other players to add that risk.

Is there a compromise to be found between the two groups?

(Notwithstanding that whatever we suggest is unlikely to ever be implemented :) )
Actually Fdev in their wisdom created a mode for everyone, Open for those who want a spot of ganking, PG for those who want to create an Open PVE (Mobius) and Solo for those who just want to chill.
Its all there, unfortunately there are some who don't like choice.

O7
 
Actually Fdev in their wisdom created a mode for everyone, Open for those who want a spot of ganking, PG for those who want to create an Open PVE (Mobius) and Solo for those who just want to chill.
Its all there, unfortunately there are some who don't like choice.

O7

I'd argue it's not about choice, but about improving what we have.

Murderhobos killing sidewinders at Deciat can't be good design, right?
 

Robert Maynard

Volunteer Moderator
Murderhobos killing sidewinders at Deciat can't be good design, right?
How would it be stopped?

PvP isn't so much designed as not prohibited, i.e. every player can choose to (or not as the case may be) shoot at anything they instance with, including other players. While that is the case then low effort / skill required ganking in Deciat (and other places) will happen.

Claims that "if only <insert new feature / change to existing feature here> happened then ganking would <choose from "stop", "reduce", "no longer happen">" would seem, while maybe well intentioned, to be at best naive - given that boredom is an often stated reason why some players that like to shoot at other players revert to popping player ships in Deciat.
 
...then there's no in game bonus to PvP as it stands, all activities pose less risk or are more efficient if they're conducted in Solo/PG - even in Open the risk is determined by instancing, timezones and with the size of the galaxy, simply finding other players to add that risk.
Surely the "bonus" of Open and PvP is the additional fun people who enjoy it get by doing it?
What extra "game bonus" would they want or deserve for playing in the mode they prefer?
If it is "less fun" to play PvE in a PG then they're not going to do that as much.
 
Is there a compromise to be found between the two groups?

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How would it be stopped?

PvP isn't so much designed as not prohibited, i.e. every player can choose to (or not as the case may be) shoot at anything they instance with, including other players. While that is the case then low effort / skill required ganking in Deciat (and other places) will happen.

Claims that "if only <insert new feature / change to existing feature here> happened then ganking would <choose from "stop", "reduce", "no longer happen">" would seem, while maybe well intentioned, to be at best naive - given that boredom is an often stated reason why some players that like to shoot at other players revert to popping player ships in Deciat.

It's naive to think that any change will happen, not to want to change it, surely?

Surely the "bonus" of Open and PvP is the additional fun people who enjoy it get by doing it?
What extra "game bonus" would they want or deserve for playing in the mode they prefer?
If it is "less fun" to play PvE in a PG then they're not going to do that as much.

If there are organised by the game PvE activities, could there be organized PvP activities that give something more than the fun of the game?
 
Perhaps if someones would simply stop shooting everything that moves? Nah, not going to happen.

Like it or not the Space Pirate is a massive meme, I think if FDEV were honest then their inexperience with Open world games led them to make design decisions that perhaps others wouldn't have. Sir Braben's dream of meaningful PvP in the video for example.

IMHO there should have been a career path for Space Vandal with requisite penalties/rewards possibly even an "it's a fair cop, guv" mechanic that mitigates the inconvenience of CMDR on CMDR piracy without leaving a sour taste (idealist thinking I know). Or flagging, or something.

I understand there are PvP oriented groups that arrange scheduled activities.

Yes, it's called hanging out at Deciat / the latest CG.

Again, it's not naivete to hope for something better?
 
Organised PvP events have been around since the earliest days of ED, but the issues with them are;
  • They require coordination between lots of players, who all must be available at certain times, so do not suit people with busy schedules, kids etc who just want to log on whenever they can for some PvP.
  • Unless it's a big event like the PvP league that used to run, the stakes (and by extension the excitement) are low. They usually devolve into practice sessions.
  • You end up fighting against the same players all the time and this gets tedious.
  • Kumo tried a weekly 'carrier raid' event where they would tip off an enemy power in advance to try and encourage opposition pvp... But this relied of discord communication to be effective, and it worked to an extent (1 wing would usually show up), but an in game system would be far more effective in raising opposition numbers (hence the mission idea as it would be universally available and offer in game rewards).
So you see, saying something like 'why can't you organise pvp amoung yourselves' doesn't really solve the issues as it doesn't suit everyone's situation or playstyle.
 
I feel like we already had the very same discussion not too long ago.

They require coordination between lots of players, who all must be available at certain times, so do not suit people with busy schedules, kids etc who just want to log on whenever they can for some PvP.
It's the same for PvE players that want to play together or have events. It's not a bane exclusive to PvP players, yet they moan about it all the time. PvE players have to go through that all the time too.
 
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