The Open v Solo v Groups thread

Requiring to manoeuver to avoid interdiction is arguably a tenuous form of interaction, i.e. if the intended target did not initiate manoeuvers then the attacker could get in position to interdict (where the interdictor enjoys a massive advantage over the target). It is, as suggested, probably less unwanted hassle to stick to PG rather than bothering with Open in particular locations.

The massive advantage you describe is just them being prepared. You can be prepared too. A simple example where you have an advantage is that you know exactly when you will enter a given system, 'they' have to wait for you to make your move & react to it.
 

Robert Maynard

Volunteer Moderator
The massive advantage you describe is just them being prepared.
Nope - the massive advantage relates to the ease with which the interdictor wins the interdiction against the target once the initiation has started - with the target rarely, if ever, being able to win the interdiction.
 
Agreed, though I imagine hardcore mode being mostly popular with 'endgamers' anyway.
I cant see a hardcore mode being popular at all, in fact it would possibly be dead space.
There is no end game in Elite, PvP isn't some mystical end goal its just one small aspect of ED.
Im an explorer and pew pew holds no interest for me, my goals are to complete the list of systems/bodies i have set myself to discover and maybe just maybe stumble upon new Guardian sites or even the mythical Raxxla.

Even this is no end game its just continuous, it always makes me laugh when folks think they are some Elite breed just because they play in Open.

O7
 
"white" hotspot?

They are indeed going out of their way to spoil the experience of some with the provision of unasked for "content".

Misread, my apologies :)

You can spoil their experience by not getting caught & helping others to learn how to pay attention & evade or just avoid the hotspot. By not playing in Open it could be argued you are going out of your way to spoil the experience of any opposition hoping to prevent you from achieving your objective.
 
Nope - the massive advantage relates to the ease with which the interdictor wins the interdiction against the target once the initiation has started - with the target rarely, if ever, being able to win the interdiction.

Don't get interdicted then. Or practice with friends maybe?

Prior to interdiction the advantage is yours, they can only follow your moves & hope you make a mistake.
 

Robert Maynard

Volunteer Moderator
Misread, my apologies :)
NP.
You can spoil their experience by not getting caught & helping others to learn how to pay attention & evade or just avoid the hotspot.
That'd be something for those inclined to tolerate the unwanted attacks in the first place.
By not playing in Open it could be argued you are going out of your way to spoil the experience of any opposition hoping to prevent you from achieving your objective.
Not really - as everyone bought a game where no-one needs to play with them to affect the shared galaxy - those inclined to engage in PvP don't have any say which game mode anyone plays in.
 
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NP.

That'd be something for those inclined to tolerate the unwanted attacks in the first place.

Not really - as everyone bought a game where no-one needs to play with them to affect the shared galaxy - those inclined to engage in PvP don't have any say which game mode anyone plays in.

You are saying here that players who don't use Open are intolerant. I think that is more of a 'you' thing than a general rule. As a moderator on here & can appreciate you see things that most of the community do not, and as a result your perception is understandably somewhat jaded - like the police officer that sees criminals everywhere. We all sit on a spectrum, not in categories & a lot of your hardline stance on being negatively interacted with simply doesn't apply to a lot of the players of a game with weapons & armour in it. People are going to shoot at each other & a lot of those 'victims' will take it in good humour. Some are jerks too of course, both winners & losers. You can't enforce Wheaton's law, only encourage it as an ideal to aim for.
 
I cant see a hardcore mode being popular at all, in fact it would possibly be dead space.
There is no end game in Elite, PvP isn't some mystical end goal its just one small aspect of ED.
Im an explorer and pew pew holds no interest for me, my goals are to complete the list of systems/bodies i have set myself to discover and maybe just maybe stumble upon new Guardian sites or even the mythical Raxxla.

Even this is no end game its just continuous, it always makes me laugh when folks think they are some Elite breed just because they play in Open.

O7
It would have its fans, I'm sure, especially those who dare to stream - it could be a pretty good challenge to see how it goes, and possibly more enthralling viewing.
 
Those are "might have been" quotes that didn't make the cut, or pass the investigative phase (to our knowledge) - noting that in the most recent ones he was very clear to state that they were an investigation and not a fait accompli.
But Sandro did not suggest but stated the devs viewed Open as harder, and thus an inequality. It was only how to deal with that which was under discussion.
 
The term 'forced interaction' isn't what I would use to describe it. I mean, you're on a team playing a football game, you have the ball, can you describe an opposing player coming up to you to tackle the ball away from you a 'forced interaction'? I mean, I guess you could, but it would not appropriately describe what is happening. Being tackled when you have the ball is part of the game, and partaking in Open in Elite, the potential to get shot at randomly for no reason is also part of the game.

That's what I explained to him, he didn't want that, understandably, so he plays in Private - though that didn't stop him from randomly running me over in his SRV, go figure... lol I would imagine that if/when he gets to be more competent overall he may change his stance. It was a pretty long time ago and he was pretty young so there was that aspect of it too. o7
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Yes, that's the point of creating a hotspot (CGs for example). It is motivation for players to meet others, with the unsurprising caveat that not everyone you meet will be friendly or supporting the same goal as you.

If you want to go there without risk the downside is that you won't meet as many other players because (obviously) you are applying a filter to who you can meet.
So don't go to Sol, don't engineer your ships, guardian ruins, definitely no no, certain other material hotspots too, and list goes on and on...
 
So don't go to Sol, don't engineer your ships, guardian ruins, definitely no no, certain other material hotspots too, and list goes on and on...

You could take it to that extreme if you like, but as you know in practice there are only a few hotspot systems where the risk of random attack is anything other than extremely remote. If a player wants to 100% completely eliminate the risk of any negative interaction Solo ticks that box, even then they can be attacked via the BGS, this isn't a single player game (although Legacy is starting to feel that way now).

Alternatively one could take the more reasonable stance of assessing risk & mitigating it to a level they are comfortable with.

I haven't visited Sol for years, and when I did it was more as a tourist than for any purpose that might impact another player's game. IIRC I did it (in Open) in a fast but lightly armoured ship, and will have had an escape jump plotted (I almost always do this) while I explored. Had there been some motivation for me to visit more regularly I would have been able to use the threat assessment gathered on that trip to decide how cautious I needed to be in future.

I rarely visit Founders or engineer systems (I already have all the equipment I need) but on the occasions I do I will similarly plan my entry & escape and am almost always over-cautious. It helps that I have years of experience but still, I gathered that experience from taking calculated risks & paying attention.

I have visited Guardian Ruins & had other players (probably farmers rather than anyone specifically looking for other Cmdrs) and had to evade aerial fire in my SRV, switching off headlights & hiding, the kind of stuff Morbad described a page or two back. It was exciting & once I was confident enough that they couldn't destroy my SRV from their ships & were reluctant to land while I was there, I o7'd & offered to join forces to gather blueprints. They declined & resumed their attacks, I eventually drove away & recalled my ship (where I had stored all the Guardian Relics in the instance), leaving them with a stale instance. I have visited Guardian sites plenty of other times (in Open) without meeting anyone, those times were a lot less memorable (although they probably were more productive).

Never been to Jameson's crashed Cobra or Dav's Hope, I don't even know where they are & only know they exist because others talk about it on this forum. I get most of my data mats from doing horizons base assaults or as mission rewards, I have never farmed raw mats at a crystal shard site (although I have found several while exploring) & get most of my raw mats from ring mining trit to fuel my carrier. I pick up manufactured mats by scooping manually after killing mission spawn NPC pirates, I rarely use collector limpets unless I'm in a mining ship.

My progress is certainly slower than optimal & I'll probably never be the top trader at a CG but I do have a lot of fun :)
 
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It just goes round and round.

"People should do everything in Open"
"But I don't want to get ganked"
"Play in Solo then"
"OK I will"
"But people should play in Open"
"But I don't want..."

There's a hole in my bucket.

Yes that's why people refer to it as Hotel California :)

What I see in this thread is a bunch of people saying Open is full of nasty people (it isn't but yes, they are out there), a bunch of others giving advice or anecdotes about how they overcame the various objections raised, one person clinging on to the dream of Open Only & one that refuses to let an unworkable open PvE ideal die.

The trick is to not complain, and let new players discover for themselves just how much threat they are happy to expose themselves to rather than trying to protect them from their own ignorance and / or belligerence.
 

Robert Maynard

Volunteer Moderator
You are saying here that players who don't use Open are intolerant.
I'd suggest that in a game where other players are an optional extra (in terms of who each player chooses to play among) there's no need to be tolerant of other players. Whether a player in a mode other than Open is being actively intolerant or simply "playing their way" makes no odds.
We all sit on a spectrum, not in categories & a lot of your hardline stance on being negatively interacted with simply doesn't apply to a lot of the players of a game with weapons & armour in it. People are going to shoot at each other & a lot of those 'victims' will take it in good humour. Some are jerks too of course, both winners & losers. You can't enforce Wheaton's law, only encourage it as an ideal to aim for.
Quite.
 

Robert Maynard

Volunteer Moderator
But Sandro did not suggest but stated the devs viewed Open as harder, and thus an inequality. It was only how to deal with that which was under discussion.
Indeed he did - and also advised that the list of game features even being considered by the Devs for such change had one item on it and even then that topic was clearly stated to be investigative and not a fait accompli.
 
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