I do find it amusing when people who mission stack complain about having several pirates to deal with.No but Solo is, you wait ages for a pirate then two come at once
O7
I do find it amusing when people who mission stack complain about having several pirates to deal with.No but Solo is, you wait ages for a pirate then two come at once
O7
One is PvP, the other is PvE. PvP is optional in this game.Its blatant double standards when players bail on other players that do what NPCs do.
However, cranking up difficulty will not make Open more enticing. Conflict between actual people, even within a game, is a very different matter to taking on NPC ships. It has many psychological and social elements that would otherwise not be present. Incidentally, increasing the difficulty of NPC engagements would also make Open harder rather than fairer, so there's also that.
But its still piracy- the only difference is that with players you actually have to pay attention. Ironically even in solo players seem to forget this when the NPC 'griefs' them.One is PvP, the other is PvE. PvP is optional in this game.
Sandro acknowledged the difference:
Indeed - however player interaction is voluntary and the designated target does not need to play along with the desires of the player that chose to target them.But its still piracy- the only difference is that with players you actually have to pay attention. Ironically even in solo players seem to forget this when the NPC 'griefs' them.
He has lots of handy quotes to choose from....Its also funny that you selectively use Sandro when I could have also popped on Sandros opinions on Open being harder and should be better rewarded........can of worms and all.
It kinda has the school nick name sound* to it..Names like this just reinforce why Solo is the way forward, for my immersion anyroad.
O7
Which is even more true now that Thargoids imitate gankers to a T.Its blatant double standards when players bail on other players that do what NPCs do.
And unfortunately it seems that runs counter to playing in a level Open mode and that when the player comes across a difficult bit they...er...stop playing and use the menu, rather than play in an appropriate mode.Indeed - however player interaction is voluntary and the designated target does not need to play along with the desires of the player that chose to target them.
As mentioned earlier, it's up to each player what level of forced interaction they are prepared to accept - and if the attacker has no obligation to provide fun for the target when forcing an interaction upon said target, the target has no obligation to provide fun for the attacker in any way.
Its strange that when I post said quotes its "its too old" "Sando is no longer on the project" but when you post them its "100% legit cast iron guv"He has lots of handy quotes to choose from....
That'll be because menu exit, according to Frontier, is permissible at any time (and they know that some players won't agree).And unfortunately it seems that runs counter to playing in a level Open mode and that when the player comes across a difficult bit they...er...stop playing and use the menu, rather than play in an appropriate mode.
Which quotes, relating to the game as it is, were too old?Its strange that when I post said quotes its "its too old" "Sando is no longer on the project" but when you post them its "100% legit cast iron guv"
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I see both sides honestly. It's really an impossible situation to have the intended chaos of many different people playing a game together online but without some of the 'extra' unwanted features that come with it, so it has to be a matter of mitigation at best.That'll be because menu exit, according to Frontier, is permissible at any time (and they know that some players won't agree).
Which quotes, relating to the game as it is, were too old?
Some quotes were speculative, i.e. things put forward with no etas, no guarantees of implementation.
And I don't, along with a healthy chunk of this thread.That'll be because menu exit, according to Frontier, is permissible at any time (and they know that some players won't agree).
Which quotes, relating to the game as it is, were too old?
Pretty much all the ones where Sandro talks about weighted open, Open for PP and that modes are not equal- all views that support whats being talked about here in this thread.Some quotes were speculative, i.e. things put forward with no etas, no guarantees of implementation.
Which has never been the case in Open - as the ability to shoot at anything one instances with has existed for as long as being able to leave the game at any time (possibly subject to a short delay) and the ability to block any CMDR.That being said, I do have to agree that by selecting the Open mode one is categorically agreeing to be open, as it were, to all the permitted interactions that the mode allows.
As Frontier acknowledged a long time ago.And I don't, along with a healthy chunk of this thread.
Those are "might have been" quotes that didn't make the cut, or pass the investigative phase (to our knowledge) - noting that in the most recent ones he was very clear to state that they were an investigation and not a fait accompli.Pretty much all the ones where Sandro talks about weighted open, Open for PP and that modes are not equal- all views that support whats being talked about here in this thread.
I understand, leaving to menu is a valid option and you are correct to point it out. Just that I think it would be better to offer a solution in game rather playing the disappearing card.Which has never been the case in Open - as the ability to shoot at anything one instances with has existed for as long as being able to leave the game at any time (possibly subject to a short delay) and the ability to block any CMDR.
It is a valid observation, though it is up to Frontier to set the boundaries for Open at the end of the day.Each of us has a view how Open (or an additional Open game mode) should be - we don't all share the same opinions though.
Arguably the boundaries were set long ago.I understand, leaving to menu is a valid option and you are correct to point it out. Just that I think it would be better to offer a solution in game rather playing the disappearing card.
It is a valid observation, though it is up to Frontier to set the boundaries for Open at the end of the day.
One is PvP, the other is PvE. PvP is optional in this game.
Sandro acknowledged the difference:
The lackluster psychosocial elements of PvE aren't a defining PvE element, but an example of flawed PvE.
True, but they move once in a whileArguably the boundaries were set long ago.
To a degree, e.g. the block feature has only ever been strengthened and made easier to use over the years and the harassment policy was reiterated after some PvE PG "invasions" where some of those booted tried to get back in using alts.True, but they move once in a while![]()
Not everyone enjoys forced interactions with others - something that those doing the forcing don't seem to care about (or do so specifically because they know it won't be enjoyable for the targeted player).I'm also speaking as someone who generally prefers to play in open (but I have about 3.5bn in just cash assets so it's nothing to me at this point), but my son was put off it pretty quickly courtesy of the usual interactions this thread discusses, so it's unfortunate to me that the multiplayer aspect of the game can be spoiled when it could go the other way.