Where ever individual player draws it. Or when it comes to banning someone, something like "you have a lot of accidents with your 1% hull Sidey..."
That's already the case. Open PvE adds nothing we can't already do.
Where ever individual player draws it. Or when it comes to banning someone, something like "you have a lot of accidents with your 1% hull Sidey..."
It would stop players being able to interdict other players, for one thing.That's already the case. Open PvE adds nothing we can't already do.
Makes trolling others way much harder.That's already the case. Open PvE adds nothing we can't already do.
Makes trolling others way much harder.
It would stop players being able to interdict other players, for one thing.
An Open-PvE mode where a player can destroy another player would be defective and need to be fixed.Picture Deciat, Open PvE mode. You happily cruise all 2000ls to the engineers base instead of learning to be attentive, and when you arrive at the destination you get 'trolled' & let's say blown up. What's the net gain for the player hoping to avoid troublemakers? Seems like it just wasted a bit more time for each unsuccessful trip. What's the benefit?
Open PvE isn't a practical solution to anything. It's just an ideal to work towards, not an achievable goal.
Fact is that with current laissez faire approach there is certain troll population. But lowest hanging fruit is get a murderboat, interdict and pixels go boom lol.It would make players complacent & easier to 'troll'.
Picture Deciat, Open PvE mode. You happily cruise all 2000ls to the engineers base instead of learning to be attentive, and when you arrive at the destination you get 'trolled' & let's say blown up. What's the net gain for the player hoping to avoid troublemakers? Seems like it just wasted a bit more time for each unsuccessful trip. What's the benefit?
Open PvE isn't a practical solution to anything. It's just an ideal to work towards, not an achievable goal.
An Open-PvE mode where a player can destroy another player would be defective and need to be fixed.
Not at all - as an Open-PvE mode would remove the ganker mini-game, in terms of interdictions and attacking their targets.You may have overlooked the last line of my post (that you quoted)![]()
It would be as welcome as it is at the moment - and dealt with in the same manner.So mailslot blocking would be fine I guess?
Of course they will - just because PvP player damage was removed, there are other sources of damage.*people will still get themselves killed in 3D shielded Asps.
If people would build to survive PvP, they wouldn'tOf course they will - just because PvP player damage was removed, there are other sources of damage.
No need to go that far, or compromise the ship unnecessarily (in terms of its optimisation for its non-combat role), to significantly reduce the probability of being destroyed.If people would build to survive PvP, they wouldn't![]()
No need to go that far, or compromise the ship unnecessarily (in terms of its optimisation for its non-combat role), to significantly reduce the probability of being destroyed.
Oh right, not one should compromise their jumprange by a lightyear or twoNo need to go that far, or compromise the ship unnecessarily (in terms of its optimisation for its non-combat role), to significantly reduce the probability of being destroyed.
For the PvE game - no bother at all.How do you feel about compromising the ship necessarily? Because that really is as much as I do. I don't min/max, or if I do (I have a 792t Trade Cutter for example, I use it for loading & unloading my carrier. It still has reactive Armour) I accept I'm taking a risk & in some circumstances it is vulnerable.
Depends on what an acceptable compromise is.Oh right, not one should compromise their jumprange by a lightyear or two![]()
Survival should be acceptable, no?Depends on what an acceptable compromise is.
Indeed. Still not interested in providing content for those who preferentially select players as targets though.Survival should be acceptable, no?
So you block >2G planets too?Indeed. Still not interested in providing content for those who preferentially select players as targets though.
That's the thing - PvE is the same in all game modes (arguably easier in the multi-player modes if winged up) - it's a part of all of our game.So you block >2G planets too?![]()