True!Of course, wanton terrorism is in any setting more reasonable and common than criminal activity for economic gain. And more leniently tolerated. From mechanics part you are right, actual piracy is harder than simple ganking.
True!Of course, wanton terrorism is in any setting more reasonable and common than criminal activity for economic gain. And more leniently tolerated. From mechanics part you are right, actual piracy is harder than simple ganking.
Git gud noob, no reason to fly unfortified noobboat in open....and so on...Yeah I understand.As a newbie, and after getting a taster of Open... If meaningfully sized PvE private groups had not existed, and my only options would have been to either play in Open or Solo, I would no longer play this game because of how Open is currently policed in terms of PvP.
Mobius has improved this game for many of us.As a newbie, and after getting a taster of Open... If meaningfully sized PvE private groups had not existed, and my only options would have been to either play in Open or Solo, I would no longer play this game because of how Open is currently policed in terms of PvP.
Well there is no reason to fly a noob-boat anywhere really.Git gud noob, no reason to fly unfortified noobboat in open....and so on...Yeah I understand.
There is the problem caused by totally gimped security response. In FFE danger was localised, some regions were safe for new commander and his noobboat, some were so and so, and some were totally no-go zones. Current games version is: One mode is basically one big no-go zone.Well there is no reason to fly a noob-boat anywhere really.
But Open is hard when you start, because its difficulty is far above anything NPCs can dish out- either you can deal with it, learn how to avoid trouble or you can't.
The issue is that even if every sec ship was ATR class you will still have to survive 30 seconds or so. EDs C+P is reactive and that someone has to either be destroyed or harmed for it to kick off. That requires everyone in Open to build that survivability into how and what they fly.There is the problem caused by totally gimped security response. In FFE danger was localised, some regions were safe for new commander and his noobboat, some were so and so, and some were totally no-go zones. Current games version is: One mode is basically one big no-go zone.
Why should other CMDRs be a threat to other peaceful in open? Why should everyone have to build to survive against another player, which is rigged against survival and reduces enjoyment of those being attacked?
Why should other CMDRs be a threat to other peaceful in open? Why should everyone have to build to survive against another player, which is rigged against survival and reduces enjoyment of those being attacked?
Steve
.... but some of them choose to, at little or no risk to themselves....Well they don't have to![]()
.... but some of them choose to, at little or no risk to themselves....
Those who don't like gankers or those who don't like the fact that some game features are pan-modal?Those that aren't just complaining about the way other people choose to play of course![]()
Why should other CMDRs be a threat to other peaceful in open?
Why should everyone have to build to survive against another player, which is rigged against survival and reduces enjoyment of those being attacked?
The issue is that even if every sec ship was ATR class you will still have to survive 30 seconds or so. EDs C+P is reactive and that someone has to either be destroyed or harmed for it to kick off. That requires everyone in Open to build that survivability into how and what they fly.
Those who don't like gankers or those who don't like the fact that some game features are pan-modal?
.... of course, the answer to that question could be a simple "yes".
Not at all - some of them are in the "don't like the fact that some game features are pan-modal" group, for obvious reasons.You fail to account for those that are inspired to become gankers themselves
That group weren't complaining, so didn't need to be included....and imo the largest demographic and the one I count myself among, those that just get on with it & learn from the experience without complaint.
Anyway, I still think the security response is terrible. However, the problem isn't one of ship potency or response time, both of which are already incredible to the point of incredulity. The problem is, as you say, that C&P is reactive, rather than proactive, and has negligible persistence. They should be waiting to ambush offenders inside docking tubes, hounding them across the galaxy, impounding ships, and jumping people on station concourses or drowning them in the toilet while their body cams are switched off.
Not at all - some of them are in the "don't like the fact that some game features are pan-modal" group, for obvious reasons.
That group weren't complaining, so didn't need to be included....
This is one of the reasons why the C&P system will never be an effective solution to ganking.I can imagine that kind of draconian enforcement would frustrate many PvE activities & severely curtail a lot of criminal activities & I'm not sure that's what the game designers are going for.
In the end though only the pilot can protect themselves, and that only other players can really harm / protect others.This is one of the reasons why the C&P system will never be an effective solution to ganking.
The C&P system exists within the context of PvE activities, and unless you start straight out of the gate by acknowledging that players and NPCs are different, anything you do to C&P to affect player-on-player activity is going to have a severe knockon effect on everything else in the game.
"We should make C&P harsher and make bounties never expire to ensure gankers are punished" is how we ended up with people in solo getting millions-of-credits module cleaning fees over a 400cr loitering fine.
Meanwhile, I have never racked up more than a single point of notoriety against other players, yet a single PvE mission in odyssey can easily get me 2-3 points.