The Open v Solo v Groups thread

Odd that it does not require any player to engage in PVP then, isn't it?

Offering possibilities for optional PvP does not mean that it's a PvP game for those who eschew PvP entirely.
We're talking about categories the game fits in. The game is also an fps, if you don't engage with the on foot gameplay, it doesn't change the fact it's also an fps. If you're only an fps player and you never fly into space, it doesn't the fact the game is also a space sim.
 
I am not saying all PvPers are gankers, and I am aware that there is some effort being made by some to organize proper PvP events (what happened to San Tu as the "PvP hub" - not enough easy targets?), but claiming to be a "true PvPer" and not a ganker (honestly, ma!) and simultaneously stating that Deciat is the place to go because "that's where people to shoot at are" is just... lame.

Quite a few PvPers (not all, mind you) exude just such a whiff of superiority over all the carebears, forum dads and cowards hiding in solo and PG, and yet the only way to get some action is to go to the newbie spots? Either those are really a tremendously lazy bunch of slackers, of this is either just highly hipocritical or just plain lying.

Too much time was needed doing BGS to keep it anarchy to avoid accidents involving bounties because it was constantly under attack to stop it being anarchy. Players gave up trying so decided they might as well went back to spots with the highest player count in open (Deciat, Shin Dez, CG systems) for PvP.

But those systems generally aren't anarchy either. So I'd imagine doing PvP there faces the same challenges as in a non-anarchy San Tu.
The PvP challenge players moved to Puppis something when San Tu fell out of Anarchy. You can see the system in Gankers.Org distinguished by the FDL vs FDL match ups compared with the other invariable systems mentioned.
 

Robert Maynard

Volunteer Moderator
Exactly. So, as I said, if you play powerplay and do pvp, you do both pvp and pve. Logically. Speaking for others has nothing to do with it.
The claim was that none of the Powerplay community would be disenfranchised if Frontier chose to woo PvPers. A bold claim. With no proof.
 

Robert Maynard

Volunteer Moderator
We're talking about categories the game fits in. The game is also an fps, if you don't engage with the on foot gameplay, it doesn't change the fact it's also an fps. If you're only an fps player and you never fly into space, it doesn't the fact the game is also a space sim.
Then it's a PvE game, for many of its players - as no player needs to play among other players while affecting pan modal game features.
 
Not sure I agree with that reasoning. The whole premise is that PvPers seek the human challenge, yet they some go for the spots with lowest challenge possible - a Deciat newbie poses less of a challenge than a harmless NPC. Is this a chicken or egg problem? Do the gankers just follow the PvPers? PvPers just follow the gankers?

I have more respect for gankers standing by what they do - shoot everything that moves because they can, the easier the better - than PvPers claiming to just follow the flock because there are people to shoot, while still trying to uphold the tale of the "human challenge". If you really want proper PvP, make some effort. You know... as every other player group does when they want to play together (not you personally of course - the proverbial you).

And yes, I realize that there is a gradient between PvPer and ganker. But I am very sick of the "I want the human challenge" - "shoots the newbie" meme.
All high traffic systems become gank hotspots... the game is not sharded by skill levels so what are pvpers supposed to do?

Whenever we ask for mechanics to encourage fair pvp you guys all tend to shoot it down.

I know I keep beating the drum but the solution to all these problems is in my sig.... open only powerplay, while it would be fun for people like me, isnt actually necessary. Good design from FDEV can easily solve this debate forever.
 

Robert Maynard

Volunteer Moderator
And therefore they aren't mutually exclusive. Yes Robert, very good. That is in agreement with my point. Thank you for taking stating it back to me
The point was somewhat obfuscated by the insistence regarding PvP.

Maybe better to refer to those who don't engage in PvP at all, than those who do both.
 

Robert Maynard

Volunteer Moderator
Whenever we ask for mechanics to encourage fair pvp you guys all tend to shoot it down.
Most often because it involves penalising players who don't engage in PvP by reducing their effects on mode shared game features, or by introducing a PvP gated feature that would be dominant in its effects on one or more game features.
 
All high traffic systems become gank hotspots... the game is not sharded by skill levels so what are pvpers supposed to do?
I think there might be a slight difference between "I want to do PvP" and "I want to do PvP PP". For the former, I think it's not too unreasonable to expect PvPers to jump through the same or similar hoops as other player groups have to, seeing that there's probably not going to be any change in match making and getting players together "organically" any time soon.

For the latter I agree it might be a tad more difficult.

Whenever we ask for mechanics to encourage fair pvp you guys all tend to shoot it down.
Just speaking for myself, but I try not to shoot down reasonable suggestions. I am averse to PvP gating PP though, which is one of the more common suggestions, bordering demands, made here.

I know I keep beating the drum but the solution to all these problems is in my sig.... open only powerplay, while it would be fun for people like me, isnt actually necessary. Good design from FDEV can easily solve this debate forever.
I have signatures turned of, so I'm just seeing this now after visiting your profile, sorry. I've only glanced over it for now (I don't have the capacity to read it in full right now, much less the whole thread), but I actually agree with the premise, if I understood it correctly. PvP missions would be a great addition. I am unsure how they could be implemented without being DOA because either it turns out too few players are actually into PP PvP, or because if instancing, blocking and the like. And because of the possible pitfalls I fear it will never be enough for those hardcore "PP is PvP hurr durr" types.
 
Err yes it was, PvP was a core part of why Powerplay was added to the game in the first place, Sandro said it himself:

listenn to my other ship is a cobra . You know not a dev one of the guys who had the idea of elite
But I'm done as my favourite comedy sci fi show
" You can lead a hearse to water but you can't make it sink "
 
Last edited:
I think there might be a slight difference between "I want to do PvP" and "I want to do PvP PP". For the former, I think it's not too unreasonable to expect PvPers to jump through the same or similar hoops as other player groups have to, seeing that there's probably not going to be any change in match making and getting players together "organically" any time soon.

For the latter I agree it might be a tad more difficult.


Just speaking for myself, but I try not to shoot down reasonable suggestions. I am averse to PvP gating PP though, which is one of the more common suggestions, bordering demands, made here.


I have signatures turned of, so I'm just seeing this now after visiting your profile, sorry. I've only glanced over it for now (I don't have the capacity to read it in full right now, much less the whole thread), but I actually agree with the premise, if I understood it correctly. PvP missions would be a great addition. I am unsure how they could be implemented without being DOA because either it turns out too few players are actually into PP PvP, or because if instancing, blocking and the like. And because of the possible pitfalls I fear it will never be enough for those hardcore "PP is PvP hurr durr" types.
Here you go : Powerplay PvP mission concept
 
If you want PvP, make it happen. Make an effort, as every other player group has to.

Having to invest specific effort to organize something is pretty much the opposite of organic gameplay. The only thing that should be, and only thing that generally is, required for PvP is to be where other CMDRs are.

I'm also not sure who has to go out of their way to find any basic kind of gameplay the game supports, aside from those elements that were deliberately cordoned off or bolted on and never fully integrated (PP, CQC, and AX combat, for example).

Not in the powerplay community

The PvP subset or the rest of it?

Not in any community other than the 'exclusive Pv(whatever)' community.

There are probably about as many people who absolutely refuse any kind of direct PvP encounter as there are those who categorically refuse to mine.

For some being subjected to a PvP encounter is a tedious and predictable waste of limited game time.

Replace 'PvP' with essentially anything and the statement is just as true.
 
Having to invest specific effort to organize something is pretty much the opposite of organic gameplay. The only thing that should be, and only thing that generally is, required for PvP is to be where other CMDRs are.

I'm also not sure who has to go out of their way to find any basic kind of gameplay the game supports, aside from those elements that were deliberately cordoned off or bolted on and never fully integrated (PP, CQC, and AX combat, for example).
For doing PvE stuff on your own, you don't have to do anything. Doing stuff together with other CMDRs - that's not happening unless you make an effort. in an ideal world, nobody should have to, but in the real world of ED, if I want to do anything really together with other CMDRs, be it building a station, raiding a settlement, exploring together, doing AX in general, hunting Orthruses, fighting AX CZs together or raiding spire sites in particular (good old times), I have to make an effort outside the game if I don't want to rely on sheer luck and probabilities that are probably set against me. It not what it should be, but it is what we got. "Organic" at this point is a fantasy for everything else; I don't see why it should be treated differently for PvP. It should be different for any gameplay style, but I am not holding my breath for that.
 
Back
Top Bottom