The Open v Solo v Groups thread

But the best way to fix this game is to permanently close the merits and BGS influences from PG/solo players and make it monetary/mat and personal PP merit gains only. Only then the game will be fair to Open Mode players, because playing against ghosts....it's lame.
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Exactly this!

Something currently in a certain way is a group of PvPers crying for moar victims for years and years.
And it is not working very well for them, never had.

Should it stay that way, or do they need to change?
  • Clearly you didn't read the context or lead-up posts properly as you are presenting a strawman argument
  • You used a tired generalisation usually used to shut down constructive discussion about pvp improvements
 
Still hasn't read the relevant posts... *sigh

I was making the case for powerplay missions which would be 100% voluntary from both sides. Not sure how that qualifies as 'crying for more victims'... more like asking for engaged & willing opponents.

You currently have that, if someone wants to PvP in PowerPlay, they can - they are 100% willing and engaged and are valid targets for those PvP missions.
 
You currently have that, if someone wants to PvP in PowerPlay, they can - they are 100% willing and engaged and are valid targets for those PvP missions.
No we dont, because it's very difficult to find opponents in a reasonable timeframe (I have maybe 2-3 hours every few days to play) ... and near impossible to find them engaged in actual Powerplay activities.

Missions solves this as it would point opponents at eachother at specific locations at specific times With specifc objectives, which is what what Powerplay needs to actually function as a pvp outlet.
 
Missions solves this as it would point opponents at eachother at specific locations at specific times With specifc objectives, which is what what Powerplay needs to actually function as a pvp outlet.
And you think folks will do that? No disrespect but I aint bothering to do a mission that wastes time dealing with other folks when its easier to gain merits and fortify using other methods.
PvP will always be a complete waste of time in PP.

O7
 
No we dont, because it's very difficult to find opponents in a reasonable timeframe (I have maybe 2-3 hours every few days to play) ... and near impossible to find them engaged in actual Powerplay activities.

Missions solves this as it would point opponents at eachother at specific locations at specific times With specifc objectives, which is what what Powerplay needs to actually function as a pvp outlet.
And always this, too few willing targets.
 
If such toxicity exists it does so because player groups that want everyone to play the game their way can't force others to do so - so their solution is to force everyone to play their way (and don't seem to care much, if at all, about those who don't want to play their way) - noting that their way of playing is optional, hence why they complain about other players not playing that way.
Returning while having an hour to myself staring out the window at the sea.

I really hope you're not accusing me of lying as a way of discounting where my opinion on the matter came from, because thats how it reads.
 
And you think folks will do that? No disrespect but I aint bothering to do a mission that wastes time dealing with other folks when its easier to gain merits and fortify using other methods.
PvP will always be a complete waste of time in PP.

O7
As I've said a few times, in the halycon days of early powerplay, from my experience of being at the coal face squaring off against Rubbernuke and the rest while working for ALD, PvP did actually work, and lead to a networked, engaged and active community before the aforementioned migration to solo/pg for PP activites.
 

Robert Maynard

Volunteer Moderator
Returning while having an hour to myself staring out the window at the sea.

I really hope you're not accusing me of lying as a way of discounting where my opinion on the matter came from, because thats how it reads.
This is what the response was based on:
A lot of it was hand-on-heart a genuine belief that it would have neutered a lot of the toxicity it generated within the power play community, or player groups engaging in 'BGS wars'.
Nothing in the response accused anyone of lying.

Also noting:
As I've said a few times, in the halycon days of early powerplay, from my experience of being at the coal face squaring off against Rubbernuke and the rest while working for ALD, PvP did actually work, and lead to a networked, engaged and active community before the aforementioned migration to solo/pg for PP activites.
.... which seems to reinforce the "it does so because player groups that want everyone to play the game their way can't force others to do so" bit of the response.
 
And you think folks will do that? No disrespect but I aint bothering to do a mission that wastes time dealing with other folks when its easier to gain merits and fortify using other methods.
PvP will always be a complete waste of time in PP.

O7
You're not the target audience though... if there is no demand for features like this then you, Robert and Jockey wouldn't have to spend literal years arguing against them in this thread.
 

Robert Maynard

Volunteer Moderator
You're not the target audience though... if there is no demand for features like this then you, Robert and Jockey wouldn't have to spend literal years arguing against them in this thread.
What is being argued against are proposals that would result in the wholesale PvP-gating of pan-modal game features - features that players in all game modes experience and affect, as they have done since the features were introduced into the game.

As acknowledged previously, optional PvP missions where players on each side of the engagement choose to participate would not seem to be a problem in that regard as they would be an addition to the game rather than the removal of access to content for players in two of the three game modes.
 
Basic problem for voluntary PVP is that it gets boring fast unless participicants adhere to strict set of arbitrary rules. Exploding PVP hardened ship before it can escape is hard.

So our PVP heroes want easy targets, a lot of them to support their playstyle. But there is still a problem? What does unwanting easy target get? Costly rebuy? Ruined playsession? Be a visiting star and target of additional ridicule on some online stream?
 
All mmos removed open pvp from their games. Because in the end it only made people quit the game.
If ED only had open mode, with proper servers I would participate. Since it doesnt and I can avoid any ganker by going solo I will continue to do so.
 
Basic problem for voluntary PVP is that it gets boring fast unless participicants adhere to strict set of arbitrary rules. Exploding PVP hardened ship before it can escape is hard.

So our PVP heroes want easy targets, a lot of them to support their playstyle. But there is still a problem? What does unwanting easy target get? Costly rebuy? Ruined playsession? Be a visiting star and target of additional ridicule on some online stream?

What I always appreciate is the inevitable "LOL, git gud scrub" type messages after they blow up your exploration kitted Asp with their combat fitted FdL as though their actions required any level of gitting gud.
 
Didn't we already move on from the ganking concept (at around page 2 of this long thread) to discuss more deeply how to promote some more interesting and legit PvP gameplay linked to BGS/powerplay etc?
 
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