The Open v Solo v Groups thread

Didn't we already move on from the ganking concept (at around page 2 of this long thread) to discuss more deeply how to promote some more interesting and legit PvP gameplay linked to BGS/powerplay etc?
Does not remove nice little problem, either you have long slugfest with losing side going away in the end anyways, or need some either unwanting or gullible enough noob as target.
 
Didn't we already move on from the ganking concept (at around page 2 of this long thread) to discuss more deeply how to promote some more interesting and legit PvP gameplay linked to BGS/powerplay etc?

Didn't we already move on from X at around page Y of this long thread?

Everything that could have been discussed has already been discussed. No new points have probably been raised in over 100 pages.

This thread's only purpose is to keep absorbing every new open only debate and to kickstart the same discussions over and over again.

You can check out any time you like, but you can never leave.
 
What is being argued against are proposals that would result in the wholesale PvP-gating of pan-modal game features - features that players in all game modes experience and affect, as they have done since the features were introduced into the game.

As acknowledged previously, optional PvP missions where players on each side of the engagement choose to participate would not seem to be a problem in that regard as they would be an addition to the game rather than the removal of access to content for players in two of the three game modes.
Ok good, as I said I have switched from thinking that 'open only powerplay is the only solution' to 'powerplay pvp missions would work better (and provide a workable solution to longstanding problems like blocking and combat logging)'.

However it seems many of the usual status quo advocates here either didn't understand what I was suggesting properly or are simply just against ALL PvP improvements/solutions to the game, even when they have zero downside or affect on PvE players gameplay in any way. Typical sentiment being 'no-one wants that, they just want victims'.

I can assure you all that many Powerplayer's do indeed want a way for the PvP side of the game to come with less friction, wasted time and be less down to the pure chance of seeing an opponent where the map tells them that there may be enemy activity. PvP missions are the only reliable way to achieve this.
 
I can assure you all that many Powerplayer's do indeed want a way for the PvP side of the game to come with less friction, wasted time and be less down to the pure chance of seeing an opponent where the map tells them that there may be enemy activity. PvP missions are the only reliable way to achieve this.
Some question: How would your PVP missions actually work?
Lets say I'm hauling some Powerplay stuff around in Open. Game does not know what destination I'm going to take unless I take some mission myself. Considering what flight times are, and how often mission board is updated it takes quite bit of luck for you to find out relevant generated mission, take it, be on target system, actually get on intercept course, interdict, try to deal with me. And this does not take account instancing algorithm and its own limitations and features.

Basically seems to me that said feature is way simpler to propose than actually implement.
 
Some question: How would your PVP missions actually work?
Lets say I'm hauling some Powerplay stuff around in Open. Game does not know what destination I'm going to take unless I take some mission myself. Considering what flight times are, and how often mission board is updated it takes quite bit of luck for you to find out relevant generated mission, take it, be on target system, actually get on intercept course, interdict, try to deal with me. And this does not take account instancing algorithm and its own limitations and features.

Basically seems to me that said feature is way simpler to propose than actually implement.
I've already made a thread on the concept, this link is in my sig (I know many people are either on mobile or have sigs disabled so can't see it):

Suggestion for Powerplay 2.0 : Powerplay PvP Mission Concept ⚠ (Solves most of Elite's PvP dilemmas) ⚠​

 
Proposed system seems to skewed towards defender. After all stuff is most likely delivered to target area before any out of system hunters are there.

Besides flight times are rather short unless delivery is to some binary companion and so on. And it does not take account of instancing.
 
What I always appreciate is the inevitable "LOL, git gud scrub" type messages after they blow up your exploration kitted Asp with their combat fitted FdL as though their actions required any level of gitting gud.

...and after a couple of these "meaningful and fun encounters" the scrub inevitably goes Solo/Group where he discovers the game is exactly the same as Open, only without the irritants.
 
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Robert Maynard

Volunteer Moderator
Fwiw it was a genuine question.
Perhaps ironically that it was a question as a response to a question as a response to a question which was, in turn a response to a question....
Ganking, for a given definition of ganking, does exist in Open, and ofc as a moderator you can see where this thread is filed so obviously it isn't restricted to PP.
Hopefully all participants can see which sub-forum this thread is pinned to.
While @Robert Maynard 's thinking of an answer, under what circumstances would PvP be permitted @TiberiusDuval and @Darrack , in your opinion?
That's easy: when both sides want it to happen. Noting that this probably isn't the answer that some want.
 
under what circumstances would PvP be permitted
PvP is permitted in Open, I've never been against this as an ex Pvper myself, i just hate gankers and griefers who's goal is to deliberately ruin other peoples fun.
I've never (nor have any PvEers) been against Open, all i do is defend against Open players who want to drag us into that mode or block Solo/PG from certain activities.
The common theme in this entire thread is Open players moaning that other folks are hiding in Solo/PG or they perceive Open is more dangerous and therefore should have greater rewards and be the only mode to effect PP or the BGS.
I've proved many times Open isn't more dangerous doing these activities.

O7
 

Robert Maynard

Volunteer Moderator
Can ganking exist if both CMDRs are pledged to powers and in Open?
It's like CQC in that respect - no-one should be surprised that a player pledged to a different Power might shoot at them.
Follow up - is PvP implemented well?
Not really - because it's enabled in the only game mode with an unlimited population - games in the last few decades tend to offer PvP and PvE realms.
 
Thought experiment time:-

Could PvP become "viable" and if so, how?

Or, (my view if I am honest) is the implementation we have now, with all the flaws, the best we can get given the engine/tech limitations?
 
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