NPC wings
Using your own hired NPCs (customizable appearances using Holo-me) and flying your ships.
NPC wings
Sure. But as Etannin points out, that puts the onus and work of curation on the individual player. It's not really a systemic solution. And it's something you can only enact as a reaction to bad behavior, instead of preempting it. And you can never really block all the jerks.As mentioned, the block feature already exists (and has done so since before the game launched, only ever being made more effective and easier to use over the years) - much to the chagrin of those who insist that they absolutely, positively must be able to instance with and shoot at any player who plays in Open (if they want to, disregarding what other players may want).
Quite.Sure. But as Etannin points out, that puts the onus and work of curation on the individual player. It's not really a systemic solution. And it's something you can only enact as a reaction to bad behavior, instead of preempting it. And you can never really block all the jerks.
As I've mentioned before, I'm pretty satisfied with the status quo at the moment. But the basic premise that there's some combination of C&P mechanics that will allow a lore-friendly internally consistent way of dealing with an issue whose causes and reward cycles are totally out-of-game is just faulty on its face. I get the allure of the ideal, but like, wow, has that ship sailed.
If you are strong at google-fu and inferring/deciphering information you can make use of what others post at various sites and social media to preemptively fill your blocklist. Since around the time ARX was introduced, you no longer neither need to meet anyone nor be logged into a mode to block someone preemptively.Sure. But as Etannin points out, that puts the onus and work of curation on the individual player. It's not really a systemic solution. And it's something you can only enact as a reaction to bad behavior, instead of preempting it. And you can never really block all the jerks.
The Distant Ganks 2 leaderboard posted elsewhere may form a decent basis for those inclined to block.If you are strong at google-fu and inferring/deciphering information you can make use of what others post at various sites and social media to preemptively fill your blocklist. Since around the time ARX was introduced, you no longer neither need to meet anyone nor be logged into a mode to block someone preemptively.
Some reddit posts and forumers (what and how they post) here as well. Oh, and, Inara of course.The Distant Ganks 2 leaderboard posted elsewhere may form a decent basis for those inclined to block.
My kingdom for a world where every griefer was foolish enough to use the same name in game that they do on Twitter.If you are strong at google-fu and inferring/deciphering information you can make use of what others post at various sites and social media to preemptively fill your blocklist.
I have seen someone who got chain-interdicted by players post a video which clearly showed the names of the ones who did it. And sometimes it's also guilty by association (squadrons)My kingdom for a world where every griefer was foolish enough to use the same name in game that they do on Twitter.![]()
Players who may not be fun to play with for their targets seem to be quite sociable with kindred spirits, e.g. Squadron members - so there may be some merit in the application in "guilt by association".I have seen someone who got chain-interdicted by players post a video which clearly showed the names of the ones who did it. And sometimes it's also guilty by association (squadrons)![]()
This is also a good measure for anyone who's not a "murderhobo" type to support- because in the end the PvP community gets what they want (a setting which is "organic" and everyone shares the same "risk") and so does the PvE community- as opposed to those who just harass other players (which is against the terms of service).At this point I would support an Open only game mode being added to the game - with its own copy of the galaxy to affect. That seems to be the most equitable solution as it would give those who don't actually want to share the galaxy with players who can choose not to present themselves to be shot at a galaxy that only players in that new game mode could affect, leaving the existing tri-modal shared galaxy for those who don't feel the need to exclude those they don't instance with from affecting the shared galaxy.
I'd support a compromise: I've previously suggested some Open-only PvP features (maybe based on PowerPlay), introduced at the same time as an Open-PvE mode. That seems to me to give everyone what they want, apart from those who want Open-only BGS effects.This is also a good measure for anyone who's not a "murderhobo" type to support- because in the end the PvP community gets what they want (a setting which is "organic" and everyone shares the same "risk") and so does the PvE community- as opposed to those who just harass other players (which is against the terms of service).
Over the years, I'm quite surprised to see that few of the PvP community support such a measure, as was also demonstrated with the OOPP initiative. I spent days gleaning the various comments from many well-known names who opposed any measure at a compromise, and it conveyed for them, it's either ALL or NOTHING. They're completely satisfied with how things are and continue to push for Solo and PGs to be removed instead. So, we continue with the stalemate, and likely will until either a new game is produced that is palpable to all, or one that caters to specific playstyles is produced instead.
If I saw a proposal which was truly a compromise- I'd back it. But at this point, with all the bait and switch tactics and all or nothing opposition, there's not much I can do but continue to advocate that PvE-centric players should just avoid Open entirely unless they get a particular hankering for it at some point... there's always a choice, after all.
Matter of fact, PvE sells.Elite would de facto become a PvE game.
Those who want a herd to attack, provoking a response from those who want a herd to defend don't seem to consider what the herd wants.I've noticed when suggesting this before that I don't get much agreement. My interpretation is that some PvP enthusiasts don't just want a PvP feature for like-minded players; they want it to be inescapable for everyone.
The other approach, of making two separate galaxies with independent BGSs for Open and PvE play, I wouldn't mind seeing but I think we know how it would turn out. It would be a good spectator sport to watch the "Open" galaxy fill with tumbleweed, and the PvE one would end up with most of the players. Elite would de facto become a PvE game. Be careful what you wish for.
I spent days gleaning the various comments from many well-known names who opposed any measure at a compromise, and it conveyed for them, it's either ALL or NOTHING. They're completely satisfied with how things are and continue to push for Solo and PGs to be removed instead.
This pretty much is the meat of the matter, as the game has already been released with success, they've reaped profits over many years' time, so why change it now?There have been quite a number of proposals for a sort of compromise... i.e. different rewards (open = higher risk), PvP flag/toggle, etc. and was reckoned they're hard (if not impossible) to implement as FDEVs very likely had a very simple assessment like "is that worth my [company] money/time investment?" and if "yes" what's the "potential return in terms of income".
That's definitely one perspective. Another is that they've moved themselves to insulate against dissenting opinion, rather than staying present in the community. That's why they're called "echo chambers", because you hear only only what you tell yourself.Reality it's not what this sub provides, as "murderhobos/gankers" (etc) are an unrelevant fraction of the players' base and a very small fraction of the whole PvP community, but most of the open players / PvPers have moved somewhere else to talk (i.e. Discort/Reddit) because they've not been welcomed here given the repeat brigading against them and the very lack of support from developers' side (no one of them is a PvPer).
While some of the proposals may represent a compromise from the perspective of those making the proposal, i.e. the proposal is smaller in scope than what is desired, they're not actually a compromise when looked at from a different perspective - just a reduction in scope of proposals for change to benefit one subset of the player-base, with nothing for the rest.There have been quite a number of proposals for a sort of compromise... i.e. different rewards (open = higher risk), PvP flag/toggle, etc. and was reckoned they're hard (if not impossible) to implement as FDEVs very likely had a very simple assessment like "is that worth my [company] money/time investment?" and if "yes" what's the "potential return in terms of income".
Thank those who choose not to consider whether their in-game choices might adversely affect other players, even if they are permitted by the game to do so. Actions have consequences - and those consequences are not in the control of the player who instigated the unwanted interaction.Honestly most of the discussions end up in "murderhobos in the game are sociopaths" or something like that, as the audience here just overlaps the open-play mode with the PvP-murderhobos like that's the only one feature associated with selecting "open-play" on the start menu. That turns [negatively] to the point is that a new player coming on this forum just reads "I've been ganked" more frequently than "I've had a great experience with other players" because it's a human thing to raise hands higher to complain for something rather than to be happy for something else (think about it). And most of the majority of users active/voicing in the Solo/PG vs. Open belongs [unfortunately] to the former group.
Reality it's not what this sub provides, as "murderhobos/gankers" (etc) are an unrelevant fraction of the players' base and a very small fraction of the whole PvP community, but most of the open players / PvPers have moved somewhere else to talk (i.e. DiscortdReddit) because they've not been welcomed here given the repeat brigading against them and the very lack of support from developers' side (no one of them is a PvPer).
Such discussions can be "constructive" only going beyond these facts and other misconceptions, as open-play is not "argh I'm gonna be kaboomed by a PvPer within seconds" [unless, given the current state of the game, such player drops at a CG with a shieldless T9, or in Deciat with an unengineered ASP].
It's not the only feature associated with Open. But it is the only feature that can ruin an experience specifically in Open....the audience here just overlaps the open-play mode with the PvP-murderhobos like that's the only one feature associated with selecting "open-play" on the start menu.
...until you get ganked by one of them. Then they become very relevant, very quickly.Reality it's not what this sub provides, as "murderhobos/gankers" (etc) are an unrelevant fraction of the players' base...
So it's a misconception right up until a player attempts to actually play the game with other people or do stuff other people are doing, and then it's not?open-play is not "argh I'm gonna be kaboomed by a PvPer within seconds" [unless, given the current state of the game, such player drops at a CG with a shieldless T9, or in Deciat with an unengineered ASP].
Exactly this, too. Many of them are seemingly "self-serving" in nature, such as locking modules to Open only, given that Open is already de facto PvP by nature.While some of the proposals may represent a compromise from the perspective of those making the proposal, i.e. the proposal is smaller in scope than what is desired, they're not actually a compromise when looked at from a different perspective - just a reduction in scope of proposals for change to benefit one subset of the player-base, with nothing for the rest
My kingdom for a world where every griefer was foolish enough to use the same name in game that they do on Twitter.![]()
I have seen someone who got chain-interdicted by players post a video which clearly showed the names of the ones who did it. And sometimes it's also guilty by association (squadrons)![]()