Speaking of PvP, does any MMO get it right? For example, my experience of PvP in Elder Scrolls Online (specifically Cyrodiil) has been a complete disappointment to me. It's basically empty. Now I know it isn't "truly" empty, but feels just as empty as Open in Elite.
The best large-scale PvP game I've ever played was MAG (Massive Action Game) way back on PS3. It was kinda like early Battlefield but with way more players and huge battlefields. For reasons I don't fully understand, it was way more fun that COD and Battlefield. I think it was the large scope, well-designed levels and objectives, and huge player numbers which greatly diluted the inevitable "idiots" on your team. There was also a type of BGS in play, where each individual battle influenced the overall war.
I watch Infinity: Battlescape hoping it will become the MAG of space games, but so far that hasn't happened.
The best large-scale PvP game I've ever played was MAG (Massive Action Game) way back on PS3. It was kinda like early Battlefield but with way more players and huge battlefields. For reasons I don't fully understand, it was way more fun that COD and Battlefield. I think it was the large scope, well-designed levels and objectives, and huge player numbers which greatly diluted the inevitable "idiots" on your team. There was also a type of BGS in play, where each individual battle influenced the overall war.
I watch Infinity: Battlescape hoping it will become the MAG of space games, but so far that hasn't happened.