It's not the only feature associated with Open. But it is the only feature that can ruin an experience specifically in Open.
PvP isn't entirely limited to Open, and if it were, still wouldn't be the only feature that could specifically ruin an experience in Open.
Either way, it's still your choice, not others choosing for you.
This isn't true either.
Speaking of PvP, does any MMO get it right? For example, my experience of PvP in Elder Scrolls Online (specifically Cyrodiil) has been a complete disappointment to me. It's basically empty. Now I know it isn't "truly" empty, but feels just as empty as Open in Elite.
The best large-scale PvP game I've ever played was MAG (Massive Action Game) way back on PS3. It was kinda like early Battlefield but with way more players and huge battlefields. For reasons I don't fully understand, it was way more fun that COD and Battlefield. I think it was the large scope, well-designed levels and objectives, and huge player numbers which greatly diluted the inevitable "idiots" on your team. There was also a type of BGS in play, where each individual battle influenced the overall war.
I watch Infinity: Battlescape hoping it will become the MAG of space games, but so far that hasn't happened.
Jumpgate and
Shadowbane didn't get everything rght, but they definitely got PvP right. Single world/instance, essentially unrestricted RoE, player-character only policing, and in the latter case full loot. Jumpgate also had a better 'BGS' (though it was more of a foreground sim) than ED does.
That's also why I don't see locking people into a single mode without an effective way to dissuade harassment as a compromise, either.
The current system gives me little effective way to dissuade harassment, as it's tied to instance manipulation.
We're not the ones creating thread after thread crying rivers because there's nobody in PvP for us to beat up on, abuse, gank and whatnot.
You are.
To the point the admins have had to consolidate your threads into one heaping pile of garbage thread. That's how bad the PvP crying has been. That's the point it has reached because of you people.
I skimmed Avvie's post history. I may have missed something, but I don't see the creation of any such thread therein.
Over-generalization is a recipe for misattribution.
I've seen exactly one of those.
I've seen over 30 of these.
Observer bias.
Completely agree, i have stated many times i have a long history of PvP, but its only fun when its balanced, murder boat vs trader never will be.
Some of the best PvP I've ever experienced was in Shadowbane, where the guild my character was member of was being stomped into the dirt by one that had 60% of the server under it's banners.
We had no siege weapons to repel attacks on our city, so we had to lure out and pick off individual enemies (they had better training grounds and facilities, so were twenty levels higher than us, on average, meaning we typically needed half a dozen guys to bring one down) to get the contents of their inventories and secret away stock piles for the inevitable. Relative lack of resources also played to our advantage. We routed more that a few attacks by showing up almost naked to where our enemies were mustering, and watched them break and scatter from a force they outmatched in both numbers and quality...because they were afraid of damaging their armor and weapons against a foe that had nothing to lose by dying fifty times in a row.
My own character once personally defeated a full squad that had combined levels and net worth two orders-of-magnitude greater than my own by baiting them into a chase that caused everyone to drown well beyond reach of retrieval. Hundreds, if not thousands, of man hours of progress consigned to the bottom of a lake because they were too stupid to turn around when the naked wizard they were chasing just kept swimming. It was the single most glorious victory I've had in any game.
Even in this game, I've had a lot of fun as a trader escaping 'murderboats'. Your particular PvP ideal may be all about pitting like against like, but that's never really been my motivation, and defeating a foe by changing the rules on them (though staying within an overarching set of constraints that define the setting) has always appealed to me far more. I'll practice the basics, do the duels, learn the metas, to the point I'm competent enough with symmetric battles, but I find real enjoyment in asymmetric victory against superior opponents, not in demonstrations of superiority against assumed peers.
Any system that tries to enforce parity isn't going to hold my interest long, and cannot be a major part of any organic verisimilitude.
That's why pretty much every (successful) MMO on the market strictly segregates PVE from PVP and makes PVP opt-in rather than mandatory.
Successful MMOs suck. I like those niche MMOs that don't even pretend they're going to be big money makers.