The Past 48 Hours: On how emergent gameplay happens

Not sure, but won't it help with disabling FX?
If the attacker uses an FSD reset missile it has the effect of powering down your FSD momentarily and takes up to 18 seconds more or less for your FSD to reboot so you can jump out. If you have the fast reboot mod that time is reduced by I think 80% (don’t have the exact value to hand). Anyway, those 18 seconds mean life or death to a lot of cargo builds.
 
There is no mass lock if you high wake (jump to another system on the Nav panel)
Always high wake from these situations (with players). Ships cannot mass lock you for high wake.

That's what i was i missing. If jumping to another system remove the mass lock problem than it's doable. With my T9 i surely have the time to jump away that way.

Thanks, everything about this thread has more sense for me now.
 
That's what I thought until I ran into someone killing my FSD with missiles everytime I tried to highwake. I have made changes to the build, but still haven't the opportunity to test it.
 
I'll hit you with the TL;DR up front. Open is the best mode, PvP is fun, and these past two days have been dynamic and engaging.

Now, if you're still here; I've been out exploring on my main account since late December and have been out of human contact since that time. A few weeks back, having relegated the Battle for Carcossa to the pages of history, I dumped my last few tonnes of biowaste outside the Rock and loaded my alt up on a carrier and came back to the Bubble. This week's combat CG in Kumo-Land caught my eye and so I trundled out here in a moderately engineered Anaconda set up for PvE.

Once in system, I noticed the same folks in system chat that are always gathered for CG's. The Good, the Bad, and the Ugly. One in particular is notorious for griefing and PK'ing. This time around he was RP'ing as fighting for Trask. Fair play to him. We all know who he is and what he's up to. No ill will at all. Blaze your own trail, CMDR. So I pack off into a Medium CZ and get to work mowing through NPC's. I'm fairly average in combat. I can handle myself, but I'm not terribly dangerous to anything other than an NPC. I've only ever killed one other CMDR, and he was in an SRV.

I say all that to say that about half way through the fight, I noticed my shields are dropping faster than I feel like they should. It is at that point I realize that I am being attacked by a hollow red triangle. You guessed it, that guy. I flip around and start targeting him. He's already down to no shields and 34% hull. I can do this, right? I managed to whittle him down a few percentage points when two other CMDR's wing up with me and go after him. He decides to boost and low wake. We pursue and I - of all people - manage to out maneuver him in supercruise and interdict him....but I failed the interdiction and he got away. I thanked the guys for the wing and headed to bed.

Tonight, I see the same CMDR prowling supercruise space near one of the CZ's. Feeling full of myself, I decide to interdict him again but he makes it into the CZ before I have a chance. I drop in behind him and immediately go agro on him....only to have my butt handed to me. He's in a meta built PvP FdL and I'm in a PvE Anaconda with efficient beams and overcharged multicannons. Believe it or not, I manage to stay in the fight for a good few minutes and schwack 20% off his shields. He's all over me. I can't maneuver to get many shots. He's flying FA Off and I'm clearly out flown. About this time, a wing of CMDR's jump into the CZ and I message them asking for help. My thrusters go offline. I repair/reboot. They come back on line. I boost away and try to highwake. FSD fails. 18% hull. Repair/Reboot. 7% hull. FSD charging. FSD failed. "Anybody out there that can help me?" 2% hull. When all of sudden a Corvette in onionhead paint rockets across my screen, rails blazing. And then I see a Krait Mk2. And then another Krait...and then a wing invite.

And then ship went boop. Eject! Eject! Eject!

I spawn in Crimson Whateveritis to a message from the wing, apologizing that they couldn't save me but said CMDR who made ship go boop is dead now, too. I thank them and immediately fly back out. We all share a wing mission with each other and go to work. A few minutes later, the PK'er is back. All four of us break contact with the NPC's and swarm him. His ship went boop in about 45 seconds. "Romi's Revenge!" was the yop heard in system chat from the three random CMDR's that came to my aid.

80mil CR, a rollicking good time, and some real emergent and electrifying game play.

Try Open(or don't.) It's better out here!

Fly aimless, CMDR's. o7
All else considered, the numerous development failings of this game (IMO only), if it had a vibrant, active and flourishing OPEN server, I would still be playing just for that reason. But it doesnt.
 
That's one of the changes I've made. My T-9 lasted a long time, maybe 4-5 jump attempts but couldn't get away. I've also added a double engineered FSD with fast boot, don't know if that will help though.
The fast boot FSD is very useful if your attacker has an FSD reboot missile (see above). Point defense won’t help as the FSD reset missile is a dumb fire and will usually be fired from point blank range.
 
All else considered, the numerous development failings of this game (IMO only), if it had a vibrant, active and flourishing OPEN server, I would still be playing just for that reason. But it doesnt.
The game uses p2p which works fine for pvp with up to around 8 participants.
 
The fast boot FSD is very useful if your attacker has an FSD reboot missile (see above). Point defense won’t help as the FSD reset missile is a dumb fire and will usually be fired from point blank range.

That brings us back at the start then. Even if I re-engineer the fsd with faster boot sequence the griefer can reboot my fsd ad long he has munitions for it.

Right ?
 
That brings us back at the start then. Even if I re-engineer the fsd with faster boot sequence the griefer can reboot my fsd ad long he has munitions for it.

Right ?
No, because there is a cool down period after each reboot i.e. they can’t reboot your FSD continuously. You should normally have plenty of time to jump out after the first FSD reset.
 
No, because there is a cool down period after each reboot i.e. they can’t reboot your FSD continuously. You should normally have plenty of time to jump out after the first FSD reset.

Understood.

So the sequence with a fast boot fsd is:

Submit to interdiction.
Plan a jump to another system.
Take the first missile.
Use the cool down to execute the jump.

Thanks for the mentoring :)
 
Crashing into the planet looks like a good advice, i'll take it. Fast boot on the Fsd could be helpful but i have my doubts about it ( mass lock ).

The underlying problem, however, is human generated here. What i don't really like about the situation i described is that flying in open with that kind of ships only server the purpose of being cannon fodder to oles while having nothing in return.

They don't roleplay, they don't have particular motives either. People with brains could interdict a ship like mine and request a cargo drop. This could be some kind of interaction that brings some kind of fun to all the parties involved, so that T9's could fly open.

But no, gankers don't do that. So much better going solo and read them whine that there's noone in open.

Apart from that, it would be nice to fly my ship in wing while being escorted by combat ships. Next trading oriented CG i'll try to set up something like this.
I enjoy the rush of dodging the gankers while mocking them as my cutter and I high wake away , pirates I usually stop and drop cargo for depending how much money I have .
Its all good fun
 
Understood.

So the sequence with a fast boot fsd is:

Submit to interdiction.
Plan a jump to another system.
Take the first missile.
Use the cool down to execute the jump.

Thanks for the mentoring :)
You can plan the jump while you are in SC then use the ‘NEXT SYSTEM ON ROUTE’ key if attacked. Otherwise go to the Nav panel, navigate UP to go straight to the furthest jumpable system (if your attacker has less jump range than you it’s a good idea to jump as far as possible). It’s rare that a ganker would follow you, but if you want to be really sure you can disable you drives via the modules panel on the right, while still in SC, and this will drop you in normal space without creating a low wake marker, so your pursuer won’t find you. As I said, it shouldn’t come to that although I as a pirate would probably follow you to get your stuff, but I never kill, at most I would disable your ship and leave you hanging in space, then if you accept my friend request I’ll let you reboot and if you didn’t enjoy the cat and mouse I’ll refund you your cargo as it’s only a game. Thanks for being open minded.
 
You can plan the jump while you are in SC then use the ‘NEXT SYSTEM ON ROUTE’ key if attacked. Otherwise go to the Nav panel, navigate UP to go straight to the furthest jumpable system (if your attacker has less jump range than you it’s a good idea to jump as far as possible). It’s rare that a ganker would follow you, but if you want to be really sure you can disable you drives via the modules panel on the right, while still in SC, and this will drop you in normal space without creating a low wake marker, so your pursuer won’t find you. As I said, it shouldn’t come to that although I as a pirate would probably follow you to get your stuff, but I never kill, at most I would disable your ship and leave you hanging in space, then if you accept my friend request I’ll let you reboot and if you didn’t enjoy the cat and mouse I’ll refund you your cargo as it’s only a game. Thanks for being open minded.

I had only bad experiences in this game when being interdicted by other players, i'm sure you've already guessed it.

Judging from how you related with me in this thread, i guess there should be more pirates like you around :)

Having said that, you know what ? I'll drop that friend request the first time i'll launch Elite :)
 
had only bad experiences in this game when being interdicted by other players, i'm sure you've already guessed it.
To be fair you were using the wrong tactics, but have been happy to learn, so I think it would go differently now :)
Judging from how you related with me in this thread, i guess there should be more pirates like you around :)
There aren’t many pirates left, in my view mainl because of ODY and defects in the C&P system, plus of course lazy players.
Having said that, you know what ? I'll drop that friend request the first time i'll launch Elite :)
Captain_Pugwash_64
 
Understood.

So the sequence with a fast boot fsd is:

Submit to interdiction.
Plan a jump to another system.
Take the first missile.
Use the cool down to execute the jump.

Thanks for the mentoring :)
In addition: many traders/explorers try to escape by boosting with full pips in ENG. Don't bother, most griefers fly ships that will be faster anyway. Always put all pips in SYS for the 200% shield bonus. You are not going to get away from him, so flying as fast as you can in a straight line wont do you much good and makes shooting you much easier. So while your FSD spools try to be as annoying as you can be. Erratic FA Off flying, circle-strafing, that stuff. Remember you can be as close as you want when hi-waking, there is no mass-lock, and you are not trying to shoot at him either. You are only trying to make him miss a few shots during the 10s it takes to jump.
 
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