According to people who talked to devs on the release party we will probably get the first version of planetary landings first (still from the cockpit) since it's "easier" to get done in terms of development. Planetary landings won't be a single thing BTW:
If we are suppose to be able to stand up from our seat in the cockpit and get out of the ship there is LOTS of things that needs to get done. Things that goes beyond the mechanics we have in the game currently where we are always seated inside our ships.
- Interiors of ships needs to get modeled. These also need to be modular since we can change out our internal modules. Making a system that works across all current/future ships and all the modelling work required for this is immense and will take a long time.
- Character models and animations of players and NPCs needs to be made. A character creator is also needed unless we all want to look like identical clones. This is also a huge undertaking.
- Actual gameplay to for these enviroments and meaningful things to do there needs to be created.
- If we are suppose to get out of our ships then these environments (stations) needs to be fleshed out and also be given a purpose in terms of gameplay.
- Equipment/weapons needs to be modeled/rigged
The list could go on forever basically and of course not everything needs to be there from day one, but this type of gameplay still requires completely new game system to be developed by the devs. A first expansion with planetary landings in some form could still take place from inside the cockpit as now though, thus making it possible to reuse a lot of the current ways of interacting with the world.
To get a rough planet they need to take the already existing code that generates the heightfields and instead of applying them as normalmaps as they do now they will instead use these as displacement maps on top of a dynamically subdivided mesh. That will get them the rough terrain. Then there is of course a whole bunch of other stuff to do obviously, but this is still less work compared to "walking around". Interesting things could still be experienced while still "stuck" in the ship while being able to visit airless moons/planets as David described above:
You could fly over craters, volcanoes on Io, ice fields on fronzen moons with water geyser spewing out organic matter for you to scoop up. Bombing runs or spy missions (taking photos) on pirate moon bases. Placing mining rigs or firing off probes into the ground for measurements. You would also be able to land on pressurized outposts/bases on these worlds.
But...this is of course just me speculating!![]()
Oh man that sounds so amazing! I'm sitting with a smile on me face now lol. Think of what the 1.3 drones can do on planets surfaces.
I'm aware that the ships interiors has not been modeled yet, only the cockpit areas.
Yeah I agree it's a HUGE job for creating gameplay for DLC that is compelling and interesting. Just go out to just.....go out kinda ruins the idea. But Brabens words are comforting.
"You could fly over craters, volcanoes on Io, ice fields on fronzen moons with water geyser spewing out organic matter for you to scoop up. Bombing runs or spy missions (taking photos) on pirate moon bases. Placing mining rigs or firing off probes into the ground for measurements. You would also be able to land on pressurized outposts/bases on these worlds."
I'm gonna frame this lol.
- - - Updated - - -
maybe I missunderstood the point then, but it seemed to me that he was saying IF SC is already out then Elite releasing content then would be too late (presumably because no one would want to play elite once SC is out?)
either way, time will tell, but I am actually not expecting star citizen PU to be out for a good while yet anyhow. (S42 is coming 1st i think)
SC is a pretty big game with what it seems to be a more complete content than ED. But Chris Roberts also needs to get everything together so it actually works. I think SC also has a potentially larger croud. But I dont really know.
But I really think that ED's real threat still is SC.