The Planetary landing and planetside missions discussion Thread

And players that will not bought the DLC what will do?
When they will attempt to land, an invisible barrier will bounch thir ship away? Or they will be destroyed by a surface based class 8 beam laser? Or they will think to land but their ship will pass through the surface like today?

The same thing that happens now. If you get too close to the planet/moon you will drop out of supercruise and still try to fly down while in normal space you will hit the exclusion zone and "bounce out" again. Flying down to the surface by slowboating hasn't been possible since they released the game...I know...I've tried. ;)
 
The same thing that happens now. If you get too close to the planet/moon you will drop out of supercruise and still try to fly down while in normal space you will hit the exclusion zone and "bounce out" again. Flying down to the surface by slowboating hasn't been possible since they released the game...I know...I've tried. ;)
I read on other posts that you can reach the surface but there is no collision system implemented so you pass through, triggering several graphic glitches.
I have to try too
 
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I read on other posts that you can reach the surface but there is no collision system implemented so you pass through, triggering several graphic glitches.
I have to try

You could before the game was officially launched in December...I did it myself many times. The height map was not applied as a displacement though since we weren't suppose to get down there anyway. The detail of the textures still increased as you got closer (even if they can be refined even further of course) so that is already up and running.

Think of of the current mechanic as something like this.

construction%20zone.gif


:D
 
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You could before the game was officially launched in December...I did it myself many times. The height map was not applied as a displacement though since we weren't suppose to get down there anyway. The detail of the textures still increased as you got closer (even if they can be refined even further of course) so that is already up and running.

Think of of the current mechanic as something like this.

https://www.winnipegsd.ca/schools/G...nspace/PublishingImages/construction zone.gif

:D
Very interesting! Thx; so there is something under the stratosphere...
 
Does that mean we're going to need life insurance if you want to bounty hunt a little more... Personally? And what happens if you do bite it atleast with a ship you could argue that you ejected before the explosion and were scooped up by system patrol but on a desolate moon?
 
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Does that mean we're going to need life insurance if you want to bounty hunt a little more... Personally? And what happens if you do bite it atleast with a ship you could argue that you ejected before the explosion and were scooped up by system patrol but on a desolate moon?

Cloning ? Oops, illegal in federal space :D
 
Could pull a rogue's legacy and basically be the descendant of the CMDR in question. Or cloning for all we know pilot federation might have blanks of all of us just waiting to be awakened.
 
Saw someone post this in another thread, but there was no source for the info. If this is true "Houston we have a problem."

Though fighting is an important mechanic, to what's been released so far, ED still caters for Trader/ Explorer/Miner .. as well as Mercenary. I think it's reasonable to expect those career paths (maybe more besides who knows) reflected in activities when on planet.

One thing is confirmed .. FD put landings aside from first release so they could, "do it justice".
It's something I'm really looking forward to.
 
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Looking forward to it too, The Galleon and I eagerly await the day when I can touch down on a planet and I put a rifle round into the back of a criminal 's dome.
 
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I would be delighted to be wrong but i don`t believe FD has the resources/talent to pull this off (fully explorable real sized varied planets) in a proper way

This game has many awesome elements, and just as many flaws but nothing disappointed me more than the state of procedural generation in this edition of Elite (next to off line mode my most wanted feature)

I`m not going to repeat myself again but what we have now is exactly what DB described as BAD procedural generation.

Eye burning Lack of variety, clearly visible patterns, low quality assets (especially textures)... they couldn`t even be bothered to randomise the timing of the trucks that drive around the stations, or NPC ship colours, or number of crates and barrels laying around, even the crashed ship on the outposts is exactly the same across the entire human space... its just bad...

add to that the fact its all disjointed instances aka rooms in space and all my excitement for planetary landings is gone..poof...

I`m not getting hyped again... i got fooled once already, and it hurts to this day... well back to FEII i guess
 
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And players that will not bought the DLC what will do?
When they will attempt to land, an invisible barrier will bounch thir ship away? Or they will be destroyed by a surface based class 8 beam laser? Or they will think to land but their ship will pass through the surface like today?

Sometimes ago, FD bought the WWW domain Elite Deadly... I think that there will be a totally new game.

Couple of ways they can do it. You have to buy Heat Shields to enter atmo - not available to non-dlc. Permits - ships and guns destroy you if you don't have dlc. They let you land but you can't leave your ship, if you leave the port airspace you get destroyed for trespass. It won't be a new game, it's already slated as an expansion.
 
I would be delighted to be wrong but i don`t believe FD has the resources/talent to pull this off (fully explorable real sized varied planets) in a proper way

This game has many awesome elements, and just as many flaws but nothing disappointed me more than the state of procedural generation in this edition of Elite (next to off line mode my most wanted feature)

I`m not going to repeat myself again but what we have now is exactly what DB described as BAD procedural generation.

Eye burning Lack of variety, clearly visible patterns, low quality assets (especially textures)... they couldn`t even be bothered to randomise the timing of the trucks that drive around the stations, or NPC ship colours, or number of crates and barrels laying around, even the crashed ship on the outposts is exactly the same across the entire human space... its just bad...

add to that the fact its all disjointed instances aka rooms in space and all my excitement for planetary landings is gone..poof...

I`m not getting hyped again... i got fooled once already, and it hurts to this day... well back to FEII i guess

Interesting... I can't actually find one point in your post that I agree with. Are you sure your computer is up to running Elite? ;)
 
add to that the fact its all disjointed instances aka rooms in space and all my excitement for planetary landings is gone..poof...

Time will tell Jools. I don't like the "idea" of rooms in space very either much but they're not rooms at all of course, they're player-instance switching, but that does get offset a bit, when MMO is added and you can comm with others. That's something FE2 never had! And I still lurv that game too.

While a lot of what you mention may ring true, to me the build of the whole game has been a fairly massive undertaking, many, many elements. The PG and assets, although sticking out in game play in places maybe, I don't think can really be described as "rough"? But in terms of the game architecture as a whole, these seem to be quite small detail, details which can be changed, and we also have to bear in mind disparity, between peoples machines (and interacting and add t'internet).

I'm not pure enough to care all that much, about how the play is stiched together (as long as transfer between instances is optimised enough to feel seemless in game, that will be a work in progress I'm sure). I expect there to be a different mode of travel, something between normal space and SC, re-entry flight, to get you down to the surface .. but suggest there will be fewer player-instance changes to compute, being shorter range than SC, and therefore being much smoother.
 

TheSPunk3d

T
Here is how I see planetary landing working.

It's gonna work just like pretty much everything else does. You're gonna get close to the planet, there's gonna be a black screen, then "poof", you're gonna be in the atmosphere flying above the clouds or whatever. None of this is going to be real time like space engine or anything.
 
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Here is how I see planetary landing working.

It's gonna work just like pretty much everything else does. You're gonna get close to the planet, there's gonna be a black screen, then "poof", you're gonna be in the atmosphere flying above the clouds or whatever. None of this is going to be real time like space engine or anything.

You wanna bet? ;)

What I expect to see is pretty much exactly what we see in Spaceengine except it's going to be better and way more detailed down at ground level. This is not because the developer of SpaceEngine is bad (I love that program! :)) It's just because Frontier has way more people that can work on it. There might be a slight snapping in of objects when exiting supercruise as higher detailed 3d objects gets loaded or because network connections need to sync up in similarly to what can be seen when closing in to a ring at a random location (not a selectable POI). It all depends on how much work they can put into the different LOD systems.
 
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