The Planetary landing and planetside missions discussion Thread

It will be supercruising into the atmosphere... what else?

I'd rather have that than a velocity boost in atmospheres for conventional drives (if anything it should be lowered because of friction). How else are atmospheric battles realizeable? It will likely be a form of "atmospheric supercruising" below velocities of 30 km/s that comes with the gear required for planetary landings (something like an "atmospheric module" for the FSD). I don't have a problem with that, but i would have a big, big problem with absurd solutions that break with the established logic of the game mechanics.

Supercruising in atmospheres could be linked to all kinds of problems, like severe turbulents that require dexterity and good reflexes from the player, especially from whale pilots, acidic rain that requires a shield, flying creatures smashed against the hull/shield (blood & guts on canopy?), and other such masochistic pleasures.

And of course we won't be able to land everywhere or fly over cities with futuristic skyscrapers and arcologies and pulsating city live, there will be spots we can lock on when supercruising and approach after disengaging FSD, akin to supercruising to stations. However i think it's possible to create seamlessly accessible surfaces on planets (at least for surface vehicles, or feet) without atmospheres and without large structures, that would already be awesome.

This. I can't see how it's going to work without time compression, a feature that is now impossible to implement as it's a multiplayer game.
 
It's all good as long as it is done the way it was done 30 years ago, and not with limited landing areas, no thrills, hold my hand and make it not worth the effort, like all the other space games that tried to be Elite but never could pull it off. We don't want the true Elite game to wind up like those wanabees. We've waited 30 years for a game to match the original in scope, and don't want to see any more nerfing of that great game to justify supposed technical limitation.
 
From the latest newsletter...

//What's next for the team?//

We’ll continue to support the game on every platform. Elite: Dangerous is a living game and the optimisations we go on to make for Xbox One will come over to Mac and PC, too. And of course we're aiming to update Mac day and date with the PC version, because we have them running on the same server.

Does this mean they are done expanding the games features? Are we getting plant landings or not? Reading between the lines this says to me they consider the game complete. If so, I'm disappointed.....dont get me wrong, the game is fantastic but it's not what I had hoped for..... I'm not trolling, I'm not dissing the devs, or throwing my toys out of the pram, I'm just asking the question.
 
Does this mean they are done expanding the games features? Are we getting plant landings or not? Reading between the lines this says to me they consider the game complete. If so, I'm disappointed.....dont get me wrong, the game is fantastic but it's not what I had hoped for..... I'm not trolling, I'm not dissing the devs, or throwing my toys out of the pram, I'm just asking the question.

Keep asking ... the more of us that keep asking, the more likely we'll get an answer. Trust me on something, if by December (2015) we don't have Planetary Landings, and no word on Planetary Landings because Frontier have slipped back to being silent on everything, then expect this forum to explode worse than the Single-Player-Offline incident.
 
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Keep asking ... the more of us that keep asking, the more likely we'll get an answer. Trust me on something, if by December (2015) we don't have Planetary Landings, and no word on Planetary Landings because Frontier have slipped back to being silent on everything, then expect this forum to explode worse than the Single-Player-Offline incident.

We haven't really heard anything about planetary landings. no hints, nothing. I think we got some concept art in a newletter some time ago but nothing since. I'm aware they wouldn't want to hype features too much but I wouldn't expect anything this year. Development post release has been pretty slow.
 
You need to watch the devs videos about wants for the game. They are quite passionate about planetary landings and much more. I'd be guessing this will come at some stage. It happened in Frontier 2 and would be a slight step back if it didn't happen in ED.
 
From the latest newsletter...

//What's next for the team?//

We’ll continue to support the game on every platform. Elite: Dangerous is a living game and the optimisations we go on to make for Xbox One will come over to Mac and PC, too. And of course we're aiming to update Mac day and date with the PC version, because we have them running on the same server.

Does this mean they are done expanding the games features? Are we getting plant landings or not? Reading between the lines this says to me they consider the game complete. If so, I'm disappointed.....dont get me wrong, the game is fantastic but it's not what I had hoped for..... I'm not trolling, I'm not dissing the devs, or throwing my toys out of the pram, I'm just asking the question.

That is some very creative "reading between the lines" IMO.

No, that is not what they mean.

I expect them to reveal future plans at E3...some info about the first expansion would make sense.

Taken from a recent Arts Technica article:

Frontier responded to our question this morning, and at least for now, head tracking and Rift support will not be included in the Mac release. We'll be able to get some more detailed information about the direction and future plans for Elite: Dangerous next month at E3.
 
Keep asking ... the more of us that keep asking, the more likely we'll get an answer. Trust me on something, if by December (2015) we don't have Planetary Landings, and no word on Planetary Landings because Frontier have slipped back to being silent on everything, then expect this forum to explode worse than the Single-Player-Offline incident.

The problem is I don't see how an exploding forum is going to motivate the individuals sitting at the helm of FD into doing right by their customers. I imagine FD has an agenda but that agenda fluctuates depending on how well the game is doing financially. And i doubt any amount of forum qq is going to change that.
 
Keep asking ... the more of us that keep asking, the more likely we'll get an answer. Trust me on something, if by December (2015) we don't have Planetary Landings, and no word on Planetary Landings because Frontier have slipped back to being silent on everything, then expect this forum to explode worse than the Single-Player-Offline incident.

We will not have planetary landings this year... and I suspect even by this time next year IMHO.
 
Planetary landings is a huge undertaking. As with the 1.person part of the game. But E.D is Frontiers baby and it will grow and be stronger by the minute. I hope for some good news for E3. By then Powerplay is out and gone through a lot of testing. And something new will be revealed.
 
it's all very well you guys saying we won't have have SPL (seamless planetary Landings) this year, but if my memory serves me correctly, and it normally does, Frontier said we'd have the first expansion a year after launch. Let's not forget also, they have been working on the expansions since Dec 2012/Jan2013 ... so it's not like they only started them 6 months ago with a year deadline.

Given how many broken promises we've had, how much silence, how many unanswered questions, how much poor communication from Frontier, delivering SPL ON TIME had damn well better be #1 priority.
 
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I didn't know Frontier were going to be present at E3, this is great news, I hope we will see some new and exciting things about the game's future, even if it's just a teaser for what's to come in a year.
 
It kinda feels to me that they're focusing to much on releasing the game on as many platforms as possible tbh..
The whole mac/pc integration thing is neat and all, but everyone's still waiting for the first big expansion that we've heard nothing about.
IMHO I think they need to change around the way they approach things from a developer point of view and focus on actual content more, rather than focus on getting the game to Mac and Xbone players.
 
I didn't know Frontier were going to be present at E3, this is great news, I hope we will see some new and exciting things about the game's future, even if it's just a teaser for what's to come in a year.

They also mentioned it in Newsletter 74:

Finally, we're thrilled to announce Elite: Dangerous will be returning to E3 in Los Angeles this June. The press and industry event is the biggest gaming event of the summer, and we'll be there with announcements of our own.
 
I would love to see "steps to planetary landing", In first place it would be like docking a station. you fly to a save disengage distance towards the planet and plop out in the atmosphere, about 50km to the planetary starport, followed by a landing sequence similar to outposts.
The next step could be planetary discovery, flying over the entire planet, and the next would be landing anywhere suitable on rocks and ice (for exporing, mining, repairing reasons)...
One more step later on would be walking around near your ship, when you can walk in stations and your ship as well...
 
According to what had happened in development since release I don't see planetary landing coming soon (tm) - first there's 1.3 to come and I expect a good few small patches after that to iron out the bugs and imbalances of Powerplay.
What I see and happy about is that FD tries to bring up ED to an acceptable release standard. All the major patches are aligned with this and actually I'd better see a game with all the core functions working properly and consistently than having a payware DLC based on messy fundament.
E3 will be of course blast as aways, no matter what FD plans to say there ;)
 
it's all very well you guys saying we won't have have SPL (seamless planetary Landings) this year, but if my memory serves me correctly, and it normally does, Frontier said we'd have the first expansion a year after launch. Let's not forget also, they have been working on the expansions since Dec 2012/Jan2013 ... so it's not like they only started them 6 months ago with a year deadline.

Given how many broken promises we've had, how much silence, how many unanswered questions, how much poor communication from Frontier, delivering SPL ON TIME had damn well better be #1 priority.

Working on the expansions since 2013? How do you know this. FD released a dev update video 'The Future of Elite'. About 4:47 Ben Parry mentions that he's looking forward to doing planetary landings and that it's going to be a 'terrifying undertaking'. This doesn't sound like they've been working in it since 2013, it sounds like they haven't even started yet!
 
Working on the expansions since 2013? How do you know this. FD released a dev update video 'The Future of Elite'. About 4:47 Ben Parry mentions that he's looking forward to doing planetary landings and that it's going to be a 'terrifying undertaking'. This doesn't sound like they've been working in it since 2013, it sounds like they haven't even started yet!

They may at least have started doing some concepts for it so they have a plan how to go forward, but I guess Powerplay is taking all their time now, but I am just guessing :p I like to speculate.
 
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