I like what I see in those pictures. Planetary Landing will enhance everyone's game in my personal opinion. Well done ED-Devs, look forward to enjoying your new content for my Christmas present, thank you Elite Dangerous.
Exactly. I for one am glad they are getting the game and mechanics out there and playable. They can always revisit the graphical side latter and improve it if necessary....The level of detail looks fine. Sure, no Sydney Opera House, no Hanging Gardens of Babylon, no vast majestic herds of wildebeest; but what looks like pretty good renditions of airless worlds. Certainly at least as good as Kerbal Space Program; certainly better because it's Elite.
I for one welcome Horizons, with joy, happiness and the warm, comfortable knowledge that all is right with the world, and my alpha level money has yet again been proven to be very well spent.
Frontier are showing the first look
Planetary Approach in the latest newsletter #93
View attachment 65918View attachment 65919
One thing sticks out again with regards richer environment and more eye candy required, ok we see a "crashed T9" but I was a little disappointed in the level of detail for example debris wreckage even crash markings on the ground something to beef it up a little, I hope that frontier are still developing some more detail with regards this as not unlike the salvage wreck sites very small hardly no debris again lets see some detail something worth looking at, Planetary landings is great and i cant wait BUT I hope the level of detail improves.
Also I couldn't see the new scanner picking up signs of the T9 either in the images are objects on the surface items that we just stubble across or will there be some form of radar bounce signal so we know where to look !!!
First impressions Hmmmm keep working on on DEVs lets see richness here, please dont make us wait for other updates in 2016 for these things mentioned above...
I disagree with you (in the nicest possible way) You do realise that, if there is an extremely high level of detail, fewer computers will have the ability to see it and play it? There has to be a balance. Otherwise there will be complaints of screen lag like we have never seen before !
I disagree with you (in the nicest possible way) Its actually dependent on the scalability implemented, its either down to the end user to scale graphics, or forced scaling by the application to ensure the best (acceptable) frame rates are achieved, the minimal requirements is where the bottom line has been set, the top line is only limited by the best current tech to drive the detail at (acceptable frame rates).
The happy people don't really help much apart from moral, but the moaners and thinkers, we are the task masters, always wanting better and more, it's what drives industry, and FD are of the same mind set, always want to do better!
I disagree with you (in the nicest possible way) Its actually dependent on the scalability implemented, its either down to the end user to scale graphics, or forced scaling by the application to ensure the best (acceptable) frame rates are achieved, the minimal requirements is where the bottom line has been set, the top line is only limited by the best current tech to drive the detail at (acceptable frame rates).
I am compelled by circumstance (since he and I were talking about it just a few minutes ago and his achievement made him, and I quote, "proud to be English"Do we know if Planetary Landings will contribute to our exploration ranking? I mean it seems like it obviously would, but I'm keen to know. And are Level 1 scans asscociated with landings?
I noticed in one of the screenshots released yesterday, you could see the "Analyzing Data" text in one. Typically that only lasts for a split second so I wonder if it was there by chance or design.
Relax it's not even beta yet![]()
you fly to and enter a planetary USS and then stuff is there.Frontier are showing the first look
Planetary Approach in the latest newsletter #93
View attachment 65918View attachment 65919
One thing sticks out again with regards richer environment and more eye candy required, ok we see a "crashed T9" but I was a little disappointed in the level of detail for example debris wreckage even crash markings on the ground something to beef it up a little, I hope that frontier are still developing some more detail with regards this as not unlike the salvage wreck sites very small hardly no debris again lets see some detail something worth looking at, Planetary landings is great and i cant wait BUT I hope the level of detail improves.
Also I couldn't see the new scanner picking up signs of the T9 either in the images are objects on the surface items that we just stubble across or will there be some form of radar bounce signal so we know where to look !!!
First impressions Hmmmm keep working on on DEVs lets see richness here, please dont make us wait for other updates in 2016 for these things mentioned above...
I personally think it is looking pretty good.
What really upsets and worries me personally is ... well, there are like 3 station variants in the game. About 5-6 outposts. Few star types - and they don't even differ in a matter of color, I think, meaning like one type star is exactly the same color as another. You jump out and see same orange bulb.
Same goes for planets. If you did some exploring or even played a game a few hundred hours like me you can not say 'wow' to some planet that you haven't seen before - you've seen them all.
The way it looks now, we'll get yes, some gameplay on surfaces, some bases (about 2-4 variants, I suppose with slight variations), etc. and then FD will go on to implement a next feature, like multicrew and so on.
This game would be 100% perfect if some dedicated team or outsourced teams would add up more variety to everything that's been done as primary assets to the game. More stations, more npc's, more life.
Otherwise I have a huge concern we're going to get a landings with 4-6 toys to play with and that will stay like that for ages. The fact that for 1,5+ we're looking at same 4 ADS on stations in every possible corner of human occupied space actually proves that fact![]()