If you have got a low spec, I would worry about taking off again. 
I wonder, and if not, it won't get better on more 'complicated' planets.
It would be nice to at least have it configurable as to how effective you'd like the light filter to be from max (as it is now) to none at all although you would effectively be handicapping yourself in battles near bright light sources.
In regards to that post about sunlight before it got merged:
I'm using EDFX which pretty much does this to a slightly lesser extent. Trouble is because it is a post processing mod, it also affects the in-game steam overlay. Avoid white web pages if you value your eyesight!![]()
One idea is to have a scripting system so players can make their own missions and leave behind geocache type quests for others. Messages in a bottle kinda.
One idea is to have a scripting system so players can make their own missions and leave behind geocache type quests for others. Messages in a bottle kinda.
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Why would post-processing affect steam? And where are you seeing steam anyway? Is it coming out of a geyser or something? (I'm not in the beta.) As an XBox player I guess we can't overlay web pages or install mods, but I've never seen anything that looked like steam except maybe when I blasted an ice chunk in a planetary ring with a mining laser.
I'm not so sure. Look how asteroids and ringed planets changed, presumably for GFX performance.
Well it's a nice start, a couple of things, "texture tramlines" these are a pet peeve, lots of games have this issue where as your distance increases, badly made seamless textures that are tiled(heavy) over meshes/terrains show these tramlines, you can see what looks like this in one of the images, and the other is the terrain looks a little bland, and while that may be due to this current planetoid, I'm expecting to see convex and concave terrains which produces cliff faces, caves etc...
Other than that, it's start in the right direction, may take time to perfect it, will have to wait and see.
Yeah probably, but for a simple rocky planetoid it already looks damn good...people saying it's beta and basically "mock-up"...its two months from release....its doubtful its gonna look that much different when its out.
I think it looks pretty good, tbh.
I just think it would be excellent if this is how and where they are first encountered. Some Explorer Schmo dips down onto a planet with an anomaly. They're half bored, as these anomalies are either worthless or interesting, but only for the photo album.
Then Bam! Thargoid base. They ignore him at first.. He creeps closer (let's hope for an intelligent schmo (although he'll tell us from the grave I guess)) and sees Thargoid Hubcaps all over the show. He runs, he's spotted, he escapes. Mankind knows about Thargoids. Thargoids know about Mankind (yadda yadda ignoring lore yadda).
How, and I am not one to use this word lightly, cool would that be?
Stumbled on this video ....
FD don't want third person mode, they fought for a long time not to include the debug camera mode. If you want to see things like that you'll just have to find a friend to fly with.
It was a bunch of beta/alpha/kickstarter backers who fought against the debug camera, not Frontier. They were ready to add a full third person view until players started throwing one of the biggest temper tantrums I've seen, saying that it'd be used to cheat in PvP and ruined their immersion because they'd be forced to use it if they wanted to compete. Most of those people play Solo now. Go figure.
Frontier compromised the Third person view with the debug camera by making it so you couldn't control your ship or get any HUD information while using it.