Small update done today, mostly cleaning the odd typo, updating some links and adding a 'last updated' timestamp.
Great guide again. The 50% approach proved especially useful, as I was struggling to figure out a good speed to use when coming out of gravity wells. The 50% works well, even when ETA numbers drop like stone when leaving star's gravity well for approach for close station/planet or whatever.
Also notice that deeper you come in, closer you are to your target point at the end. Come in at 30 degrees and you are some 8 km out, come in at 50 and it is only 3-4 km to the aim point/surface port at the end of the glide. This is due the glide end altitude being always same. Useful for smuggling as coming in at 50° when bringing in some contraband reduces the distance between you and the landing pad and the time the local fuzz has to scan you.
Small update done today, I got rid of most of my coordinates exercise... And realized 'high G landing' is a good place for some advice, too cramped to add a nerdy picture alas. guh.
Woah, and I just did a quick and dirty, in fact I was unhappy about it, and updated the high Gee section with proper infographics and everything.Just dropping by to thank you for all your awesome guides mate, not just this one.
I recently just got back into the game after a 3+ year break (before Horizons) and your docs brought me up to speed with the new mechanics in no time!
Thanks to your "High G Landings" advice I managed to safely land on that 6G world in NGC 6871 24:
Tiny update: Someone mentioned to me that 'touchdown' on a fairly high-G world is risky to try with the 'thrust down' key. It's much smoother to quickly turn off and on flight assist.