Guide / Tutorial The Popular Guide to Powerplay

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Nice clear guide. Its only a shame I haven't a care in the world about the repercussions of my actions. Its all about the credits and bounty bonuses.
 
"Decreases upkeep" should replace "increases income" in the guide then, imho. Elseways, one could think the fortify bonus grows the more systems are within the control radius of the chosen control system (what is not the case if just the upkeep is decreased), leading potentially to wrong decisions.
I was trying to make it simple, but now I see you are right. I'll change it to tell of upkeep.


Well distilled. +rep
And actually the layout of the material is quite good.
Now just work on making it much easier on the eye!
Otherwise, well done.

Thanks
I'll see to the colors since everyone keep asking for it.

What for volume two, as the last page says, I'm going to speak of power ranking and ethos in it.
 
Best guide what I have read untill now. It really made me understand It :) rep when i get To home computer 'cuz idk how to rep with this mobile site
 
Thanks for the guide, it made me up not to take part in powerplay.
Its the sentence where it said: " never do things alone ".
I have a real problem when ppl try to tell me how or i have to play the game.

Just because most of the time the fun will disapear.
 
Thanks for the guide, it made me up not to take part in powerplay.
Its the sentence where it said: " never do things alone ".
I have a real problem when ppl try to tell me how or i have to play the game.

Just because most of the time the fun will disapear.

Well, you can still go fortifying (mostly on the start of the powerplay week when everything isn't already 100% fortified) and expanding (the systems to expand to are already chosen by previous week's preparations, and if it has opposition it will be needing any help through the whole week). It is preparation where you should never ever act on your own, cause there are countless systems a power can prepare, but only a few of them will actually be chosen for expansion. So if you choose what to prepare on your own, best case is you can't pass it into the top 10 and your effort is wasted, worst case is you can pas it into the top 10 and higher then systems the organized supporters are planning to prepare, so they now have to redirect effort from other directions just to beat your chosen system in the top 10.
 
I've updated the Guide, it now has info on ethos and collapsing powers. It also has a notice that killing a ship you're only supposed to rob will cost you merits. Can somebody confirm if it also reduces the undermining/opposing progress? Also, I plan adding a part on merits, but it'll have to wait for the next cycle to confirm what happens to them when the new cycle comes.
 
Having read FD's guide and another well-put-together guide listed elsewhere on the forum, I have to admit I was still fairly confused about PP.

This guide actually is the best I've read and I think I now have a handle on this.

So +1 rep.

It does says something about the whole design of PP that it needs so much explaining....
 
This is a nice guide to how the factions work, but as a brand new player (xbox), what I am not finding is descriptions of each faction. Even the Elite website just shows some faces, with no explanation of who they are, what ideals they represent, etc.

It is rather odd, that there's this talk of Power Play, and nary an introduction to the powers themselves.
 
This is a nice guide to how the factions work, but as a brand new player (xbox), what I am not finding is descriptions of each faction. Even the Elite website just shows some faces, with no explanation of who they are, what ideals they represent, etc.

It is rather odd, that there's this talk of Power Play, and nary an introduction to the powers themselves.

I'd say powerplay is not for the new players who are yet to learn the basics of the game and have nothing but a sidewinder and a handful of credits, but for those who got used to the basic game, got some credits and a good ship or two, and want to try something new. Not for those who just joined in the middle of the story and naturally have no understanding of who is who, but for those who were following it for a while and have formed their opinion on powers and who they would like to support. Until then, learn the game, earn credits, buy a good ship and keep reading galnet.
 
Thanks very much for putting that together. It's very clear and informative.

I would give you the rep you deserve, but unfortunately I can't because I'm brand spankers.
 
Thanks very much for putting that together. It's very clear and informative.

I would give you the rep you deserve, but unfortunately I can't because I'm brand spankers.

I'm happy enough with people stopping fortifying over 100%, now only if they also stopped preparing the nearest systems they see.
 
I'm happy enough with people stopping fortifying over 100%, now only if they also stopped preparing the nearest systems they see.

Yes. It's a little odd that some things stop at 100%, and are easily countered, whereas other aspects enable an 'arms race' into the 1000's of percent. No wonder people were confused.

In other news, I am now able to rep you. Now lets see if I can do anything risque like add an avatar or something.
 
Fixed the merits part.
According to this new information, powerplay is credit-wise unprofitable no matter how high rating you have. The salary is only to cover your expanses, not to make you rich.
 
Finally, a proper guide, this cleared up a lot of things. I had no idea how things worked until I read this. Why didn't frontier bring out a manual for this? If they have I haven't found it yet.

Also I noticed that it seems a lot of people really need to read this because I have seen people putting resources into systems as high as over 300% lol, what a waste.
 
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