It's as simple as this: FD need to create highly desirable/rewarding activities that cannot be completed in solo/private group mode.
This is how every other MMO designs their games to encourage group play.
aye thats probably how i would go about it if i was the designer, but apparently we got problems whit this here and its not so simple as its considered to be "unfair" for the ones who plays solo.
but yea, i would probably create a event at the end of the power cycle, spawning in a cap ship or something that players would have to group up to defeat or defend in order to take control of a system.
or something like that.
I believe the system, as it stands, is the fairest over all. I can see no reason to encourage PvP at all. PvP is available to any and all who seek it.
It's hard not to be convinced that all of this is just to get more victims in open. The bottom line is, no one wants to be a victim. Unless the bribe exceeds the potential loss, it would all be for nothing. If it did become financially beneficial players would just hide in the shadows, bringing no more game play in the end.
see morghan this is the mind set of pvp players like me, we don't mind being the victim if we also got a chance to gain something from a confrontation.
we are essentially "Gamblers", but currently there is very little to bet on, and we are not gambling for nothing.
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